N: Number

N.1: Represent and describe whole numbers to 1 000 000.

Modeling Whole Numbers and Decimals (Base-10 Blocks)

N.4: Apply mental mathematics strategies for multiplication, such as:

N.4.a: annexing then adding zero

Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Multiplying Decimals (Area Model)

N.4.c: using the distributive property.

Chocomatic (Multiplication, Arrays, and Area)

N.6: Demonstrate, with and without concrete materials, an understanding of division (3-digit by 1-digit), and interpret remainders to solve problems.

No Alien Left Behind (Division with Remainders)

N.7: Demonstrate an understanding of fractions by using concrete, pictorial and symbolic representations to:

N.7.a: create sets of equivalent fractions

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

N.7.b: compare fractions with like and unlike denominators.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

N.8: Describe and represent decimals (tenths, hundredths, thousandths), concretely, pictorially and symbolically.

Comparing and Ordering Decimals
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Treasure Hunter (Decimals on the Number Line)

N.9: Relate decimals to fractions and fractions to decimals (to thousandths).

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

N.10: Compare and order decimals (to thousandths) by using:

N.10.b: place value

Adding Whole Numbers and Decimals (Base-10 Blocks)
Comparing and Ordering Decimals
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

N.10.c: equivalent decimals.

Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

N.11: Demonstrate an understanding of addition and subtraction of decimals (limited to thousandths).

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

PR: Patterns and Relations

PR.1: Determine the pattern rule to make predictions about subsequent elements.

Pattern Finder
Pattern Flip (Patterns)

SS: Shape and Space

SS.1: Design and construct different rectangles, given either perimeter or area, or both (whole numbers), and draw conclusions.

Area of Triangles
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)

SS.2: Demonstrate an understanding of measuring length (mm and km) by:

SS.2.a: selecting and justifying referents for the unit mm

Cannonball Clowns (Number Line Estimation)

SS.2.b: modelling and describing the relationship between mm and cm units, and between mm and m units.

Cannonball Clowns (Number Line Estimation)

SS.2.c: selecting and justifying referents for the unit km.

Cannonball Clowns (Number Line Estimation)

SS.2.d: modelling and describing the relationship between m and km units.

Cannonball Clowns (Number Line Estimation)

SS.5: Describe and provide examples of edges and faces of 3-D objects, and sides of 2-D shapes that are:

SS.5.a: parallel

Classifying Quadrilaterals

SS.5.c: perpendicular

Classifying Quadrilaterals

SS.5.e: horizontal.

Classifying Quadrilaterals

SS.6: Identify and sort quadrilaterals, including:

SS.6.a: rectangles according to their attributes.

Classifying Quadrilaterals

SS.6.b: squares according to their attributes.

Classifying Quadrilaterals

SS.6.c: trapezoids according to their attributes.

Classifying Quadrilaterals

SS.6.d: parallelograms according to their attributes.

Classifying Quadrilaterals

SS.6.e: rhombuses (or rhombi) according to their attributes.

Classifying Quadrilaterals

SS.7: Perform a single transformation (translation, rotation or reflection) of a 2-D shape, and draw the image.

Rock Art (Transformations)

SS.8: Identify and describe a single transformation, including a translation, rotation and reflection of 2-D shapes.

Rock Art (Transformations)

SP: Statistics and Probability

SP.1: Differentiate between first hand and second-hand data.

Reaction Time 2 (Graphs and Statistics)

SP.2: Construct and interpret double bar graphs to draw conclusions.

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)

SP.3: Describe the likelihood of a single outcome occurring, using words such as:

SP.3.a: impossible

Spin the Big Wheel! (Probability)

SP.3.b: possible

Spin the Big Wheel! (Probability)

SP.3.c: certain.

Spin the Big Wheel! (Probability)

SP.4: Compare the likelihood of two possible outcomes occurring, using words such as:

SP.4.a: less likely

Spin the Big Wheel! (Probability)

SP.4.b: equally likely

Spin the Big Wheel! (Probability)

SP.4.c: more likely.

Spin the Big Wheel! (Probability)

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.