Core Standards

CC.2.1.4: Numbers and Operations

CC.2.1.4.B: Number & Operations in Base Ten

CC.2.1.4.B.1: Apply place-value concepts to show an understanding of multi-digit whole numbers.

Cannonball Clowns (Number Line Estimation)

Cargo Captain (Multi-digit Subtraction)

Rounding Whole Numbers (Number Line)

Target Sum Card Game (Multi-digit Addition)

Whole Numbers with Base-10 Blocks

CC.2.1.4.B.2: Use place-value understanding and properties of operations to perform multi-digit arithmetic.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

Number Line Frog Hop (Addition and Subtraction)

Rounding Whole Numbers (Number Line)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

CC.2.1.4.C: Number & Operations - Fractions

CC.2.1.4.C.1: Extend the understanding of fractions to show equivalence and ordering.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

CC.2.1.4.C.2: Build fractions from unit fractions by applying and extending previous understandings of operations on whole numbers.

Fraction Artist 2 (Area Models of Fractions)

Modeling Fractions (Area Models)

CC.2.1.4.C.3: Connect decimal notation to fractions, and compare decimal fractions (base 10 denominator, e.g., 19/100).

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

CC.2.2.4: Algebraic Concepts

CC.2.2.4.A: Operations and Algebraic Thinking

CC.2.2.4.A.1: Represent and solve problems involving the four operations.

Adding Fractions (Fraction Tiles)

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Critter Count (Modeling Multiplication)

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Multiplying Decimals (Area Model)

No Alien Left Behind (Division with Remainders)

Number Line Frog Hop (Addition and Subtraction)

Pattern Flip (Patterns)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

CC.2.2.4.A.2: Develop and/or apply number theory concepts to find factors and multiples.

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

Pattern Flip (Patterns)

CC.2.2.4.A.4: Generate and analyze patterns using one rule.

Finding Patterns

Function Machines 1 (Functions and Tables)

Pattern Flip (Patterns)

CC.2.3.4: Geometry

CC.2.3.4.A: Geometry

CC.2.3.4.A.1: Draw lines and angles and identify these in two-dimensional figures.

City Tour (Coordinates)

Classifying Quadrilaterals

Elevator Operator (Line Graphs)

CC.2.3.4.A.2: Classify two-dimensional figures by properties of their lines and angles.

Classifying Quadrilaterals

Classifying Triangles

Parallelogram Conditions

CC.2.3.4.A.3: Recognize symmetric shapes and draw lines of symmetry.

Quilting Bee (Symmetry)

Rock Art (Transformations)

CC.2.4.4: Measurement, Data, and Probability

CC.2.4.4.A: Measurement and Data

CC.2.4.4.A.1: Solve problems involving measurement and conversions from a larger unit to a smaller unit.

Cannonball Clowns (Number Line Estimation)

Correlation last revised: 9/16/2020