A: Students will demonstrate number sense and apply number theory concepts.

A.1: represent whole numbers to the millions

Modeling Whole Numbers and Decimals (Base-10 Blocks)

A.2: interpret and model decimal tenths, hundredths and thousandths

Comparing and Ordering Decimals
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Treasure Hunter (Decimals on the Number Line)

A.3: interpret, model and rename fractions

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

A.4: demonstrate an understanding of the relationship between fractions and division

Fraction, Decimal, Percent (Area and Grid Models)

A.5: explore the concepts of ratio and rate informally

Cannonball Clowns (Number Line Estimation)

A.6: read and represent numbers to millions

Cannonball Clowns (Number Line Estimation)

A.7: read and represent decimals to thousandths

Comparing and Ordering Decimals
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Treasure Hunter (Decimals on the Number Line)

A.9: compare and order decimals

Adding Whole Numbers and Decimals (Base-10 Blocks)
Comparing and Ordering Decimals
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

A.10: compare and order fractions using conceptual methods

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

A.11: recognize and find factors of numbers

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)

B: Students will demonstrate operation sense and apply operation principles and procedures in both numeric and algebraic situations.

B.1: find sums and differences involving decimals to thousandths

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

B.2: multiply 2-, 3- and 4- digit numbers by 1-digit numbers

Critter Count (Modeling Multiplication)

B.5: find simple products of whole numbers and decimals

Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

B.8: solve and create addition and subtraction problems involving whole numbers and/or decimals

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

B.9: solve and create multiplication and division problems involving whole numbers and/or decimals

Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)

B.10: estimate sums and differences involving decimals to thousandths

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

B.11: estimate products and quotients of two whole numbers

Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

B.13: perform appropriate mental multiplications with facility

Multiplying Decimals (Area Model)

B.15: multiply whole numbers by 0.1, 0.01 and 0.001 mentally

Multiplying Decimals (Area Model)

C: Students will explore, recognize, represent and apply patterns and relationships, both informally and formally.

C.4: rearrange factors to make multiplication simpler

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

C.5: recognize and explain how a change in one factor affects a product or quotient

Critter Count (Modeling Multiplication)

C.8: demonstrate an understanding that the multiplicative relationship between numerators and denominators is constant for equivalent fractions

Factor Trees (Factoring Numbers)
Fraction Artist 2 (Area Models of Fractions)

D: Students will demonstrate an understanding of and apply concepts and skills associated with measurement.

D.1: solve simple problems involving the perimeters of polygons

Fido's Flower Bed (Perimeter and Area)

D.5: develop formulas for areas and perimeters of squares and rectangles

Area of Triangles

D.6: solve simple problems involving volume and capacity

Balancing Blocks (Volume)

D.8: determine which unit is appropriate in a given situation and solve problems involving length and area

Area of Triangles
Cannonball Clowns (Number Line Estimation)
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)

E: Students will demonstrate spatial sense and apply geometric concepts, properties and relationships.

E.9: make generalizations about the properties of translations and reflections and apply them

Rock Art (Transformations)

E.10: explore rotations of one-quarter, one-half and three-quarter turns, using a variety of centres

Rock Art (Transformations)

F: Students will solve problems involving the collection, display and analysis of data.

F.1: use double bar graphs to display data

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)

F.2: use bar graphs to display and interpret data

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)

F.3: use coordinate graphs to display data

Elevator Operator (Line Graphs)
Graphing Skills

F.4: create and interpret line graphs

Distance-Time Graphs - Metric
Elevator Operator (Line Graphs)
Graphing Skills
Prairie Ecosystem

F.5: group data appropriately and use stem-and-leaf plots to describe the data

Reaction Time 2 (Graphs and Statistics)

F.7: explore relevant issues for which data collection assists in reaching conclusions

Reaction Time 2 (Graphs and Statistics)

G: Students will represent and solve problems involving uncertainty.

G.1: conduct simple experiments to determine probabilities

Spin the Big Wheel! (Probability)

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.