4.N: Number

4.N.1: Represent and describe whole numbers to 10 000, pictorially and symbolically.

Modeling Whole Numbers and Decimals (Base-10 Blocks)

4.N.2: Compare and order numbers to 10 000.

Modeling Whole Numbers and Decimals (Base-10 Blocks)

4.N.3: Demonstrate an understanding of addition of numbers with answers to 10 000 and their corresponding subtractions (limited to 3- and 4-digit numerals) by

4.N.3.a: using personal strategies for adding and subtracting

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

4.N.3.b: estimating sums and differences

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

4.N.3.c: solving problems involving addition and subtraction

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

4.N.4: Explain the properties of 0 and 1 for multiplication, and the property of 1 for division.

Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)

4.N.6: Demonstrate an understanding of multiplication (2- or 3-digit numerals by 1-digit numerals) to solve problems by

4.N.6.a: using personal strategies for multiplication with and without concrete materials

Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

4.N.6.b: using arrays to represent multiplication

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

4.N.6.d: estimating products

Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

4.N.7: Demonstrate an understanding of division (1-digit divisor and up to 2-digit dividend) to solve problems by

4.N.7.a: using personal strategies for dividing with and without concrete materials

No Alien Left Behind (Division with Remainders)

4.N.7.c: relating division to multiplication

Factor Trees (Factoring Numbers)
Function Machines 3 (Functions and Problem Solving)

4.N.8: Demonstrate an understanding of fractions less than or equal to one by using concrete and pictorial representations to

4.N.8.a: name and record fractions for the parts of a whole or a set

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

4.N.8.b: compare and order fractions

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

4.N.8.d: provide examples of where fractions are used

Fraction Artist 1 (Area Models of Fractions)
Fraction, Decimal, Percent (Area and Grid Models)

4.N.9: Describe and represent decimals (tenths and hundredths) concretely, pictorially, and symbolically.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

4.N.10: Relate decimals to fractions (to hundredths).

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

4.N.11: Demonstrate an understanding of addition and subtraction of decimals (limited to hundredths) by

4.N.11.b: estimating sums and differences

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

4.N.11.c: using mental math strategies to solve problems

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

4.PR: Patterns and Relations

4.PR.1: Identify and describe patterns found in tables and charts, including a multiplication chart.

Pattern Flip (Patterns)

4.PR.3: Represent and describe patterns and relationships using charts and tables to solve problems.

Pattern Flip (Patterns)

4.PR.4: Identify and explain mathematical relationships using charts and diagrams to solve problems.

Pattern Flip (Patterns)

4.SS: Shape and Space

4.SS.3: Demonstrate an understanding of area of regular and irregular 2-D shapes by

4.SS.3.a: recognizing that area is measured in square units

Fido's Flower Bed (Perimeter and Area)

4.SS.6: Demonstrate an understanding of line symmetry by

4.SS.6.a: identifying symmetrical 2-D shapes

Quilting Bee (Symmetry)
Rock Art (Transformations)

4.SS.6.b: creating symmetrical 2-D shapes

Quilting Bee (Symmetry)

4.SS.6.c: drawing one or more lines of symmetry in a 2-D shape

Quilting Bee (Symmetry)

4.SP: Statistics and Probability

4.SP.1: Demonstrate an understanding of many-to-one correspondence.

Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

4.SP.2: Construct and interpret pictographs and bar graphs involving many-to-one correspondence to draw conclusions.

Forest Ecosystem
Graphing Skills
Reaction Time 1 (Graphs and Statistics)

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.