Grade Level and High School Content Expectations

N.MR.06.03: Solve for the unknown in equations such as 1/4 ÷ __ = 1, 3/4 ÷ __ = 1/4, and 1/2 = 1 • __.

Solving Algebraic Equations II

N.FL.06.04: Multiply and divide any two fractions, including mixed numbers, fluently.

Dividing Fractions

Dividing Mixed Numbers

Multiplying Fractions

Multiplying Mixed Numbers

N.ME.06.05: Order rational numbers and place them on the number line.

Comparing and Ordering Decimals

Integers, Opposites, and Absolute Values

Rational Numbers, Opposites, and Absolute Values

N.ME.06.06: Represent rational numbers as fractions or terminating decimals when possible, and translate between these representations.

Dividing Mixed Numbers

Estimating Sums and Differences

Fraction Garden (Comparing Fractions)

Improper Fractions and Mixed Numbers

Modeling Decimals (Area and Grid Models)

Modeling Fractions (Area Models)

Part-to-part and Part-to-whole Ratios

Percents, Fractions, and Decimals

Rational Numbers, Opposites, and Absolute Values

Toy Factory (Set Models of Fractions)

N.FL.06.09: Add and multiply integers between -10 and 10; subtract and divide integers using the related facts. Use the number line and chip models for addition and subtraction.

Adding and Subtracting Integers

Adding on the Number Line

Addition of Polynomials

N.FL.06.10: Add, subtract, multiply and divide positive rational numbers fluently.

Adding and Subtracting Integers

Adding on the Number Line

Dividing Fractions

Dividing Mixed Numbers

Estimating Sums and Differences

Fractions Greater than One (Fraction Tiles)

Improper Fractions and Mixed Numbers

Multiplying Fractions

Multiplying Mixed Numbers

Multiplying with Decimals

Sums and Differences with Decimals

N.FL.06.12: Calculate part of a number given the percentage and the number.

Percent of Change

Percents and Proportions

N.MR.06.13: Solve contextual problems involving percentages such as sales taxes and tips.

Percent of Change

Percents and Proportions

Percents, Fractions, and Decimals

Real-Time Histogram

N.FL.06.15: Solve applied problems that use the four operations with appropriate decimal numbers.

Multiplying with Decimals

Sums and Differences with Decimals

N.ME.06.17: Locate negative rational numbers (including integers) on the number line; know that numbers and their negatives add to 0, and are on opposite sides and at equal distance from 0 on a number line.

Adding and Subtracting Integers

Adding on the Number Line

Integers, Opposites, and Absolute Values

Rational Numbers, Opposites, and Absolute Values

N.ME.06.19: Understand that 0 is an integer that is neither negative nor positive.

Adding and Subtracting Integers

Adding on the Number Line

Addition of Polynomials

Integers, Opposites, and Absolute Values

N.ME.06.20: Know that the absolute value of a number is the value of the number ignoring the sign; or is the distance of the number from 0.

Rational Numbers, Opposites, and Absolute Values

A.PA.06.01: Solve applied problems involving rates, including speed, e.g., if a car is going 50 mph, how far will it go in 3 1/2 hours?

A.RP.06.02: Plot ordered pairs of integers and use ordered pairs of integers to identify points in all four quadrants of the coordinate plane.

Points in the Coordinate Plane

A.FO.06.04: Distinguish between an algebraic expression and an equation.

Compound Interest

Solving Equations on the Number Line

Using Algebraic Equations

A.FO.06.06: Represent information given in words using algebraic expressions and equations.

Solving Equations on the Number Line

Using Algebraic Equations

Using Algebraic Expressions

A.FO.06.07: Simplify expressions of the first degree by combining like terms, and evaluate using specific values.

Equivalent Algebraic Expressions I

Equivalent Algebraic Expressions II

Simplifying Algebraic Expressions I

Simplifying Algebraic Expressions II

A.RP.06.08: Understand that relationships between quantities can be suggested by graphs and tables.

Function Machines 1 (Functions and Tables)

Introduction to Functions

A.RP.06.10: Represent simple relationships between quantities using verbal descriptions, formulas or equations, tables, and graphs, e.g., perimeter-side relationship for a square, distance-time graphs, and conversions such as feet to inches.

Absolute Value Equations and Inequalities

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Improper Fractions and Mixed Numbers

Introduction to Functions

Multiplying with Decimals

Points, Lines, and Equations

Solving Equations on the Number Line

Using Algebraic Equations

Using Algebraic Expressions

A.FO.06.12: Understand that adding or subtracting the same number to both sides of an equation creates a new equation that has the same solution.

Modeling One-Step Equations

Solving Algebraic Equations II

A.FO.06.13: Understand that multiplying or dividing both sides of an equation by the same non-zero number creates a new equation that has the same solutions.

Solving Algebraic Equations II

M.UN.06.01: Convert between basic units of measurement within a single measurement system, e.g., square inches to square feet.

M.PS.06.02: Draw patterns (of faces) for a cube and rectangular prism that, when cut, will cover the solid exactly (nets).

Surface and Lateral Areas of Prisms and Cylinders

G.GS.06.01: Understand and apply basic properties of lines, angles, and triangles, including:

G.GS.06.01.1: triangle inequality

G.GS.06.01.2: relationships of vertical angles, complementary angles, supplementary angles

Investigating Angle Theorems

Triangle Angle Sum

G.GS.06.01.3: congruence of corresponding and alternate interior angles when parallel lines are cut by a transversal, and that such congruencies imply parallel lines

G.GS.06.01.4: locate interior and exterior angles of any triangle, and use the property that an exterior angle of a triangle is equal to the sum of the remote (opposite) interior angles

G.TR.06.03: Understand the basic rigid motions in the plane (reflections, rotations, translations), relate these to congruence, and apply them to solve problems.

Holiday Snowflake Designer

Rock Art (Transformations)

Rotations, Reflections, and Translations

G.TR.06.04: Understand and use simple compositions of basic rigid transformations, e.g., a translation followed by a reflection.

D.PR.06.01: Express probabilities as fractions, decimals, or percentages between 0 and 1; know that 0 probability means an event will not occur and that probability 1 means an event will occur.

Spin the Big Wheel! (Probability)

D.PR.06.02: Compute probabilities of events from simple experiments with equally likely outcomes, e.g., tossing dice, flipping coins, spinning spinners, by listing all possibilities and finding the fraction that meets given conditions.

Probability Simulations

Theoretical and Experimental Probability

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.