NPV: Number - number and place value

NPV.1: count in multiples of 6, 7, 9, 25 and 1000

Pattern Flip (Patterns)

NPV.2: find 1000 more or less than a given number

Modeling Whole Numbers and Decimals (Base-10 Blocks)

NPV.4: recognise the place value of each digit in a four-digit number (thousands, hundreds, tens, and ones)

Cannonball Clowns (Number Line Estimation)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Rounding Whole Numbers (Number Line)
Target Sum Card Game (Multi-digit Addition)

NPV.5: order and compare numbers beyond 1000

Modeling Whole Numbers and Decimals (Base-10 Blocks)

NPV.6: identify, represent and estimate numbers using different representations

Fraction, Decimal, Percent (Area and Grid Models)

NPV.8: solve number and practical problems that involve all of the above and with increasingly large positive numbers

Fraction Garden (Comparing Fractions)
Rounding Whole Numbers (Number Line)

NAS: Number - addition and subtraction

NAS.1: add and subtract numbers with up to 4 digits using the formal written methods of columnar addition and subtraction where appropriate

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

NAS.3: solve addition and subtraction two-step problems in contexts, deciding which operations and methods to use and why.

Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)

NMD: Number - multiplication and division

NMD.1: recall multiplication and division facts for multiplication tables up to 12 × 12

Critter Count (Modeling Multiplication)

NMD.2: use place value, known and derived facts to multiply and divide mentally, including: multiplying by 0 and 1; dividing by 1; multiplying together three numbers

Rounding Whole Numbers (Number Line)

NMD.3: recognise and use factor pairs and commutativity in mental calculations

Chocomatic (Multiplication, Arrays, and Area)

NMD.5: solve problems involving multiplying and adding, including using the distributive law to multiply two digit numbers by one digit, integer scaling problems and harder correspondence problems such as n objects are connected to m objects.

Adding Fractions (Fraction Tiles)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Multiplying Decimals (Area Model)
Number Line Frog Hop (Addition and Subtraction)

NF: Number - fractions (including decimals)

NF.1: recognise and show, using diagrams, families of common equivalent fractions

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Fractions Greater than One (Fraction Tiles)
Modeling Decimals (Area and Grid Models)
Modeling Fractions (Area Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Toy Factory (Set Models of Fractions)

NF.3: solve problems involving increasingly harder fractions to calculate quantities, and fractions to divide quantities, including non-unit fractions where the answer is a whole number

Fraction Artist 1 (Area Models of Fractions)
Fraction, Decimal, Percent (Area and Grid Models)

NF.4: add and subtract fractions with the same denominator

Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)

NF.5: recognise and write decimal equivalents of any number of tenths or hundredths

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

NF.6: recognise and write decimal equivalents to 1/4, 1/2, 3/4

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

NF.9: compare numbers with the same number of decimal places up to two decimal places

Adding Whole Numbers and Decimals (Base-10 Blocks)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

M: Measurement

M.1: Convert between different units of measure [for example, kilometre to metre; hour to minute]

Cannonball Clowns (Number Line Estimation)

M.3: find the area of rectilinear shapes by counting squares

Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)

M.4: estimate, compare and calculate different measures, including money in pounds and pence

Cannonball Clowns (Number Line Estimation)

GPS: Geometry - properties of shapes

GPS.4: complete a simple symmetric figure with respect to a specific line of symmetry.

Quilting Bee (Symmetry)

GPD: Geometry - position and direction

GPD.1: describe positions on a 2-D grid as coordinates in the first quadrant

City Tour (Coordinates)
Elevator Operator (Line Graphs)
Function Machines 2 (Functions, Tables, and Graphs)

S: Statistics

S.2: solve comparison, sum and difference problems using information presented in bar charts, pictograms, tables and other graphs.

Forest Ecosystem
Mascot Election (Pictographs and Bar Graphs)
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.