CC.2.1.5: Numbers and Operations

CC.2.1.5.B: Number & Operations in Base Ten

CC.2.1.5.B.1: Apply place-value concepts to show an understanding of operations and rounding as they pertain to whole numbers and decimals.

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Modeling Decimals (Area and Grid Models)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)
 Number Line Frog Hop (Addition and Subtraction)
 Rounding Whole Numbers (Number Line)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)
 Treasure Hunter (Decimals on the Number Line)

CC.2.1.5.B.2: Extend an understanding of operations with whole numbers to perform operations including decimals.

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Critter Count (Modeling Multiplication)
 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

CC.2.1.5.C: Number & Operations - Fractions

CC.2.1.5.C.1: Use the understanding of equivalency to add and subtract fractions.

 Adding Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)

CC.2.2.5: Algebraic Concepts

CC.2.2.5.A: Operations and Algebraic Thinking

CC.2.2.5.A.1: Interpret and evaluate numerical expressions using order of operations.

 Number Line Frog Hop (Addition and Subtraction)
 Order of Operations

CC.2.2.5.A.4: Analyze patterns and relationships using two rules.

 Function Machines 2 (Functions, Tables, and Graphs)
 Pattern Finder
 Pattern Flip (Patterns)

CC.2.3.5: Geometry

CC.2.3.5.A: Geometry

CC.2.3.5.A.1: Graph points in the first quadrant on the coordinate plane and interpret these points when solving real world and mathematical problems.

 City Tour (Coordinates)
 Elevator Operator (Line Graphs)
 Function Machines 2 (Functions, Tables, and Graphs)
 Points in the Coordinate Plane
 Points, Lines, and Equations

CC.2.3.5.A.2: Classify two-dimensional figures into categories based on an understanding of their properties.

 Classifying Quadrilaterals

CC.2.4.5: Measurement, Data, and Probability

CC.2.4.5.A: Measurement and Data

CC.2.4.5.A.1: Solve problems using conversions within a given measurement system.

 Cannonball Clowns (Number Line Estimation)

CC.2.4.5.A.2: Represent and interpret data using appropriate scale.

 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)

CC.2.4.5.A.6: Apply concepts of volume to solve problems and relate volume to multiplication and to addition.

 Balancing Blocks (Volume)

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.