NBT: Number Sense and Operations in Base Ten

NBT.A: Use place value understanding and properties of operations to perform multi-digit arithmetic with numbers up to one million.

NBT.A.1: Round multi-digit whole numbers to any place.

Rounding Whole Numbers (Number Line)

NBT.A.2: Read, write and identify multi-digit whole numbers up to one million using number names, base ten numerals and expanded form.

Cannonball Clowns (Number Line Estimation)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

NBT.A.4: Understand that in a multi-digit whole number, a digit represents 10 times what it would represents in the place to its right.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cannonball Clowns (Number Line Estimation)
Cargo Captain (Multi-digit Subtraction)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

NBT.A.5: Demonstrate fluency with addition and subtraction of whole numbers.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

NBT.A.6: Multiply a whole number of up to four digits by a one-digit whole number and multiply two two-digit numbers, and justify the solution.

Critter Count (Modeling Multiplication)

NBT.A.7: Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors, and justify the solution.

No Alien Left Behind (Division with Remainders)
Pattern Flip (Patterns)

NF: Number Sense and Operations in Fractions

NF.A: Extend understanding of fraction equivalence and ordering. (Limit denominators to 2, 3, 4, 5, 6, 8, 10, 12 and 100.)

NF.A.1: Explain and/or illustrate why two fractions are equivalent.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NF.A.2: Recognize and generate equivalent fractions.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NF.B: Extend understanding of operations on whole numbers to fraction operations.

NF.B.1: Understand addition and subtraction of fractions as joining/composing and separating/decomposing parts referring to the same whole.

Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)

NF.B.2: Decompose a fraction into a sum of fractions with the same denominator and record each decomposition with an equation and justification.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NF.B.3: Solve problems involving adding and subtracting fractions and mixed numbers with like denominators.

Adding Fractions (Fraction Tiles)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)

NF.C: Understand decimal notation for fractions, and compare decimal fractions. (Denominators of 10 or 100)

NF.C.1: Use decimal notation for fractions with denominators of 10 or 100.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

NF.C.2: Understand that fractions and decimals are equivalent representations of the same quantity.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

NF.C.3: Read, write and identify decimals to the hundredths place using number names, base ten numerals and expanded form.

Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

NF.C.4: Compare two decimals to the hundredths place using the symbols >, = or <, and justify the solution.

Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

RA: Relationships and Algebraic Thinking

RA.A: Use the four operations with whole numbers to solve problems.

RA.A.1: Multiply or divide to solve problems involving a multiplicative comparison.

Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)

RA.A.2: Solve multi-step whole number problems involving the four operations and variables and using estimation to interpret the reasonableness of the answer.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

RA.B: Work with factors and multiples.

RA.B.1: Recognize that a whole number is a multiple of each of its factors and find the multiples for a given whole number.

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)

RA.B.2: Determine if a whole number within 100 is composite or prime, and find all factor pairs for whole numbers within 100.

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)

RA.C: Generate and analyze patterns.

RA.C.1: Generate a number pattern that follows a given rule.

Function Machines 1 (Functions and Tables)
Pattern Flip (Patterns)

GM: Geometry and Measurement

GM.A: Classify 2-dimensional shapes by properties of their lines and angles.

GM.A.1: Draw and identify points, lines, line segments, rays, angles, perpendicular lines and parallel lines.

City Tour (Coordinates)
Classifying Quadrilaterals
Elevator Operator (Line Graphs)

GM.A.2: Classify two-dimensional shapes by their sides and/or angles.

Classifying Quadrilaterals

GM.B: Understand the concepts of angle and measure angles.

GM.B.1: Identify and estimate angles and their measure.

Classifying Quadrilaterals

GM.C: Solve problems involving measurement and conversion of measurements from a larger unit to a smaller unit.

GM.C.1: Know relative sizes of measurement units within one system of units.

GM.C.1.a: Convert measurements in a larger unit in terms of a smaller unit.

Cannonball Clowns (Number Line Estimation)

GM.C.2: Use the four operations to solve problems involving distances, intervals of time, liquid volume, weight of objects and money.

Elapsed Time
Road Trip (Problem Solving)

GM.C.3: Apply the area and perimeter formulas for rectangles to solve problems.

Chocomatic (Multiplication, Arrays, and Area)

DS: Data and Statistics

DS.A: Represent and analyze data.

DS.A.1: Create a frequency table and/or line plot to display measurement data.

Mascot Election (Pictographs and Bar Graphs)
Reaction Time 2 (Graphs and Statistics)

DS.A.3: Analyze the data in a frequency table, line plot, bar graph or picture graph.

Forest Ecosystem
Graphing Skills
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)

Correlation last revised: 5/20/2019

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.