5.NS: Number Sense

5.NS.1: Use a number line to compare and order fractions, mixed numbers, and decimals to thousandths. Write the results using >, =, and < symbols.

 Comparing and Ordering Decimals
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Decimals (Area and Grid Models)
 Modeling Fractions (Area Models)
 Treasure Hunter (Decimals on the Number Line)

5.NS.2: Explain different interpretations of fractions, including: as parts of a whole, parts of a set, and division of whole numbers by whole numbers.

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

5.NS.3: Recognize the relationship that in a multi-digit number, a digit in one place represents 10 times as much as it represents in the place to its right, and inversely, a digit in one place represents 1/10 of what it represents in the place to its left.

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Cannonball Clowns (Number Line Estimation)
 Cargo Captain (Multi-digit Subtraction)
 Comparing and Ordering Decimals
 Modeling Decimals (Area and Grid Models)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

5.NS.6: Understand, interpret, and model percents as part of a hundred (e.g. by using pictures, diagrams, and other visual models).

 Fraction, Decimal, Percent (Area and Grid Models)

5.C: Computation

5.C.1: Multiply multi-digit whole numbers fluently using a standard algorithmic approach.

 Critter Count (Modeling Multiplication)

5.C.2: Find whole-number quotients and remainders with up to four-digit dividends and two-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Describe the strategy and explain the reasoning used.

 Factor Trees (Factoring Numbers)
 No Alien Left Behind (Division with Remainders)
 Pattern Flip (Patterns)

5.C.4: Add and subtract fractions with unlike denominators, including mixed numbers.

 Adding Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)

5.C.8: Add, subtract, multiply, and divide decimals to hundredths, using models or drawings and strategies based on place value or the properties of operations. Describe the strategy and explain the reasoning.

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Multiplying Decimals (Area Model)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)

5.C.9: Evaluate expressions with parentheses or brackets involving whole numbers using the commutative properties of addition and multiplication, associative properties of addition and multiplication, and distributive property.

 Chocomatic (Multiplication, Arrays, and Area)

5.AT: Algebraic Thinking

5.AT.1: Solve real-world problems involving multiplication and division of whole numbers (e.g. by using equations to represent the problem). In division problems that involve a remainder, explain how the remainder affects the solution to the problem.

 Critter Count (Modeling Multiplication)
 No Alien Left Behind (Division with Remainders)

5.AT.2: Solve real-world problems involving addition and subtraction of fractions referring to the same whole, including cases of unlike denominators (e.g., by using visual fraction models and equations to represent the problem). Use benchmark fractions and number sense of fractions to estimate mentally and assess whether the answer is reasonable.

 Fraction Artist 2 (Area Models of Fractions)

5.AT.6: Graph points with whole number coordinates on a coordinate plane. Explain how the coordinates relate the point as the distance from the origin on each axis, with the convention that the names of the two axes and the coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate).

 City Tour (Coordinates)
 Elevator Operator (Line Graphs)
 Points in the Coordinate Plane
 Points, Lines, and Equations

5.AT.7: Represent real-world problems and equations by graphing ordered pairs in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.

 City Tour (Coordinates)
 Elevator Operator (Line Graphs)
 Points in the Coordinate Plane
 Points, Lines, and Equations

5.G: Geometry

5.G.2: Identify and classify polygons including quadrilaterals, pentagons, hexagons, and triangles (equilateral, isosceles, scalene, right, acute and obtuse) based on angle measures and sides. Classify polygons in a hierarchy based on properties.

 Classifying Quadrilaterals

5.M: Measurement

5.M.1: Convert among different-sized standard measurement units within a given measurement system, and use these conversions in solving multi-step real-world problems.

 Cannonball Clowns (Number Line Estimation)

5.M.3: Develop and use formulas for the area of triangles, parallelograms and trapezoids. Solve real-world and other mathematical problems that involve perimeter and area of triangles, parallelograms and trapezoids, using appropriate units for measures.

 Area of Triangles

5.M.4: Find the volume of a right rectangular prism with whole-number side lengths by packing it with unit cubes, and show that the volume is the same as would be found by multiplying the edge lengths or multiplying the height by the area of the base.

 Balancing Blocks (Volume)

5.DS: Data Analysis and Statistics

5.DS.1: Formulate questions that can be addressed with data and make predictions about the data. Use observations, surveys, and experiments to collect, represent, and interpret the data using tables (including frequency tables), line plots, bar graphs, and line graphs. Recognize the differences in representing categorical and numerical data.

 Mascot Election (Pictographs and Bar Graphs)
 Movie Reviewer (Mean and Median)
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

5.DS.2: Understand and use measures of center (mean and median) and frequency (mode) to describe a data set.

 Movie Reviewer (Mean and Median)
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.