A: Students will demonstrate number sense and apply number theory concepts.

A.1: compare and order whole numbers to thousands

Modeling Whole Numbers and Decimals (Base-10 Blocks)

A.3: use simple fractions to describe situations

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

A.4: demonstrate an understanding of base-ten groupings (units, tens, hundreds, thousands)

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cannonball Clowns (Number Line Estimation)
Cargo Captain (Multi-digit Subtraction)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Rounding Whole Numbers (Number Line)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

A.5: record, model, and interpret numbers up to and including the thousands

Fraction, Decimal, Percent (Area and Grid Models)

A.7: extend the place-value system to model and record numbers involving tenths

Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

A.8: order and compare decimals to tenths

Adding Whole Numbers and Decimals (Base-10 Blocks)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

B: Students will demonstrate operation sense and apply operation principles and procedures in both numeric and algebraic situations.

B.1: recognize several meanings for multiplication

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

B.2: recognize several meanings for division

No Alien Left Behind (Division with Remainders)

B.3: recognize the relationship between multiplication and division

Factor Trees (Factoring Numbers)
Function Machines 3 (Functions and Problem Solving)

B.4: solve and create problems involving addition and/or subtraction

Adding Fractions (Fraction Tiles)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Equivalent Fractions (Fraction Tiles)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

B.5: solve and create problems involving multiplication and division with small numbers

Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
Pattern Flip (Patterns)

B.6: add and subtract with and without regrouping (up to and including 3-digit numbers)

Number Line Frog Hop (Addition and Subtraction)
Target Sum Card Game (Multi-digit Addition)

B.7: recognize principles of multiplication and division

Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
Pattern Flip (Patterns)

B.9: continue to estimate in addition and subtraction situations

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

B.10: begin to estimate in multiplication and division situations

Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

B.11: mentally add and subtract two-digit and one-digit numbers

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

B.12: mentally add and subtract rounded numbers

Rounding Whole Numbers (Number Line)

C: Students will explore, recognize, represent and apply patterns and relationships, both informally and formally.

C.2: recognize and create geometric patterns

Pattern Flip (Patterns)

C.4: record a repeated addition pattern using multiplicative notation

Chocomatic (Multiplication, Arrays, and Area)

D: Students will demonstrate an understanding of and apply concepts and skills associated with measurement.

D.1: estimate and measure length in metres, decimetres, and centimetres

Cannonball Clowns (Number Line Estimation)
Measuring Trees

D.4: estimate and measure area in non-standard units and square centimetres

Fido's Flower Bed (Perimeter and Area)

E: Students will demonstrate spatial sense and apply geometric concepts, properties and relationships.

E.10: recognize, name, describe, and represent half and quarter turns of 2-D figures

Rock Art (Transformations)

E.12: make the connection between arrays of squares forming rectangles and describing their dimensions

Balancing Blocks (Volume)
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)

F: Students will solve problems involving the collection, display and analysis of data.

F.1: select appropriate strategies for collecting, recording, organizing, and describing relevant data

Reaction Time 2 (Graphs and Statistics)

F.2: interpret and create pictographs in which each symbol represents more than one item

Forest Ecosystem
Mascot Election (Pictographs and Bar Graphs)

F.3: create bar graphs, using simple scales

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)

F.4: implement plans with respect to the collection of data

Reaction Time 2 (Graphs and Statistics)

G: Students will represent and solve problems involving uncertainty.

G.1: predict and record results in experiments using spinners, coins, dice, coloured cubes, and other simple equipment

Spin the Big Wheel! (Probability)

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.