NPV: Number - number and place value

NPV.1: read, write, order and compare numbers up to 10 000 000 and determine the value of each digit

Cannonball Clowns (Number Line Estimation)
Comparing and Ordering Decimals
Fraction Garden (Comparing Fractions)
Rounding Whole Numbers (Number Line)
Target Sum Card Game (Multi-digit Addition)

NPV.2: round any whole number to a required degree of accuracy

Rounding Whole Numbers (Number Line)

NPV.4: solve number and practical problems that involve all of the above.

Cannonball Clowns (Number Line Estimation)
Comparing and Ordering Decimals
Fraction Garden (Comparing Fractions)
Rounding Whole Numbers (Number Line)

NASMD: Number - addition, subtraction, multiplication and division

NASMD.2: divide numbers up to 4 digits by a two-digit whole number using the formal written method of long division, and interpret remainders as whole number remainders, fractions, or by rounding, as appropriate for the context

No Alien Left Behind (Division with Remainders)

NASMD.3: divide numbers up to 4 digits by a two-digit number using the formal written method of short division where appropriate, interpreting remainders according to the context

No Alien Left Behind (Division with Remainders)

NASMD.4: perform mental calculations, including with mixed operations and large numbers

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Multiplying Decimals (Area Model)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

NASMD.5: identify common factors, common multiples and prime numbers

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
Pattern Flip (Patterns)

NASMD.6: use their knowledge of the order of operations to carry out calculations involving the four operations

Order of Operations

NASMD.7: solve addition and subtraction multi-step problems in contexts, deciding which operations and methods to use and why

Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)

NASMD.8: solve problems involving addition, subtraction, multiplication and division

Adding Fractions (Fraction Tiles)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Critter Count (Modeling Multiplication)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
Number Line Frog Hop (Addition and Subtraction)
Pattern Flip (Patterns)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

NF: Number - fractions (including decimals and percentages)

NF.1: use common factors to simplify fractions; use common multiples to express fractions in the same denomination

Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Modeling Fractions (Area Models)

NF.2: compare and order fractions, including fractions > 1

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NF.3: add and subtract fractions with different denominators and mixed numbers, using the concept of equivalent fractions

Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)

NF.6: associate a fraction with division and calculate decimal fraction equivalents [for example, 0.375] for a simple fraction [for example, 3/8]

Fraction Artist 1 (Area Models of Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

NF.7: identify the value of each digit in numbers given to three decimal places and multiply and divide numbers by 10, 100 and 1000 giving answers up to three decimal places

Adding Whole Numbers and Decimals (Base-10 Blocks)
Comparing and Ordering Decimals
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

NF.8: multiply one-digit numbers with up to two decimal places by whole numbers

Multiplying Decimals (Area Model)

NF.9: use written division methods in cases where the answer has up to two decimal places

Multiplying Decimals (Area Model)

NF.11: recall and use equivalences between simple fractions, decimals and percentages, including in different contexts.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

RP: Ratio and proportion

RP.2: solve problems involving the calculation of percentages [for example, of measures, and such as 15% of 360] and the use of percentages for comparison

Fraction, Decimal, Percent (Area and Grid Models)

RP.4: solve problems involving unequal sharing and grouping using knowledge of fractions and multiples.

Comparing and Ordering Decimals
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Fractions (Area Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Toy Factory (Set Models of Fractions)
Treasure Hunter (Decimals on the Number Line)

A: Algebra

A.2: generate and describe linear number sequences

Pattern Flip (Patterns)

M: Measurement

M.1: solve problems involving the calculation and conversion of units of measure, using decimal notation up to three decimal places where appropriate

Cannonball Clowns (Number Line Estimation)

M.2: use, read, write and convert between standard units, converting measurements of length, mass, volume and time from a smaller unit of measure to a larger unit, and vice versa, using decimal notation to up to three decimal places

Cannonball Clowns (Number Line Estimation)

M.5: recognise when it is possible to use formulae for area and volume of shapes

Area of Triangles
Balancing Blocks (Volume)
Chocomatic (Multiplication, Arrays, and Area)

M.6: calculate the area of parallelograms and triangles

Area of Triangles

M.7: calculate, estimateand compare volume of cubes and cuboids using standard units, including cubic centimetres (cm³) and cubic metres (m³), and extending to other units [for example, mm³ and km³].

Balancing Blocks (Volume)

GPS: Geometry - properties of shapes

GPS.3: compare and classify geometric shapes based on their properties and sizes and find unknown angles in any triangles, quadrilaterals, and regular polygons

Classifying Quadrilaterals

GPD: Geometry - position and direction

GPD.1: describe positions on the full coordinate grid (all four quadrants)

Elevator Operator (Line Graphs)
Points in the Coordinate Plane

GPD.2: draw and translate simple shapes on the coordinate plane, and reflect them in the axes.

Rock Art (Transformations)

S: Statistics

S.1: interpret and construct pie charts and line graphs and use these to solve problems

Distance-Time Graphs
Elevator Operator (Line Graphs)
Graphing Skills
Prairie Ecosystem

S.2: calculate and interpret the mean as an average.

Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.