5.OA: Operations and Algebraic Thinking

5.OA.1: Use parentheses, brackets, or braces in numerical expressions, and evaluate expressions with these symbols.

 Order of Operations

5.OA.2: Write simple expressions that record calculations with numbers, and interpret numerical expressions without evaluating them.

5.OA.2.1: Express a whole number in the range 2-50 as a product of its prime factors.

 Factor Trees (Factoring Numbers)

5.OA.3: Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane.

 City Tour (Coordinates)
 Function Machines 1 (Functions and Tables)
 Function Machines 2 (Functions, Tables, and Graphs)
 Points, Lines, and Equations

5.NBT: Number and Operations in Base Ten

5.NBT.1: Recognize that in a multi-digit number, a digit in one place represents 10 times as much as it represents in the place to its right and 1/10 of what it represents in the place to its left.

 Cannonball Clowns (Number Line Estimation)
 Modeling Decimals (Area and Grid Models)
 Treasure Hunter (Decimals on the Number Line)

5.NBT.3: Read, write, and compare decimals to thousandths.

5.NBT.3.a: Read and write decimals to thousandths using base-ten numerals, number names, and expanded form, e.g., 347.392 = 3 × 100 + 4 × 10 + 7 × 1 + 3 × (1/10) + 9 × (1/100) + 2 × (1/1000).

 Comparing and Ordering Decimals
 Modeling Decimals (Area and Grid Models)
 Treasure Hunter (Decimals on the Number Line)

5.NBT.3.b: Compare two decimals to thousandths based on meanings of the digits in each place, using >, =, and < symbols to record the results of comparisons.

 Comparing and Ordering Decimals
 Treasure Hunter (Decimals on the Number Line)

5.NBT.6: Find whole-number quotients of whole numbers with up to four-digit dividends and two-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.

 No Alien Left Behind (Division with Remainders)

5.NBT.7: Add, subtract, multiply, and divide decimals to hundredths, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used.

 Multiplying Decimals (Area Model)
 Multiplying with Decimals
 Sums and Differences with Decimals

5.NF: Number and Operations-Fractions

5.NF.1: Add and subtract fractions with unlike denominators (including mixed numbers) by replacing given fractions with equivalent fractions in such a way as to produce an equivalent sum or difference of fractions with like denominators.

 Fraction Artist 2 (Area Models of Fractions)
 Fractions with Unlike Denominators

5.NF.2: Solve word problems involving addition and subtraction of fractions referring to the same whole, including cases of unlike denominators, e.g., by using visual fraction models or equations to represent the problem. Use benchmark fractions and number sense of fractions to estimate mentally and assess the reasonableness of answers.

 Fraction Artist 2 (Area Models of Fractions)

5.NF.4: Apply and extend previous understandings of multiplication to multiply a fraction or whole number by a fraction.

5.NF.4.b: Find the area of a rectangle with fractional side lengths by tiling it with unit squares of the appropriate unit fraction side lengths, and show that the area is the same as would be found by multiplying the side lengths. Multiply fractional side lengths to find areas of rectangles, and represent fraction products as rectangular areas.

 Multiplying Fractions

5.MD: Measurement and Data

5.MD.1: Convert among different-sized standard measurement units within a given measurement system (e.g., convert 5 cm to 0.05 m), and use these conversions in solving multi-step, real world problems.

 Unit Conversions

5.MD.3: Recognize volume as an attribute of solid figures and understand concepts of volume measurement.

5.MD.3.a: A cube with side length 1 unit, called a 'unit cube,' is said to have 'one cubic unit' of volume, and can be used to measure volume.

 Balancing Blocks (Volume)

5.MD.3.b: A solid figure which can be packed without gaps or overlaps using n unit cubes is said to have a volume of n cubic units.

 Balancing Blocks (Volume)

5.MD.4: Measure volumes by counting unit cubes, using cubic cm, cubic in, cubic ft, and improvised units.

 Balancing Blocks (Volume)

5.MD.5: Relate volume to the operations of multiplication and addition and solve real world and mathematical problems involving volume.

5.MD.5.a: Find the volume of a right rectangular prism with whole-number side lengths by packing it with unit cubes, and show that the volume is the same as would be found by multiplying the edge lengths, equivalently by multiplying the height by the area of the base. Represent threefold whole-number products as volumes, e.g., to represent the associative property of multiplication.

 Balancing Blocks (Volume)

5.MD.5.b: Apply the formulas V = L × W × H and V = b × H for rectangular prisms to find volumes of right rectangular prisms with whole-number edge lengths in the context of solving real world and mathematical problems.

 Balancing Blocks (Volume)

5.G: Geometry

5.G.1: Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate).

 City Tour (Coordinates)

5.G.2: Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.

 City Tour (Coordinates)
 Points in the Coordinate Plane

5.G.4: Classify two-dimensional figures in a hierarchy based on properties.

 Classifying Quadrilaterals
 Parallelogram Conditions
 Special Parallelograms

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.