1: Number and Algebra

1.1: Number and place value

1.1.2: Recognise, model, represent and order numbers to at least 10 000

Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)

1.1.3: Apply place value to partition, rearrange and regroup numbers to at least 10 000 to assist calculations and solve problems

Modeling Decimals (Area and Grid Models)

1.1.6: Recall multiplication facts of two, three, five and ten and related division facts

Multiplying Decimals (Area Model)

1.1.7: Represent and solve problems involving multiplication using efficient mental and written strategies and appropriate digital technologies

Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Multiplying Decimals (Area Model)

1.2: Fractions and decimals

1.2.1: Model and represent unit fractions including 1/2, 1/4, 1/3, 1/5 and their multiples to a complete whole

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

1.3: Money and financial mathematics

1.3.1: Represent money values in multiple ways and count the change required for simple transactions to the nearest five cents

Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

1.4: Patterns and algebra

1.4.1: Describe, continue, and create number patterns resulting from performing addition or subtraction

Function Machines 1 (Functions and Tables)
Pattern Flip (Patterns)

2: Measurement and Geometry

2.1: Using units of measurement

2.1.1: Measure, order and compare objects using familiar metric units of length, mass and capacity

Cannonball Clowns (Number Line Estimation)
Measuring Trees

2.3: Location and transformation

2.3.1: Create and interpret simple grid maps to show position and pathways

City Tour (Coordinates)

3: Statistics and Probability

3.1: Chance

3.1.1: Conduct chance experiments, identify and describe possible outcomes and recognise variation in results

Spin the Big Wheel! (Probability)

3.2: Data representation and interpretation

3.2.2: Collect data, organise into categories and create displays using lists, tables, picture graphs and simple column graphs, with and without the use of digital technologies

Forest Ecosystem
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

3.2.3: Interpret and compare data displays

Mascot Election (Pictographs and Bar Graphs)
Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 9/24/2019

* Copyright 2010 National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.