CC.2.1.5: Numbers and Operations

CC.2.1.5.B: Number & Operations in Base Ten

CC.2.1.5.B.1: Apply place-value concepts to show an understanding of operations and rounding as they pertain to whole numbers and decimals.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Number Line Frog Hop (Addition and Subtraction)
Rounding Whole Numbers (Number Line)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
Treasure Hunter (Decimals on the Number Line)
Whole Numbers with Base-10 Blocks

CC.2.1.5.B.2: Extend an understanding of operations with whole numbers to perform operations including decimals.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)
Multiplying with Decimals
No Alien Left Behind (Division with Remainders)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Sums and Differences with Decimals
Target Sum Card Game (Multi-digit Addition)

CC.2.1.5.C: Number & Operations - Fractions

CC.2.1.5.C.1: Use the understanding of equivalency to add and subtract fractions.

Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Fractions with Unlike Denominators
Modeling Fractions (Area Models)

CC.2.1.5.C.2: Apply and extend previous understandings of multiplication and division to multiply and divide fractions.

Dividing Fractions
Multiplying Fractions

CC.2.2.5: Algebraic Concepts

CC.2.2.5.A: Operations and Algebraic Thinking

CC.2.2.5.A.1: Interpret and evaluate numerical expressions using order of operations.

Number Line Frog Hop (Addition and Subtraction)
Order of Operations

CC.2.2.5.A.4: Analyze patterns and relationships using two rules.

City Tour (Coordinates)
Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Pattern Finder
Pattern Flip (Patterns)
Points, Lines, and Equations

CC.2.3.5: Geometry

CC.2.3.5.A: Geometry

CC.2.3.5.A.1: Graph points in the first quadrant on the coordinate plane and interpret these points when solving real world and mathematical problems.

City Tour (Coordinates)
Elevator Operator (Line Graphs)
Function Machines 2 (Functions, Tables, and Graphs)
Points in the Coordinate Plane
Points, Lines, and Equations

CC.2.3.5.A.2: Classify two-dimensional figures into categories based on an understanding of their properties.

Classifying Quadrilaterals
Classifying Triangles
Parallelogram Conditions
Special Parallelograms

CC.2.4.5: Measurement, Data, and Probability

CC.2.4.5.A: Measurement and Data

CC.2.4.5.A.1: Solve problems using conversions within a given measurement system.

Cannonball Clowns (Number Line Estimation)

CC.2.4.5.A.2: Represent and interpret data using appropriate scale.

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)

CC.2.4.5.A.6: Apply concepts of volume to solve problems and relate volume to multiplication and to addition.

Balancing Blocks (Volume)
Prisms and Cylinders

Correlation last revised: 9/16/2020

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.