CAMET Foundation

1.1.1: construct and communicate number meanings, and explore and apply estimation strategies, with respect to whole numbers

Modeling Whole Numbers and Decimals (Base-10 Blocks)

1.1.2: concretely explore common fractions and decimals in meaningful situations

Fraction Artist 1 (Area Models of Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

1.1.3: read and write whole numbers and demonstrate an understanding of place value (to four places)

Cannonball Clowns (Number Line Estimation)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Rounding Whole Numbers (Number Line)

Target Sum Card Game (Multi-digit Addition)

1.1.4: order whole numbers and represent them in multiple ways

Modeling Whole Numbers and Decimals (Base-10 Blocks)

1.1.5: apply number theory concepts (e.g., place value pattern) in meaningful contexts with respect to whole numbers and commonly used fractions and decimals

Adding Whole Numbers and Decimals (Base-10 Blocks)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

1.2.1: demonstrate an understanding of the connection between relevant, concrete experiences and the mathematical language and symbolism of the four basic operations

1.2.2: recognize and explain the relationships among the four basic operations

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Factor Trees (Factoring Numbers)

Function Machines 3 (Functions and Problem Solving)

No Alien Left Behind (Division with Remainders)

1.2.3: create and model problem situations involving whole numbers, using one or more of the four basic operations

Cargo Captain (Multi-digit Subtraction)

Critter Count (Modeling Multiplication)

No Alien Left Behind (Division with Remainders)

Number Line Frog Hop (Addition and Subtraction)

1.2.5: apply computational facts and strategies with respect to the four basic operations and model addition and subtraction in situations involving whole numbers

Adding Whole Numbers and Decimals (Base-10 Blocks)

Critter Count (Modeling Multiplication)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

1.2.6: apply estimation techniques to predict, and justify the reasonableness of, results in relevant problem situations involving whole numbers

Multiplying Decimals (Area Model)

2.1.1: recognize, describe, extend and create patterns and sequences in a variety of mathematical and real-world contexts (e.g., geometric, numeric and measurement)

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Pattern Finder

Pattern Flip (Patterns)

2.1.3: represent mathematical patterns and relationships in informal ways, including via open sentences (i.e., statements with missing addends)

Function Machines 1 (Functions and Tables)

3.1.1: measure and understand basic concepts and attributes of length, capacity, mass, area and time

Cannonball Clowns (Number Line Estimation)

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

Measuring Trees

4.1.1: collect, record, organize and describe relevant data

Reaction Time 2 (Graphs and Statistics)

4.1.4: generate questions, develop and modify predictions and implement plans with respect to data analysis

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 1/22/2020

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.