A: Students will demonstrate number sense and apply number theory concepts.

A.1: identify and model fractions and mixed numbers

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

A.2: interpret and model decimal tenths and hundredths

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Treasure Hunter (Decimals on the Number Line)

A.4: compare and order whole numbers

Modeling Whole Numbers and Decimals (Base-10 Blocks)

A.5: compare and order fractions

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

A.6: rename fractions with and without the use of models

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

A.7: compare and order decimals with and without models

Adding Whole Numbers and Decimals (Base-10 Blocks)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

B: Students will demonstrate operation sense and apply operation principles and procedures in both numeric and algebraic situations.

B.1: add and subtract decimals involving tenths and hundredths, and whole numbers to five digits

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

B.2: demonstrate an understanding of multiplication meanings and applications

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

B.3: demonstrate an understanding of the various meanings of division

No Alien Left Behind (Division with Remainders)

B.4: multiply 2- or 3-digit numbers by single-digit numbers concretely, pictorially, and symbolically

Chocomatic (Multiplication, Arrays, and Area)

B.5: divide 2- and 3-digit whole numbers by a single-digit divisor

No Alien Left Behind (Division with Remainders)

B.6: use models informally to add simple fractions with common denominators

Fraction Artist 2 (Area Models of Fractions)
Modeling Fractions (Area Models)

B.8: relate multiplication and division facts, using principles of these operations

Factor Trees (Factoring Numbers)
Function Machines 3 (Functions and Problem Solving)

B.9: demonstrate a knowledge of multiplication facts to 9 x 9

Critter Count (Modeling Multiplication)

B.10: demonstrate an understanding of various treatments of remainders in division situations

No Alien Left Behind (Division with Remainders)
Pattern Flip (Patterns)

B.11: solve and create word problems involving whole number computations

Cargo Captain (Multi-digit Subtraction)
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)
Number Line Frog Hop (Addition and Subtraction)

B.13: estimate sums and differences of whole numbers and decimals

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

B.15: mentally solve appropriate addition and subtraction computations

Adding Fractions (Fraction Tiles)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Fractions Greater than One (Fraction Tiles)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

B.17: use technology for computations involving many decimal places or large whole numbers

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

C: Students will explore, recognize, represent and apply patterns and relationships, both informally and formally.

C.4: understand how a change in either a or b in a + b, a - b, a x b, or a รท b will affect the result of the computation

Critter Count (Modeling Multiplication)

C.6: complete open sentences of the forms a x b = __; ax__ = c a / b = __ and a / __ = c

Factor Trees (Factoring Numbers)

D: Students will demonstrate an understanding of and apply concepts and skills associated with measurement.

D.3: measure volume, using non-standard units

Cannonball Clowns (Number Line Estimation)

D.8: estimate and measure in millimetres, centimetres, decimetres, metres and kilometres

Cannonball Clowns (Number Line Estimation)

D.11: relate dimensions and areas of rectangles to factors and products

Chocomatic (Multiplication, Arrays, and Area)

E: Students will demonstrate spatial sense and apply geometric concepts, properties and relationships.

E.6: recognize, name, describe and construct acute and obtuse angles

Classifying Quadrilaterals

E.8: make generalizations about the angle, side length, and parallel side properties of the various quadrilaterals

Classifying Quadrilaterals

E.9: sort quadrilaterals under property headings

Classifying Quadrilaterals

E.11: predict and confirm the results of various 2-D figures under slides, reflections, and quarter/half turns

Rock Art (Transformations)

F: Students will solve problems involving the collection, display and analysis of data.

F.1: recognize and use a variety of methods for the collection and organization of data

Graphing Skills
Reaction Time 2 (Graphs and Statistics)

F.2: describe data maxima, minima, range and frequency

Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

F.3: read and interpret bar graphs, line graphs, pictographs and stem-and-leaf plots

Elevator Operator (Line Graphs)
Forest Ecosystem
Graphing Skills
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)

F.4: display position, using ordered pairs on a grid

City Tour (Coordinates)
Elevator Operator (Line Graphs)

F.5: construct bar graphs, pictographs and stem-and-leaf plots

Forest Ecosystem
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)

F.7: describe data, using the mean

Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)

F.8: explore real-world issues of interest to students and for which data collection is necessary to determine an answer

Reaction Time 2 (Graphs and Statistics)

G: Students will represent and solve problems involving uncertainty.

G.1: predict probabilities as either close to 0, near 1, or near 1/2

Spin the Big Wheel! (Probability)

G.3: predict whether one simple outcome is more or less likely than another

Spin the Big Wheel! (Probability)

G.4: use fractions to describe experimental probabilities

Spin the Big Wheel! (Probability)

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.