K: Kinematics

K.2: Uniform rectilinear motion

K.2.a: Relationship among position with respect to the point of origin, velocity and time

K.2.a.i: Provides a qualitative explanation and uses a graph to illustrate the relationship between the position of an object with respect to its point of origin (displacement), its velocity and the time during which it is in motion

Distance-Time Graphs - Metric
Distance-Time and Velocity-Time Graphs - Metric
Feed the Monkey (Projectile Motion)
Free-Fall Laboratory
Golf Range

K.2.a.ii: Applies the mathematical relationship between position with respect to the point of origin (displacement), velocity and time (Δd = vΔt) in a given situation

Distance-Time Graphs - Metric
Distance-Time and Velocity-Time Graphs - Metric
Feed the Monkey (Projectile Motion)
Golf Range

K.2.b: Displacement and distance travelled

K.2.b.i: Distinguishes displacement from distance traveled

Distance-Time and Velocity-Time Graphs - Metric
Free-Fall Laboratory

K.3: Uniformly accelerated rectilinear motion

K.3.a: Relationship among acceleration, change in velocity and time

K.3.a.i: Provides a qualitative explanation and uses a graph to illustrate the relationship between the acceleration of a body, the change in its velocity and the time during which this change occurs

Distance-Time and Velocity-Time Graphs - Metric
Feed the Monkey (Projectile Motion)
Free-Fall Laboratory
Golf Range

K.3.a.ii: Applies the mathematical relationship between acceleration, change in velocity and time (a = Δv/Δt) in a given situation

Feed the Monkey (Projectile Motion)
Free-Fall Laboratory
Golf Range

K.3.b: Relationship among acceleration, distance and time

K.3.b.i: Provides a qualitative explanation and uses a graph to illustrate the relationship between the acceleration of a body, the distance it traveled and the time interval

Free-Fall Laboratory

K.3.b.ii: Applies the mathematical relationship between acceleration, the distance traveled and the time (Δd = viΔt + ½aΔt²) in a given situation

Free-Fall Laboratory

K.3.c: Average velocity and instantaneous velocity

K.3.c.i: Determines the average velocity of an object

Distance-Time and Velocity-Time Graphs - Metric
Free-Fall Laboratory

K.3.c.ii: Determines the instantaneous velocity of an object

Feed the Monkey (Projectile Motion)
Free-Fall Laboratory
Golf Range

K.3.c.iii: Explains the distinction between average velocity and instantaneous velocity

Distance-Time and Velocity-Time Graphs - Metric
Free-Fall Laboratory

K.3.d: Free fall

K.3.d.i: Provides a qualitative explanation and uses a graph to illustrate the motion of a free-falling body (position, displacement, average velocity, instantaneous velocity, acceleration)

Feed the Monkey (Projectile Motion)
Free-Fall Laboratory
Golf Range

K.3.d.ii: Determines the position, displacement, average velocity, instantaneous velocity or acceleration of a free-falling body

Feed the Monkey (Projectile Motion)
Free-Fall Laboratory
Golf Range

K.3.e: Motion of a body on an inclined plane

K.3.e.i: Provides a qualitative explanation and uses a graph to illustrate the motion of a body on an inclined plane (position, displacement, average velocity, instantaneous velocity, acceleration)

Inclined Plane - Simple Machine
Inclined Plane - Sliding Objects

K.3.e.ii: Determines the position, displacement, average velocity, instantaneous velocity or acceleration of a body on an inclined plane

Inclined Plane - Sliding Objects

K.4: Motion of projectiles

K.4.b: Determines the position, displacement or instantaneous velocity of a projectile, or the time elapsed

Feed the Monkey (Projectile Motion)
Golf Range

D: Dynamics

D.2: Gravitational force

D.2.a: Associates the free fall of a body with the effect of gravitational force

Free-Fall Laboratory

D.2.c: Determines the component of gravitational force parallel to the displacement of a body (e.g. inclined plane)

Inclined Plane - Sliding Objects

D.3: Newton’s Laws

D.3.a: Describes qualitatively the law of inertia (Newton’s First Law)

Fan Cart Physics

D.3.b: Describes qualitatively the relationship between the force acting on a body, its mass and its acceleration (Newton’s Second Law)

Atwood Machine
Crumple Zones
Fan Cart Physics
Free-Fall Laboratory

D.3.c: Applies the mathematical relationship between the force acting on a body, mass and acceleration (F = ma)

Crumple Zones
Fan Cart Physics
Free-Fall Laboratory

D.3.d: Describes qualitatively the law of action-reaction (Newton’s Third Law)

Fan Cart Physics

D.4: Force of friction

D.4.a: Explains the possible effects of a frictional force (slows down, stops or impedes the motion of a body)

Golf Range
Inclined Plane - Sliding Objects

D.4.b: Names the factors that can affect the force of friction in a given situation (e.g. nature of the surfaces that are in contact, shape of a body that is moving in a fluid)

Free-Fall Laboratory
Inclined Plane - Sliding Objects

D.5: Centripetal force

D.5.a: Explains qualitatively the effect of centripetal force on a body in motion

Uniform Circular Motion

D.6: Free-body diagram

D.6.a: Uses vectors to represent the forces that act on a body

Inclined Plane - Simple Machine
Pith Ball Lab

D.7: Equilibrium and resultant of several forces

D.7.a: Determines the magnitude and direction of the vector associated with the resultant force of a system of forces

Atwood Machine
Pith Ball Lab
Vectors

D.7.b: Determines the magnitude and direction of the vector associated with the balancing force of a system of forces

Determining a Spring Constant

TE: Transformation of energy

TE.1: Mechanical energy

TE.1.a: Explains qualitatively a transformation of mechanical energy in a given situation (e.g. a merry-go-round in motion)

Energy Conversion in a System
Energy of a Pendulum
Inclined Plane - Sliding Objects
Roller Coaster Physics
Trebuchet

TE.1.b: Applies the mathematical relationships associated with kinetic energy, types of potential energy (gravitational, elastic), work and heat

Energy Conversion in a System
Energy of a Pendulum
Inclined Plane - Sliding Objects
Roller Coaster Physics
Temperature and Particle Motion

TE.1.c: Analyzes quantitatively a transformation of mechanical energy in a given situation

Energy Conversion in a System
Energy of a Pendulum
Inclined Plane - Sliding Objects
Roller Coaster Physics

TE.2: Hooke’s Law

TE.2.a: Explains qualitatively the relationship between the energy of a helical spring, its force constant and the change in its length compared to its length at rest, in a given situation (e.g. the springs in a mattress)

Determining a Spring Constant

GO: Geometric optics

GO.1: Snell’s Laws (Reflection)

GO.1.a: Incident and reflected rays

GO.1.a.i: Defines a light ray as a theoretical structure indicating the direction of the propagation of light

Basic Prism
Refraction

GO.2: Snell’s Law (Refraction)

GO.2.c: Index of refraction

GO.2.c.ii: Determines, in experiments or mathematically, the indices of refraction of various media

Basic Prism
Refraction

GO.2.c.iii: Explains qualitatively and quantitatively a phenomenon using the Law of Refraction (n1sinΘ1= n2sinΘ2) (e.g. a straw in a glass of water)

Basic Prism

GO.3: Images

GO.3.b: Image characteristics

GO.3.b.i: Determines the characteristics of the image formed in a given situation (mirrors and lenses)

Ray Tracing (Lenses)
Ray Tracing (Mirrors)

GO.3.b.ii: Applies the mathematical relationships that make it possible to determine the position, orientation and height of an object or its image in the case of mirrors or lenses (M = hi/ho = -di/do ; 1/do + 1/di = 1/f)

Ray Tracing (Lenses)
Ray Tracing (Mirrors)

Correlation last revised: 9/16/2020

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.