Priority Academic Student Skills

Function Machines 1 (Functions and Tables)

Function Machines 3 (Functions and Problem Solving)

Adding Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Critter Count (Modeling Multiplication)

No Alien Left Behind (Division with Remainders)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Decimals (Base-10 Blocks)

2.1.a: Place Value

2.1.a.i: Apply the concept of place value through 6 digits (e.g., write numbers in expanded form).

Cannonball Clowns (Number Line Estimation)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Base-10 Blocks)

Rounding Whole Numbers (Number Line)

Target Sum Card Game (Multi-digit Addition)

2.1.a.ii: Model, read, write and rename decimal numbers to the hundredths (e.g., money, numerals to words).

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Decimals (Base-10 Blocks)

Multiplying Decimals (Area Model)

Treasure Hunter (Decimals on the Number Line)

2.1.b: Whole Number, Fraction, and Decimal

2.1.b.i: Compare and order whole numbers and decimals to the hundredths place (e.g., pictures of shaded regions of two-dimensional figures, use >, <, = symbols).

Adding Decimals (Base-10 Blocks)

Modeling Decimals (Area and Grid Models)

Modeling Decimals (Base-10 Blocks)

Subtracting Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

2.1.b.ii: Use 0, 1/2, and 1 or 0, 0.5, and 1 as benchmarks and place additional fractions, decimals, and percents on a number line (e.g., 1/3, 3/4, 0.7, 0.4, 62%, 12%).

Fraction, Decimal, Percent (Area and Grid Models)

2.1.b.iii: Compare, add, or subtract fractional parts (fractions with like denominators and decimals) using physical or pictorial models. (e.g., egg cartons, fraction strips, circles, and squares).

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

2.2.a: Estimate and find the product of up to three-digit by three-digit using a variety of strategies to solve application problems.

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

2.2.b: Division Concepts and Fact Families

2.2.b.i: Demonstrate fluency (memorize and apply) with basic division facts up to 144 ÷ 12 and the associated multiplication facts (e.g., 144 ÷ 12 = 12 and 12 x 12 = 144).

Critter Count (Modeling Multiplication)

2.2.b.iii: Find the quotient (with and without remainders) with 1-digit divisors and a 2- or 3-digit dividend to solve application problems.

No Alien Left Behind (Division with Remainders)

4.1.a: Estimate the measures of a variety of objects using customary units.

Cannonball Clowns (Number Line Estimation)

4.1.b: Establish benchmarks for metric units and estimate the measures of a variety of objects (e.g., mass: the mass of a raisin is about 1 gram, length: the width of a finger is about 1 centimeter).

Cannonball Clowns (Number Line Estimation)

4.1.c: Select appropriate customary and metric units of measure and measurement instruments to solve application problems involving length, weight, mass, area, and volume.

Cannonball Clowns (Number Line Estimation)

Fido's Flower Bed (Perimeter and Area)

Measuring Trees

4.1.d: Develop and use the concept of area of different shapes using grids to solve problems.

Balancing Blocks (Volume)

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

4.2.a: Solve elapsed time problems.

5.1.a: Read and interpret data displays such as tallies, tables, charts, and graphs and use the observations to pose and answer questions (e.g., choose a table in social studies of population data and write problems).

5.1.b: Collect, organize and record data in tables and graphs (e.g., line graphs (plots), bar graphs, pictographs).

Forest Ecosystem

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

Spin the Big Wheel! (Probability)

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 1/19/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.