A: Number

A.1: represent and describe whole numbers to 1 000 000

Modeling Whole Numbers and Decimals (Base-10 Blocks)

A.2: use estimation strategies including

A.2.4: in problem-solving contexts

Cannonball Clowns (Number Line Estimation)
Multiplying Decimals (Area Model)

A.3: apply mental mathematics strategies and number properties, such as

A.3.3: using patterns in the 9s facts

Function Machines 1 (Functions and Tables)

A.4: apply mental mathematics strategies for multiplication, such as

A.4.3: using the distributive property

Chocomatic (Multiplication, Arrays, and Area)

A.7: demonstrate an understanding of fractions by using concrete and pictorial representations to

A.7.1: create sets of equivalent fractions

Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

A.7.2: compare fractions with like and unlike denominators

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

A.8: describe and represent decimals (tenths, hundredths, thousandths) concretely, pictorially, and symbolically

Comparing and Ordering Decimals
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Treasure Hunter (Decimals on the Number Line)

A.9: relate decimals to fractions (to thousandths)

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

A.10: compare and order decimals (to thousandths) by using

A.10.2: place value

Adding Whole Numbers and Decimals (Base-10 Blocks)
Comparing and Ordering Decimals
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

A.10.3: equivalent decimals

Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

A.11: demonstrate an understanding of addition and subtraction of decimals (limited to thousandths)

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

B: Patterns and Relations

B.1: determine the pattern rule to make predictions about subsequent elements

Pattern Finder
Pattern Flip (Patterns)

C: Shape and Space

C.2: demonstrate an understanding of measuring length (mm) by

C.2.1: selecting and justifying referents for the unit mm

Cannonball Clowns (Number Line Estimation)

C.2.2: modelling and describing the relationship between mm and cm units, and between mm and m units

Cannonball Clowns (Number Line Estimation)

C.5: describe and provide examples of edges and faces of 3-D objects, and sides of 2-D shapes that are

C.5.1: parallel

Classifying Quadrilaterals

C.5.3: perpendicular

Classifying Quadrilaterals

C.6: identify and sort quadrilaterals, including

C.6.1: rectangles

Classifying Quadrilaterals

C.6.2: squares

Classifying Quadrilaterals

C.6.3: trapezoids

Classifying Quadrilaterals

C.6.4: parallelograms

Classifying Quadrilaterals

C.6.5: rhombuses

Classifying Quadrilaterals

C.6.6: according to their attributes

Classifying Quadrilaterals

C.8: identify a single transformation, including a translation, rotation, and reflection of 2-D shapes

Rock Art (Transformations)

D: Statistics and Probability

D.2: construct and interpret double bar graphs to draw conclusions

Graphing Skills
Reaction Time 1 (Graphs and Statistics)

D.3: describe the likelihood of a single outcome occurring using words such as

D.3.1: impossible

Spin the Big Wheel! (Probability)

D.3.2: possible

Spin the Big Wheel! (Probability)

D.3.3: certain

Spin the Big Wheel! (Probability)

D.4: compare the likelihood of two possible outcomes occurring using words such as

D.4.1: less likely

Spin the Big Wheel! (Probability)

D.4.2: equally likely

Spin the Big Wheel! (Probability)

D.4.3: more likely

Spin the Big Wheel! (Probability)

Correlation last revised: 9/24/2019

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.