A: Number

A.1: represent and describe whole numbers to 10 000, pictorially and symbolically

Modeling Whole Numbers and Decimals (Base-10 Blocks)

A.2: compare and order numbers to 10 000

Modeling Whole Numbers and Decimals (Base-10 Blocks)

A.3: demonstrate an understanding of addition of numbers with answers to 10 000 and their corresponding subtractions (limited to 3 and 4-digit numerals) by

A.3.2: estimating sums and differences

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

A.3.3: solving problems involving addition and subtraction

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

A.4: explain the properties of 0 and 1 for multiplication, and the property of 1 for division

Pattern Flip (Patterns)

A.5: describe and apply mental mathematics strategies, such as

A.5.1: skip counting from a known fact

Chocomatic (Multiplication, Arrays, and Area)
Number Line Frog Hop (Addition and Subtraction)

A.5.5: using repeated doubling to determine basic multiplication facts to 9 x 9 and related division facts

Critter Count (Modeling Multiplication)

A.6: demonstrate an understanding of multiplication (2- or 3-digit by 1-digit) to solve problems by

A.6.2: using arrays to represent multiplication

Chocomatic (Multiplication, Arrays, and Area)

A.7: demonstrate an understanding of division (1-digit divisor and up to 2-digit dividend) to solve problems by

A.7.1: using personal strategies for dividing with and without concrete materials

No Alien Left Behind (Division with Remainders)

A.7.3: relating division to multiplication

No Alien Left Behind (Division with Remainders)

A.8: demonstrate an understanding of fractions less than or equal to one by using concrete and pictorial representations to

A.8.1: name and record fractions for the parts of a whole or a set

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

A.8.2: compare and order fractions

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

A.8.3: model and explain that for different wholes, two identical fractions may not represent the same quantity

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

A.8.4: provide examples of where fractions are used

Fraction, Decimal, Percent (Area and Grid Models)

A.9: describe and represent decimals (tenths and hundredths) concretely, pictorially, and symbolically

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Treasure Hunter (Decimals on the Number Line)

A.10: relate decimals to fractions (to hundredths)

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

A.11: demonstrate an understanding of addition and subtraction of decimals (limited to hundredths) by

A.11.2: estimating sums and differences

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

A.11.3: using mental math strategies

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

A.11.4: to solve problems

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

B: Patterns and Relations

B.1: identify and describe patterns found in tables and charts, including a multiplication chart

Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Pattern Flip (Patterns)

B.3: represent and describe patterns and relationships using charts and tables to solve problems

Function Machines 2 (Functions, Tables, and Graphs)
Pattern Flip (Patterns)

C: Shape and Space

C.5: demonstrate an understanding of line symmetry by

C.5.1: identifying symmetrical 2-D shapes

Quilting Bee (Symmetry)
Rock Art (Transformations)

C.5.3: drawing one or more lines of symmetry in a 2-D shape

Quilting Bee (Symmetry)

D: Statistics and Probability

D.2: construct and interpret pictographs and bar graphs involving many-to-one correspondence to draw conclusions

Forest Ecosystem
Graphing Skills
Reaction Time 1 (Graphs and Statistics)

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.