MO--Learning Standards

NBT.A.1: Read, write and identify numbers from billions to thousandths using number names, base ten numerals and expanded form.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cannonball Clowns (Number Line Estimation)

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

NBT.A.2: Compare two numbers from billions to thousandths using the symbols >, = or <, and justify the solution.

Comparing and Ordering Decimals

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

NBT.A.3: Understand that in a multi-digit number, a digit represents 1/10 times what it would represents in the place to its left.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cannonball Clowns (Number Line Estimation)

Cargo Captain (Multi-digit Subtraction)

Comparing and Ordering Decimals

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

NBT.A.5.: Round numbers from billions to thousandths place.

Rounding Whole Numbers (Number Line)

NBT.A.6: Add and subtract multi-digit whole numbers and decimals to the thousandths place, and justify the solution.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

NBT.A.7: Multiply multi-digit whole numbers and decimals to the hundredths place, and justify the solution.

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

NBT.A.8: Divide multi-digit whole numbers and decimals to the hundredths place using up to two-digit divisors and four-digit dividends, and justify the solution.

No Alien Left Behind (Division with Remainders)

NF.A.1: Understand that parts of a whole can be expressed as fractions and/or decimals.

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

NF.A.2: Convert decimals to fractions and fractions to decimals.

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

NF.A.3: Compare and order fractions and/or decimals to the thousandths place using the symbols >, = or <, and justify the solution.

Comparing and Ordering Decimals

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

NF.B.1: Estimate results of sums, differences and products with fractions and decimals to the thousandths.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Multiplying Decimals (Area Model)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

NF.B.3: Solve problems involving addition and subtraction of fractions and mixed numbers with unlike denominators, and justify the solution.

Adding Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

RA.A.1: Investigate the relationship between two numeric patterns.

RA.A.1.a: Generate two numeric patterns given two rules.

Function Machines 1 (Functions and Tables)

Pattern Flip (Patterns)

RA.A.1.b: Translate two numeric patterns into two sets of ordered pairs.

Function Machines 1 (Functions and Tables)

Points, Lines, and Equations

RA.A.1.c: Graph numeric patterns on the Cartesian coordinate plane.

City Tour (Coordinates)

Function Machines 3 (Functions and Problem Solving)

Points, Lines, and Equations

RA.A.1.d: Identify the relationship between two numeric patterns.

Function Machines 1 (Functions and Tables)

RA.A.2: Write a rule to describe or explain a given numeric pattern.

Function Machines 1 (Functions and Tables)

GM.A.1: Understand that attributes belonging to a category of figures also belong to all subcategories.

GM.A.2: Classify figures in a hierarchy based on properties.

GM.B.1: Understand the concept of volume and recognize that volume is measured in cubic units.

GM.B.1.a: Describe a cube with edge length 1 unit as a “unit cube” and is said to have “one cubic unit” of volume and can be used to measure volume.

GM.B.1.b: Understand that the volume of a right rectangular prism can be found by stacking multiple layers of the base.

GM.B.2: Apply the formulas V = l × w × h and V = B × h for volume of right rectangular prisms with whole-number edge lengths.

GM.C.1: Define a first quadrant Cartesian coordinate system.

GM.C.1.a: Represent the axes as scaled perpendicular number lines that both intersect at 0, the origin.

City Tour (Coordinates)

Points in the Coordinate Plane

GM.C.1.b: Identify any point on the Cartesian coordinate plane by its ordered pair coordinates.

City Tour (Coordinates)

Elevator Operator (Line Graphs)

Points in the Coordinate Plane

Points, Lines, and Equations

GM.C.1.c: Define the first number in an ordered pair as the horizontal distance from the origin.

City Tour (Coordinates)

Points in the Coordinate Plane

GM.C.1.d: Define the second number in an ordered pair as the vertical distance from the origin.

City Tour (Coordinates)

Points in the Coordinate Plane

GM.C.2: Plot and interpret points in the first quadrant of the Cartesian coordinate plane.

City Tour (Coordinates)

Elevator Operator (Line Graphs)

Function Machines 2 (Functions, Tables, and Graphs)

Points in the Coordinate Plane

Points, Lines, and Equations

GM.D.1: Convert measurements of capacity, length and weight within a given measurement system.

Cannonball Clowns (Number Line Estimation)

DS.A.1: Create a line graph to represent a data set, and analyze the data to answer questions and solve problems.

Distance-Time Graphs

Elevator Operator (Line Graphs)

Graphing Skills

Prairie Ecosystem

DS.A.2: Create a line plot to represent a given or generated data set, and analyze the data to answer questions and solve problems, recognizing the outliers and generating the median.

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.