CAMET Foundation

1.1.1: demonstrate an understanding of number meanings with respect to whole numbers, fractions and decimals

Comparing and Ordering Decimals

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Fractions (Area Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Percents, Fractions, and Decimals

Sums and Differences with Decimals

Toy Factory (Set Models of Fractions)

Treasure Hunter (Decimals on the Number Line)

1.1.2: explore integers, ratios and percents in common, meaningful situations

Beam to Moon (Ratios and Proportions) - Metric

Estimating Population Size

Fraction, Decimal, Percent (Area and Grid Models)

Integers, Opposites, and Absolute Values

Part-to-part and Part-to-whole Ratios

Percent of Change

Percents and Proportions

Percents, Fractions, and Decimals

Proportions and Common Multipliers

Real-Time Histogram

Road Trip (Problem Solving)

1.1.3: read and write whole numbers and decimals and demonstrate an understanding of place value (to millions and to thousandths)

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cannonball Clowns (Number Line Estimation)

Comparing and Ordering Decimals

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Rounding Whole Numbers (Number Line)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Sums and Differences with Decimals

Target Sum Card Game (Multi-digit Addition)

Treasure Hunter (Decimals on the Number Line)

1.1.4: order whole numbers, fractions and decimals and represent them in multiple ways

Comparing and Ordering Decimals

Equivalent Fractions (Fraction Tiles)

Estimating Sums and Differences

Fraction Artist 1 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Fractions (Area Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Percents, Fractions, and Decimals

Proportions and Common Multipliers

Rational Numbers, Opposites, and Absolute Values

Toy Factory (Set Models of Fractions)

Treasure Hunter (Decimals on the Number Line)

1.2.2: model problem situations involving the addition and subtraction of simple fractions

Fraction Artist 2 (Area Models of Fractions)

1.2.4: apply computational facts and procedures (algorithms) in a wide variety of problem situations involving whole numbers and decimals

Multiplying Decimals (Area Model)

2.1.1: describe, extend and create a wide variety of patterns and relationships to model and solve problems involving real-world situations and mathematical concepts

Arithmetic Sequences

Geometric Sequences

Pattern Flip (Patterns)

2.1.3: represent mathematical patterns and relationships in a variety of ways (including rules, tables and one- and two-dimensional graphs)

Fraction, Decimal, Percent (Area and Grid Models)

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Pattern Finder

Points, Lines, and Equations

2.1.4: solve linear equations using informal, non-algebraic methods

Modeling One-Step Equations

Modeling and Solving Two-Step Equations

Solving Algebraic Equations II

Solving Equations by Graphing Each Side

Solving Two-Step Equations

3.1.1: extend understanding of measurement concepts and attributes to include volume, temperature, perimeter and angle

Balancing Blocks (Volume)

Fido's Flower Bed (Perimeter and Area)

Perimeter and Area of Rectangles

Pyramids and Cones

3.1.2: communicate using standard units, understand the relationship among commonly used SI units (e.g., mm, cm, m, km) and select appropriate units in given situations

Cannonball Clowns (Number Line Estimation)

Unit Conversions

3.1.3: estimate and apply measurement concepts and skills in relevant problem situations and select and use appropriate tools and units

3.2.1: identify, draw and build physical models of geometric figures

3.2.2: describe, model and compare 2- and 3-D figures and shapes, explore their properties and classify them in alternative ways

Classifying Quadrilaterals

Classifying Triangles

3.2.3: investigate and predict the results of transformations and begin to use them to compare shapes and explain geometric concepts (e.g., symmetry and similarity)

Circles

Holiday Snowflake Designer

Rock Art (Transformations)

Rotations, Reflections, and Translations

3.2.4: solve problems using geometric relationships and spatial reasoning

4.1.1: collect, organize and describe relevant data in multiple ways

Box-and-Whisker Plots

Describing Data Using Statistics

Graphing Skills

Polling: City

Reaction Time 2 (Graphs and Statistics)

Real-Time Histogram

Stem-and-Leaf Plots

4.1.2: construct a variety of data displays (including tables, charts and graphs) and consider their relative appropriateness

Box-and-Whisker Plots

Distance-Time Graphs - Metric

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 2 (Graphs and Statistics)

Stem-and-Leaf Plots

4.1.3: read, interpret, and make and modify predictions from displays of relevant data

Box-and-Whisker Plots

Graphing Skills

Reaction Time 2 (Graphs and Statistics)

Stem-and-Leaf Plots

4.1.4: develop and apply measures of central tendency (mean, median and mode)

Box-and-Whisker Plots

Describing Data Using Statistics

Mean, Median, and Mode

Movie Reviewer (Mean and Median)

Populations and Samples

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

Sight vs. Sound Reactions

Stem-and-Leaf Plots

4.1.5: formulate and solve simple problems (both real-world and from other academic disciplines) that involve the collection, display and analysis of data and explain conclusions which may be drawn

Conditional Statements

Describing Data Using Statistics

Estimating Population Size

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 2 (Graphs and Statistics)

4.2.1: explore, interpret and make conjectures about everyday probability situations by estimating probabilities, conducting experiments, beginning to construct and conduct simulations, and analyzing claims which they see and hear

Independent and Dependent Events

4.2.2: determine theoretical probabilities using simple counting techniques

Correlation last revised: 1/22/2020

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.