PS2: Motion and Stability: Forces and Interactions

PS2.B: Types of Interaction

PS2.B.2: Predict how changes in either the amount of force applied to an object or the mass of the object affects the motion (speed and direction) of the object.

Force and Fan Carts

PS3: Energy

PS3.A: Definitions of Energy

PS3.A.1: Use evidence to construct an explanation relating the speed of an object to the energy of that object.

Sled Wars

PS3.B: Conservation of Energy and Energy Transfer

PS3.B.2: Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.

Circuit Builder
Energy Conversions

PS4: Waves and Their Applications in technologies for Information Transfer

PS4.A: Wave Properties

PS4.A.1: Develop a model of waves to describe patterns in terms of amplitude or wavelength and that waves can cause objects to move. (Boundary: The terms amplitude and wavelength should not be assessed.)


LS1: From Molecules to Organisms: Structure and Processes

LS1.A: Structure and Function

LS1.A.1: Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and plant reproduction.

Circulatory System
Comparing Climates (Customary)
Comparing Climates (Metric)
Digestive System
Flower Pollination
Honeybee Hive

LS1.D: Information Processing

LS1.D.1: Use a model to describe that animals receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.


ESS1: Earth's Place in the Universe

ESS1.C: The History of Planet Earth

ESS1.C.1: Identify evidence from patterns in rock formations and fossils in rock layers to support an explanation for changes in a landscape over time.

Erosion Rates
River Erosion

ESS2: Earth's Systems

ESS2.B: Plate Tectonics and Large-Scale Systems

ESS2.B.1: Analyze and interpret data from maps to describe patterns of Earth’s features.

Building Pangaea
Building Topographic Maps
Reading Topographic Maps

ETS1: Engineering Design

ETS1.B: Developing Possible Solutions

ETS1.B.1: Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

Programmable Rover

Correlation last revised: 1/22/2020

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.