NBT: Number Sense and Operations in Base Ten

NBT.A: Use place value understanding and properties of operations to perform multi-digit arithmetic.

NBT.A.1: Round whole numbers to the nearest 10 or 100.

 Rounding Whole Numbers (Number Line)

NBT.A.2: Read, write and identify whole numbers within 100,000 using base ten numerals, number names and expanded form.

 Cannonball Clowns (Number Line Estimation)

NBT.A.3: Demonstrate fluency with addition and subtraction within 1000.

 Adding Decimals (Base-10 Blocks)
 Adding Fractions (Fraction Tiles)
 Cargo Captain (Multi-digit Subtraction)
 Equivalent Fractions (Fraction Tiles)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

NF: Number Sense and Operations in Fractions

NF.A: Develop understanding of fractions as numbers.

NF.A.1: Understand a unit fraction as the quantity formed by one part when a whole is partitioned into equal parts.

 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Modeling Fractions (Area Models)

NF.A.2: Understand that when a whole is partitioned equally, a fraction can be used to represent a portion of the whole.

NF.A.2.a: Describe the numerator as representing the number of pieces being considered.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

NF.A.2.b: Describe the denominator as the number of pieces that make the whole.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

NF.A.3: Represent fractions on a number line.

NF.A.3.a: Understand the whole is the interval from 0 to 1.

 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)

NF.A.3.c: Understand a fraction represents the endpoint of the length a given number of partitions from 0.

 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)

NF.A.4: Demonstrate that two fractions are equivalent if they are the same size, or the same point on a number line.

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

NF.A.5: Recognize and generate equivalent fractions using visual models, and justify why the fractions are equivalent.

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

NF.A.7: Explain why fraction comparisons are only valid when the two fractions refer to the same whole.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

RA: Relationships and Algebraic Thinking

RA.A: Represent and solve problems involving multiplication and division.

RA.A.1: Interpret products of whole numbers.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

RA.A.2: Interpret quotients of whole numbers.

 No Alien Left Behind (Division with Remainders)

RA.A.3: Describe in words or drawings a problem that illustrates a multiplication or division situation.

 Critter Count (Modeling Multiplication)
 No Alien Left Behind (Division with Remainders)

RA.A.4: Use multiplication and division within 100 to solve problems.

 Critter Count (Modeling Multiplication)
 Factor Trees (Factoring Numbers)
 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)
 Pattern Flip (Patterns)

RA.A.5: Determine the unknown number in a multiplication or division equation relating three whole numbers.

 Factor Trees (Factoring Numbers)

RA.C: Multiply and divide within 100.

RA.C.1: Multiply and divide with numbers and results within 100 using strategies such as the relationship between multiplication and division or properties of operations. Know all products of two one-digit numbers.

 Critter Count (Modeling Multiplication)
 Factor Trees (Factoring Numbers)
 Multiplying Decimals (Area Model)
 Pattern Flip (Patterns)

RA.C.2: Demonstrate fluency with products within 100.

 Critter Count (Modeling Multiplication)

RA.D: Use the four operations to solve word problems.

RA.D.2: Interpret the reasonableness of answers using mental computation and estimation strategies including rounding.

 Cargo Captain (Multi-digit Subtraction)
 Number Line Frog Hop (Addition and Subtraction)

RA.E: Identify and explain arithmetic patterns.

RA.E.1: Identify arithmetic patterns and explain the patterns using properties of operations.

 Pattern Flip (Patterns)

GM: Geometry and Measurement

GM.A: Reason with shapes and their attributes.

GM.A.2: Distinguish rhombuses and rectangles as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to these subcategories.

 Classifying Quadrilaterals

GM.B: Solve problems involving the measurement of time, liquid volumes and weights of objects.

GM.B.4: Measure or estimate length, liquid volume and weight of objects.

 Balancing Blocks (Volume)
 Cannonball Clowns (Number Line Estimation)
 Measuring Trees

GM.C: Understand concepts of area.

GM.C.1: Calculate area by using unit squares to cover a plane figure with no gaps or overlaps.

 Balancing Blocks (Volume)
 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)

GM.C.3: Demonstrate that tiling a rectangle to find the area and multiplying the side lengths result in the same value.

 Balancing Blocks (Volume)
 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)

GM.C.4: Multiply whole-number side lengths to solve problems involving the area of rectangles.

 Fido's Flower Bed (Perimeter and Area)

GM.C.6: Decompose a rectangle into smaller rectangles to find the area of the original rectangle.

 Fido's Flower Bed (Perimeter and Area)

GM.D: Understand concepts of perimeter.

GM.D.1: Solve problems involving perimeters of polygons.

 Fido's Flower Bed (Perimeter and Area)

DS: Data and Statistics

DS.A: Represent and analyze data.

DS.A.1: Create frequency tables, scaled picture graphs and bar graphs to represent a data set with several categories.

 Forest Ecosystem
 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Reaction Time 1 (Graphs and Statistics)

DS.A.2: Solve one- and two-step problems using information presented in bar and/or picture graphs.

 Forest Ecosystem
 Graphing Skills
 Reaction Time 1 (Graphs and Statistics)

DS.A.3: Create a line plot to represent data.

 Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 1/19/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.