N: Number

N.1: Represent and describe whole numbers to 1 000 000.

Modeling Whole Numbers and Decimals (Base-10 Blocks)

N.4: Apply mental mathematics strategies for multiplication, such as:

N.4.a: annexing then adding zero

Multiplying Decimals (Area Model)

N.4.c: using the distributive property.

Chocomatic (Multiplication, Arrays, and Area)

N.7: Demonstrate an understanding of fractions by using concrete and pictorial representations to:

N.7.b: compare fractions with like and unlike denominators.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

N.8: Describe and represent decimals (tenths, hundredths, thousandths) concretely, pictorially and symbolically.

Comparing and Ordering Decimals
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

N.9: Relate decimals to fractions (to thousandths).

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

N.10: Compare and order decimals (to thousandths), by using:

N.10.b: place value

Adding Whole Numbers and Decimals (Base-10 Blocks)
Comparing and Ordering Decimals
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

N.10.c: equivalent decimals.

Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

N.11: Demonstrate an understanding of addition and subtraction of decimals (limited to thousandths).

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

P: Patterns and Relations

P.1: Determine the pattern rule to make predictions about subsequent elements.

Pattern Finder
Pattern Flip (Patterns)

S: Shape and Space

S.2: Demonstrate an understanding of measuring length (mm) by:

S.2.a: selecting and justifying referents for the unit mm

Cannonball Clowns (Number Line Estimation)

S.6: Identify and sort quadrilaterals according to their attributes, including:

S.6.a: rectangles

Classifying Quadrilaterals

S.6.b: squares

Classifying Quadrilaterals

S.6.c: trapezoids

Classifying Quadrilaterals

S.6.d: parallelograms

Classifying Quadrilaterals

S.6.e: rhombuses

Classifying Quadrilaterals

S.8: Identify a single transformation including a translation, a rotation and a reflection of 2-D shapes.

Rock Art (Transformations)

St: Statistics and Probability

St.2: Construct and interpret double bar graphs to draw conclusions.

Graphing Skills
Reaction Time 1 (Graphs and Statistics)

St.3: Describe the likelihood of a single outcome occurring using words, such as:

St.3.a: impossible

Spin the Big Wheel! (Probability)

St.3.b: possible

Spin the Big Wheel! (Probability)

St.3.c: certain

Spin the Big Wheel! (Probability)

St.4: Compare the likelihood of two possible outcomes occurring using words, such as:

St.4.a: less likely

Spin the Big Wheel! (Probability)

St.4.b: equally likely

Spin the Big Wheel! (Probability)

St.4.c: more likely.

Spin the Big Wheel! (Probability)

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.