MGSE3.OA: Operations and Algebraic Thinking

MGSE3.OA.1: Interpret products of whole numbers, e.g., interpret 5 × 7 as the total number of objects in 5 groups of 7 objects each.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

MGSE3.OA.2: Interpret whole number quotients of whole numbers, e.g., interpret 56 ÷ 8 as the number of objects in each share when 56 objects are partitioned equally into 8 shares (How many in each group?), or as a number of shares when 56 objects are partitioned into equal shares of 8 objects each (How many groups can you make?).

 No Alien Left Behind (Division with Remainders)

MGSE3.OA.3: Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.

 Critter Count (Modeling Multiplication)
 No Alien Left Behind (Division with Remainders)
 Toy Factory (Set Models of Fractions)

MGSE3.OA.4: Determine the unknown whole number in a multiplication or division equation relating three whole numbers using the inverse relationship of multiplication and division.

 Factor Trees (Factoring Numbers)

MGSE3.OA.6: Understand division as an unknown-factor problem.

 Factor Trees (Factoring Numbers)

MGSE3.OA.8: Solve two-step word problems using the four operations. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.

 No Alien Left Behind (Division with Remainders)
 Using Algebraic Equations
 Using Algebraic Expressions

MGSE3.OA.9: Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations.

 Pattern Flip (Patterns)

MGSE3.NBT: Number and Operations in Base Ten

MGSE3.NBT.1: Use place value understanding to round whole numbers to the nearest 10 or 100.

 Rounding Whole Numbers (Number Line)

MGSE3.NBT.2: Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.

 Cargo Captain (Multi-digit Subtraction)
 Number Line Frog Hop (Addition and Subtraction)
 Target Sum Card Game (Multi-digit Addition)
 Whole Numbers with Base-10 Blocks

MGSE3.NF: Number and Operations –Fractions

MGSE3.NF.1: Understand a fraction 1/b as the quantity formed by 1 part when a whole is partitioned into b equal parts (unit fraction); understand a fraction a/b as the quantity formed by a parts of size 1/b.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

MGSE3.NF.2a: Represent a fraction 1/b on a number line diagram by defining the interval from 0 to 1 as the whole and partitioning it into b equal parts. Recognize that each part has size 1/b. Recognize that a unit fraction 1/b is located 1/b whole unit from 0 on the number line.

 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)

MGSE3.NF.2b: Represent a non-unit fraction a/b on a number line diagram by marking off a lengths of 1/b (unit fractions) from 0. Recognize that the resulting interval has size a/b and that its endpoint locates the non-unit fraction a/b on the number line.

 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)

MGSE3.NF.3a: Understand two fractions as equivalent (equal) if they are the same size, or the same point on a number line.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)

MGSE3.NF.3b: Recognize and generate simple equivalent fractions with denominators of 2, 3, 4, 6, and 8, e.g., 1/2 = 2/4, 4/6 = 2/3. Explain why the fractions are equivalent, e.g., by using a visual fraction model.

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

MGSE3.NF.3c: Express whole numbers as fractions, and recognize fractions that are equivalent to whole numbers.

 Equivalent Fractions (Fraction Tiles)

MGSE3.NF.3d: Compare two fractions with the same numerator or the same denominator by reasoning about their size. Recognize that comparisons are valid only when the two fractions refer to the same whole. Record the results of comparisons with the symbols >, =, or <, and justify the conclusions, e.g., by using a visual fraction model.

 Equivalent Fractions (Fraction Tiles)
 Fraction Garden (Comparing Fractions)

MGSE3.MD: Measurement and Data

MGSE3.MD.1: Tell and write time to the nearest minute and measure elapsed time intervals in minutes. Solve word problems involving addition and subtraction of time intervals in minutes, e.g., by representing the problem on a number line diagram, drawing a pictorial representation on a clock face, etc.

 Elapsed Time

MGSE3.MD.2: Measure and estimate liquid volumes and masses of objects using standard units of grams (g), kilograms (kg), and liters (l). Add, subtract, multiply, or divide to solve one-step word problems involving masses or volumes that are given in the same units, e.g., by using drawings (such as a beaker with a measurement scale) to represent the problem.

 Measuring Volume
 Weight and Mass

MGSE3.MD.3: Draw a scaled picture graph and a scaled bar graph to represent a data set with several categories. Solve one- and two-step “how many more” and “how many less” problems using information presented in scaled bar graphs.

 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)

MGSE3.MD.4: Generate measurement data by measuring lengths using rulers marked with halves and fourths of an inch. Show the data by making a line plot, where the horizontal scale is marked off in appropriate units— whole numbers, halves, or quarters.

 Reaction Time 2 (Graphs and Statistics)

MGSE3.MD.5a: A square with side length 1 unit, called “a unit square,” is said to have “one square unit” of area, and can be used to measure area.

 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)

MGSE3.MD.5b: A plane figure which can be covered without gaps or overlaps by n unit squares is said to have an area of n square units.

 Balancing Blocks (Volume)
 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)

MGSE3.MD.6: Measure areas by counting unit squares (square cm, square m, square in, square ft, and improvised units).

 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)

MGSE3.MD.7a: Find the area of a rectangle with whole-number side lengths by tiling it, and show that the area is the same as would be found by multiplying the side lengths.

 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)

MGSE3.MD.7b: Multiply side lengths to find areas of rectangles with whole number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.

 Fido's Flower Bed (Perimeter and Area)

MGSE3.MD.7c: Use tiling to show in a concrete case that the area of a rectangle with whole-number side lengths a and b + c is the sum of a × b and a × c. Use area models to represent the distributive property in mathematical reasoning.

 Balancing Blocks (Volume)
 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)

MGSE3.MD.8: Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.

 Fido's Flower Bed (Perimeter and Area)

MGSE3.G: Geometry

MGSE3.G.1: Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.

 Classifying Quadrilaterals

MGSE3.G.2: Partition shapes into parts with equal areas. Express the area of each part as a unit fraction of the whole.

 Fraction Artist 1 (Area Models of Fractions)

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.