Progression of Learning

K.2.a: Relationship among position with respect to the point of origin, velocity and time

K.2.a.i: Provides a qualitative explanation and uses a graph to illustrate the relationship between the position of an object with respect to its point of origin (displacement), its velocity and the time during which it is in motion

Distance-Time and Velocity-Time Graphs - Metric

Free-Fall Laboratory

Golf Range

Shoot the Monkey

K.2.a.ii: Applies the mathematical relationship between position with respect to the point of origin (displacement), velocity and time (Δd = vΔt) in a given situation

K.2.b: Displacement and distance travelled

K.2.b.i: Distinguishes displacement from distance traveled

K.3.a: Relationship among acceleration, change in velocity and time

K.3.a.i: Provides a qualitative explanation and uses a graph to illustrate the relationship between the acceleration of a body, the change in its velocity and the time during which this change occurs

Distance-Time and Velocity-Time Graphs - Metric

Free-Fall Laboratory

Golf Range

Shoot the Monkey

K.3.a.ii: Applies the mathematical relationship between acceleration, change in velocity and time (a = Δv/Δt) in a given situation

Free-Fall Laboratory

Golf Range

Shoot the Monkey

K.3.b: Relationship among acceleration, distance and time

K.3.b.i: Provides a qualitative explanation and uses a graph to illustrate the relationship between the acceleration of a body, the distance it traveled and the time interval

K.3.b.ii: Applies the mathematical relationship between acceleration, the distance traveled and the time (Δd = viΔt + ½aΔt²) in a given situation

K.3.c: Average velocity and instantaneous velocity

K.3.c.i: Determines the average velocity of an object

Distance-Time and Velocity-Time Graphs - Metric

Free-Fall Laboratory

K.3.c.ii: Determines the instantaneous velocity of an object

Free-Fall Laboratory

Golf Range

Shoot the Monkey

K.3.c.iii: Explains the distinction between average velocity and instantaneous velocity

Distance-Time and Velocity-Time Graphs - Metric

Free-Fall Laboratory

K.3.d: Free fall

K.3.d.i: Provides a qualitative explanation and uses a graph to illustrate the motion of a free-falling body (position, displacement, average velocity, instantaneous velocity, acceleration)

Free-Fall Laboratory

Golf Range

Shoot the Monkey

K.3.d.ii: Determines the position, displacement, average velocity, instantaneous velocity or acceleration of a free-falling body

Free-Fall Laboratory

Golf Range

Shoot the Monkey

K.3.e: Motion of a body on an inclined plane

K.3.e.i: Provides a qualitative explanation and uses a graph to illustrate the motion of a body on an inclined plane (position, displacement, average velocity, instantaneous velocity, acceleration)

Inclined Plane - Simple Machine

Inclined Plane - Sliding Objects

K.3.e.ii: Determines the position, displacement, average velocity, instantaneous velocity or acceleration of a body on an inclined plane

Inclined Plane - Sliding Objects

K.4.b: Determines the position, displacement or instantaneous velocity of a projectile, or the time elapsed

D.2.a: Associates the free fall of a body with the effect of gravitational force

D.2.c: Determines the component of gravitational force parallel to the displacement of a body (e.g. inclined plane)

Inclined Plane - Sliding Objects

D.3.a: Describes qualitatively the law of inertia (Newton’s First Law)

D.3.b: Describes qualitatively the relationship between the force acting on a body, its mass and its acceleration (Newton’s Second Law)

Atwood Machine

Fan Cart Physics

Free-Fall Laboratory

D.3.c: Applies the mathematical relationship between the force acting on a body, mass and acceleration (F = ma)

D.3.d: Describes qualitatively the law of action-reaction (Newton’s Third Law)

D.4.a: Explains the possible effects of a frictional force (slows down, stops or impedes the motion of a body)

Golf Range

Inclined Plane - Sliding Objects

D.4.b: Names the factors that can affect the force of friction in a given situation (e.g. nature of the surfaces that are in contact, shape of a body that is moving in a fluid)

Free-Fall Laboratory

Inclined Plane - Sliding Objects

D.5.a: Explains qualitatively the effect of centripetal force on a body in motion

D.6.a: Uses vectors to represent the forces that act on a body

Inclined Plane - Simple Machine

Pith Ball Lab

D.7.a: Determines the magnitude and direction of the vector associated with the resultant force of a system of forces

D.7.b: Determines the magnitude and direction of the vector associated with the balancing force of a system of forces

TE.1.a: Explains qualitatively a transformation of mechanical energy in a given situation (e.g. a merry-go-round in motion)

Energy Conversion in a System

Energy of a Pendulum

Inclined Plane - Sliding Objects

Roller Coaster Physics

TE.1.b: Applies the mathematical relationships associated with kinetic energy, types of potential energy (gravitational, elastic), work and heat

Energy Conversion in a System

Energy of a Pendulum

Inclined Plane - Sliding Objects

Roller Coaster Physics

Temperature and Particle Motion

TE.1.c: Analyzes quantitatively a transformation of mechanical energy in a given situation

Energy Conversion in a System

Energy of a Pendulum

Inclined Plane - Sliding Objects

Roller Coaster Physics

TE.2.a: Explains qualitatively the relationship between the energy of a helical spring, its force constant and the change in its length compared to its length at rest, in a given situation (e.g. the springs in a mattress)

GO.1.a: Incident and reflected rays

GO.1.a.i: Defines a light ray as a theoretical structure indicating the direction of the propagation of light

GO.2.c: Index of refraction

GO.2.c.ii: Determines, in experiments or mathematically, the indices of refraction of various media

GO.2.c.iii: Explains qualitatively and quantitatively a phenomenon using the Law of Refraction (n1sinΘ1= n2sinΘ2) (e.g. a straw in a glass of water)

GO.3.b: Image characteristics

GO.3.b.i: Determines the characteristics of the image formed in a given situation (mirrors and lenses)

Ray Tracing (Lenses)

Ray Tracing (Mirrors)

GO.3.b.ii: Applies the mathematical relationships that make it possible to determine the position, orientation and height of an object or its image in the case of mirrors or lenses (M = hi/ho = -di/do ; 1/do + 1/di = 1/f)

Ray Tracing (Lenses)

Ray Tracing (Mirrors)

Correlation last revised: 4/2/2019

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.