CC.2.1.3: Numbers and Operations

CC.2.1.3.B: Number & Operations in Base Ten

CC.2.1.3.B.1: Apply place-value understanding and properties of operations to perform multi-digit arithmetic.

 Adding Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Multiplying Decimals (Area Model)
 Number Line Frog Hop (Addition and Subtraction)
 Rounding Whole Numbers (Number Line)
 Subtracting Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

CC.2.1.3.C: Number & Operations - Fractions

CC.2.1.3.C.1: Explore and develop an understanding of fractions as numbers.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

CC.2.2.3: Algebraic Concepts

CC.2.2.3.A: Operations and Algebraic Thinking

CC.2.2.3.A.1: Represent and solve problems involving multiplication and division.

 Critter Count (Modeling Multiplication)
 Factor Trees (Factoring Numbers)
 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)
 Pattern Flip (Patterns)

CC.2.2.3.A.2: Understand properties of multiplication and the relationship between multiplication and division.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)
 Factor Trees (Factoring Numbers)
 Function Machines 3 (Functions and Problem Solving)
 Multiplying Decimals (Area Model)

CC.2.2.3.A.3: Demonstrate multiplication and division fluency.

 Critter Count (Modeling Multiplication)
 Factor Trees (Factoring Numbers)
 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)
 Pattern Flip (Patterns)

CC.2.2.3.A.4: Solve problems involving the four operations, and identify and explain patterns in arithmetic.

 Adding Decimals (Base-10 Blocks)
 Adding Fractions (Fraction Tiles)
 Cargo Captain (Multi-digit Subtraction)
 Critter Count (Modeling Multiplication)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)
 Number Line Frog Hop (Addition and Subtraction)
 Pattern Flip (Patterns)
 Subtracting Decimals (Base-10 Blocks)

CC.2.3.3: Geometry

CC.2.3.3.A: Geometry

CC.2.3.3.A.1: Identify, compare, and classify shapes and their attributes.

 Classifying Quadrilaterals

CC.2.4.3: Measurement, Data, and Probability

CC.2.4.3.A: Measurement and Data

CC.2.4.3.A.1: Solve problems involving measurement and estimation of temperature, liquid volume, mass, and length.

 Cannonball Clowns (Number Line Estimation)
 Measuring Trees

CC.2.4.3.A.2: Tell and write time to the nearest minute and solve problems by calculating time intervals.

 Elapsed Time

CC.2.4.3.A.4: Represent and interpret data using tally charts, tables, pictographs, line plots, and bar graphs.

 Forest Ecosystem
 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

CC.2.4.3.A.5: Determine the area of a rectangle and apply the concept to multiplication and to addition.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)
 Fido's Flower Bed (Perimeter and Area)

CC.2.4.3.A.6: Solve problems involving perimeters of polygons and distinguish between linear and area measures.

 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.