3-PS2: Forces and Interactions

3-PS2-1: Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.

 Charge Launcher
 Force and Fan Carts

3-PS2-2: Make observations and/or measurements of an object’s motion to provide evidence that a pattern can be used to predict future motion.

 Distance-Time Graphs
 Force and Fan Carts
 Measuring Motion
 Pendulum Clock

3-PS2-3: Ask questions to determine cause and effect relationships of electric or magnetic interactions between two objects not in contact with each other.

 Charge Launcher
 Magnetism

3-PS2-4: Define a simple design problem that can be solved by applying scientific ideas about magnets.

 Magnetism

3-LS2: Interdependent Relationships in Ecosystems

3-LS4-1: Analyze and interpret data from fossils to provide evidence of the organisms and the environments in which they lived long ago.

 Building Pangaea

3-LS4-3: Construct an argument with evidence that in a particular habitat some organisms can survive well, some survive less well, and some cannot survive at all.

 Natural Selection
 Pond Ecosystem

3-LS1: Inheritance and Variation of Traits: Life Cycles and Traits

3-LS1-1: Develop models to describe that organisms have unique and diverse life cycles but all have in common birth, growth, reproduction, and death.

 Flower Pollination

3-LS3-1: Analyze and interpret data to provide evidence that plants and animals have traits inherited from parents and that variation of these traits exists in a group of similar organisms.

 Inheritance
 Natural Selection

3-LS3-2: Use evidence to support the explanation that traits can be influenced by the environment.

 Effect of Environment on New Life Form
 Growing Plants
 Inheritance
 Measuring Trees
 Natural Selection

3-LS4-2: Use evidence to construct an explanation for how the variations in characteristics among individuals of the same species may provide advantages in surviving, finding mates, and reproducing.

 Natural Selection

3-5-ETS1: Engineering Design

3-5-ETS1-1: Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

 Trebuchet

3-5-ETS1-2: Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

 Trebuchet

Correlation last revised: 8/8/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.