### 4.N: Number & Operations

#### 4.N.1: Solve real-world and mathematical problems using multiplication and division.

4.N.1.1: Demonstrate fluency with multiplication and division facts with factors up to 12.

4.N.1.5: Solve multi-step real-world and mathematical problems requiring the use of addition, subtraction, and multiplication of multi-digit whole numbers. Use various strategies, including the relationship between operations, the use of appropriate technology, and the context of the problem to assess the reasonableness of results.

#### 4.N.2: Represent and compare fractions and decimals in real-world and mathematical situations; use place value to understand how decimals represent quantities.

4.N.2.1: Represent and rename equivalent fractions using fraction models (e.g. parts of a set, area models, fraction strips, number lines).

4.N.2.2: Use benchmark fractions (0, ¼, ⅓, ½, ⅔, ¾, 1) to locate additional fractions on a number line. Use models to order and compare whole numbers and fractions less than and greater than one using comparative language and symbols.

4.N.2.4: Use fraction models to add and subtract fractions with like denominators in real-world and mathematical situations.

4.N.2.5: Represent tenths and hundredths with concrete models, making connections between fractions and decimals.

4.N.2.6: Represent, read and write decimals up to at least the hundredths place in a variety of contexts including money.

4.N.2.7: Compare and order decimals and whole numbers using place value, a number line and models such as grids and base 10 blocks.

4.N.2.8: Compare benchmark fractions (¼, ⅓, ½, ⅔, ¾) and decimals (0.25, 0.50, 0.75) in real-world and mathematical situations.

### 4.A: Algebraic Reasoning & Algebra

#### 4.A.1: Use multiple representations of patterns to solve real-world and mathematical problems.

4.A.1.1: Create an input/output chart or table to represent or extend a numerical pattern.

#### 4.A.2: Use multiplication and division with unknowns to create number sentences representing a given problem situation.

4.A.2.1: Use number sense, properties of multiplication and the relationship between multiplication and division to solve problems and find values for the unknowns represented by letters and symbols that make number sentences true.

4.A.2.2: Solve for unknowns in problems by solving open sentences (equations) and other problems involving addition, subtraction, multiplication, or division with whole numbers. Use real-world situations to represent number sentences and vice versa.

### 4.GM: Geometry & Measurement

#### 4.GM.1: Name, describe, classify and construct polygons, and three-dimensional figures.

4.GM.1.1: Identify points, lines, line segments, rays, angles, endpoints, and parallel and perpendicular lines in various contexts.

4.GM.1.2: Describe, classify, and sketch quadrilaterals, including squares, rectangles, trapezoids, rhombuses, parallelograms, and kites. Recognize quadrilaterals in various contexts.

#### 4.GM.2: Understand angle, length, and area as measurable attributes of real-world and mathematical objects. Use various tools to measure angles, length, area, and volume.

4.GM.2.2: Find the area of polygons that can be decomposed into rectangles.

4.GM.2.3: Using a variety of tools and strategies, develop the concept that the volume of rectangular prisms with whole-number edge lengths can be found by counting the total number of same-sized unit cubes that fill a shape without gaps or overlaps. Use appropriate measurements such as cm³.

4.GM.2.4: Choose an appropriate instrument and measure the length of an object to the nearest whole centimeter or quarter-inch.

4.GM.2.5: Solve problems that deal with measurements of length, when to use liquid volumes, when to use mass, temperatures above zero and money using addition, subtraction, multiplication, or division as appropriate (customary and metric).

#### 4.GM.3: Determine elapsed time and convert between units of time.

4.GM.3.1: Determine elapsed time.

### 4.D: Data & Probability

#### 4.D.1: Collect, organize, and analyze data.

4.D.1.3: Solve one- and two-step problems using data in whole number, decimal, or fraction form in a frequency table and line plot.

Correlation last revised: 9/16/2020

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.