NPV: Number - number and place value

NPV.1: read, write, order and compare numbers to at least 1 000 000 and determine the value of each digit

Cannonball Clowns (Number Line Estimation)
Fraction Garden (Comparing Fractions)
Rounding Whole Numbers (Number Line)
Target Sum Card Game (Multi-digit Addition)

NPV.5: solve number problems and practical problems that involve all of the above

Rounding Whole Numbers (Number Line)

NAS: Number - addition and subtraction

NAS.1: add and subtract whole numbers with more than 4 digits, including using formal written methods (columnar addition and subtraction)

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

NAS.2: add and subtract numbers mentally with increasingly large numbers

Adding Fractions (Fraction Tiles)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Fractions Greater than One (Fraction Tiles)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

NAS.4: solve addition and subtraction multi-step problems in contexts, deciding which operations and methods to use and why.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

NMD: Number - multiplication and division

NMD.1: identify multiples and factors, including finding all factor pairs of a number, and common factors of two numbers

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
Pattern Flip (Patterns)

NMD.2: know and use the vocabulary of prime numbers, prime factors and composite (non-prime) numbers

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)

NMD.3: establish whether a number up to 100 is prime and recall prime numbers up to 19

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)

NMD.4: multiply numbers up to 4 digits by a one- or two-digit number using a formal written method, including long multiplication for two-digit numbers

Critter Count (Modeling Multiplication)

NMD.5: multiply and divide numbers mentally drawing upon known facts

Multiplying Decimals (Area Model)

NMD.6: divide numbers up to 4 digits by a one-digit number using the formal written method of short division and interpret remainders appropriately for the context

No Alien Left Behind (Division with Remainders)

NMD.9: solve problems involving multiplication and division including using their knowledge of factors and multiples, squares and cubes

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Pattern Flip (Patterns)

NMD.11: solve problems involving multiplication and division, including scaling by simple fractions and problems involving simple rates.

Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
Pattern Flip (Patterns)

NF: Number - fractions (including decimals and percentages)

NF.1: compare and order fractions whose denominators are all multiples of the same number

Factor Trees (Factoring Numbers)
Fraction Artist 2 (Area Models of Fractions)
Modeling Fractions (Area Models)

NF.2: identify, name and write equivalent fractions of a given fraction, represented visually, including tenths and hundredths

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NF.3: recognise mixed numbers and improper fractions and convert from one form to the other and write mathematical statements > 1 as a mixed number [for example, 2/5 + 4/5 = 6/5 = 1 1/5]

Fractions Greater than One (Fraction Tiles)

NF.4: add and subtract fractions with the same denominator and denominators that are multiples of the same number

Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)

NF.5: multiply proper fractions and mixed numbers by whole numbers, supported by materials and diagrams

Factor Trees (Factoring Numbers)

NF.6: read and write decimal numbers as fractions [for example, 0.71 = 10071]

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

NF.7: recognise and use thousandths and relate them to tenths, hundredths and decimal equivalents

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

NF.9: read, write, order and compare numbers with up to three decimal places

Adding Whole Numbers and Decimals (Base-10 Blocks)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

NF.10: solve problems involving number up to three decimal places

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Treasure Hunter (Decimals on the Number Line)

NF.11: recognise the per cent symbol (%) and understand that per cent relates to 'number of parts per hundred', and write percentages as a fraction with denominator 100, and as a decimal

Fraction, Decimal, Percent (Area and Grid Models)

NF.12: solve problems which require knowing percentage and decimal equivalents of 1/2, 1/4, 1/5, 2/5, 4/5 and those fractions with a denominator of a multiple of 10 or 25.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

M: Measurement

M.1: convert between different units of metric measure (for example, kilometre and metre; centimetre and metre; centimetre and millimetre; gram and kilogram; litre and millilitre)

Cannonball Clowns (Number Line Estimation)

M.5: estimate volume [for example, using 1 cm³ blocks to build cuboids (including cubes)] and capacity [for example, using water]

Balancing Blocks (Volume)

GPS: Geometry - properties of shapes

GPS.4: identify:

GPS.4.a: angles at a point and one whole turn (total 360°)

Classifying Quadrilaterals

GPS.4.b: angles at a point on a straight line and 1/2 a turn (total 180°)

Classifying Quadrilaterals

GPS.4.c: other multiples of 90°

Classifying Quadrilaterals

GPS.5: use the properties of rectangles to deduce related facts and find missing lengths and angles

Classifying Quadrilaterals

GPD: Geometry - position and direction

GPD.1: identify, describe and represent the position of a shape following a reflection or translation, using the appropriate language, and know that the shape has not changed.

Rock Art (Transformations)

S: Statistics

S.1: solve comparison, sum and difference problems using information presented in a line graph

Graphing Skills

S.2: complete, read and interpret information in tables, including timetables.

Mascot Election (Pictographs and Bar Graphs)
Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.