Next Generation Sunshine State Standards (Common Core)

MACC.3.OA: Operations and Algebraic Thinking

MACC.3.OA.1: Represent and solve problems involving multiplication and division.

MACC.3.OA.1.1: Interpret products of whole numbers, e.g., interpret 5 Ã? 7 as the total number of objects in 5 groups of 7 objects each.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

MACC.3.OA.1.3: Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.

Chocomatic (Multiplication, Arrays, and Area)

No Alien Left Behind (Division with Remainders)

MACC.3.OA.1.4: Determine the unknown whole number in a multiplication or division equation relating three whole numbers.

Number Line Frog Hop (Addition and Subtraction)

MACC.3.OA.2: Understand properties of multiplication and the relationship between multiplication and division.

MACC.3.OA.2.5: Apply properties of operations as strategies to multiply and divide.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

MACC.3.OA.2.6: Understand division as an unknown-factor problem.

Function Machines 3 (Functions and Problem Solving)

No Alien Left Behind (Division with Remainders)

MACC.3.OA.3: Multiply and divide within 100.

MACC.3.OA.3.7: Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 Ã? 5 = 40, one knows 40 Ã· 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.

Factor Trees (Factoring Numbers)

Function Machines 3 (Functions and Problem Solving)

Multiplying Decimals (Area Model)

MACC.3.OA.4: Solve problems involving the four operations, and identify and explain patterns in arithmetic.

MACC.3.OA.4.8: Solve two-step word problems using the four operations. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.

No Alien Left Behind (Division with Remainders)

Rounding Whole Numbers (Number Line)

Target Sum Card Game (Multi-digit Addition)

MACC.3.OA.4.9: Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations.

Chocomatic (Multiplication, Arrays, and Area)

Pattern Flip (Patterns)

MACC.3.NBT: Number and Operations in Base Ten

MACC.3.NBT.1: Use place value understanding and properties of operations to perform multi-digit arithmetic.

MACC.3.NBT.1.1: Use place value understanding to round whole numbers to the nearest 10 or 100.

Rounding Whole Numbers (Number Line)

MACC.3.NBT.1.2: Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.

Cannonball Clowns (Number Line Estimation)

Function Machines 3 (Functions and Problem Solving)

Number Line Frog Hop (Addition and Subtraction)

MACC.3.NF: Number and Operations-Fractions

MACC.3.NF.1: Develop understanding of fractions as numbers.

MACC.3.NF.1.1: Understand a fraction 1/b as the quantity formed by 1 part when a whole is partitioned into b equal parts; understand a fraction a/b as the quantity formed by a parts of size 1/b.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

MACC.3.NF.1.2: Understand a fraction as a number on the number line; represent fractions on a number line diagram.

MACC.3.NF.1.2.a: Represent a fraction 1/b on a number line diagram by defining the interval from 0 to 1 as the whole and partitioning it into b equal parts. Recognize that each part has size 1/b and that the endpoint of the part based at 0 locates the number 1/b on the number line.

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Fractions (Area Models)

MACC.3.NF.1.2.b: Represent a fraction a/b on a number line diagram by marking off a lengths 1/b from 0. Recognize that the resulting interval has size a/b and that its endpoint locates the number a/b on the number line.

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Fractions (Area Models)

MACC.3.NF.1.3: Explain equivalence of fractions in special cases, and compare fractions by reasoning about their size.

MACC.3.NF.1.3.a: Understand two fractions as equivalent (equal) if they are the same size, or the same point on a number line.

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

MACC.3.NF.1.3.b: Recognize and generate simple equivalent fractions, (e.g., 1/2 = 2/4, 4/6 = 2/3). Explain why the fractions are equivalent, e.g., by using a visual fraction model.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

MACC.3.NF.1.3.c: Express whole numbers as fractions, and recognize fractions that are equivalent to whole numbers.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

MACC.3.NF.1.3.d: Compare two fractions with the same numerator or the same denominator by reasoning about their size. Recognize that comparisons are valid only when the two fractions refer to the same whole. Record the results of comparisons with the symbols >, =, or <, and justify the conclusions, e.g., by using a visual fraction model.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

MACC.3.MD: Measurement and Data

MACC.3.MD.2: Represent and interpret data.

MACC.3.MD.2.3: Draw a scaled picture graph and a scaled bar graph to represent a data set with several categories. Solve one- and two-step Â?how many moreÂ? and Â?how many lessÂ? problems using information presented in scaled bar graphs.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

MACC.3.MD.2.4: Generate measurement data by measuring lengths using rulers marked with halves and fourths of an inch. Show the data by making a line plot, where the horizontal scale is marked off in appropriate units-whole numbers, halves, or quarters.

Mascot Election (Pictographs and Bar Graphs)

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

MACC.3.MD.3: Geometric measurement: understand concepts of area and relate area to multiplication and to addition.

MACC.3.MD.3.5: Recognize area as an attribute of plane figures and understand concepts of area measurement.

MACC.3.MD.3.5.a: A square with side length 1 unit, called Â?a unit square,Â? is said to have Â?one square unitÂ? of area, and can be used to measure area.

Fido's Flower Bed (Perimeter and Area)

MACC.3.MD.3.5.b: A plane figure which can be covered without gaps or overlaps by n unit squares is said to have an area of n square units.

Fido's Flower Bed (Perimeter and Area)

MACC.3.MD.3.6: Measure areas by counting unit squares (square cm, square m, square in, square ft, and improvised units).

Fido's Flower Bed (Perimeter and Area)

MACC.3.MD.3.7: Relate area to the operations of multiplication and addition.

MACC.3.MD.3.7.a: Find the area of a rectangle with whole-number side lengths by tiling it, and show that the area is the same as would be found by multiplying the side lengths.

Fido's Flower Bed (Perimeter and Area)

MACC.3.MD.3.7.c: Use tiling to show in a concrete case that the area of a rectangle with whole-number side lengths a and b + c is the sum of a Ã? b and a Ã? c. Use area models to represent the distributive property in mathematical reasoning.

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

MACC.3.MD.3.7.d: Recognize area as additive. Find areas of rectilinear figures by decomposing them into non-overlapping rectangles and adding the areas of the non-overlapping parts, applying this technique to solve real world problems.

Fido's Flower Bed (Perimeter and Area)

MACC.3.MD.4: Geometric measurement: recognize perimeter as an attribute of plane figures and distinguish between linear and area measures.

MACC.3.MD.4.8: Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.

Fido's Flower Bed (Perimeter and Area)

Correlation last revised: 6/24/2014

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.