A: Arithmetic

A.U: Understanding and writing numbers

A.U.A: Natural numbers less than 1 000 000

A.U.A.9: Describes number patterns, using his/her own words and appropriate mathematical vocabulary (e.g. even numbers, odd numbers, square numbers, triangular numbers, prime numbers, composite numbers)

 Function Machines 1 (Functions and Tables)
 Pattern Flip (Patterns)

A.U.A.11: Identifies properties of natural numbers

A.U.A.11.b: square, prime or composite numbers

 Chocomatic (Multiplication, Arrays, and Area)

A.U.B: Fractions (using objects or drawings)...

A.U.B.2: Represents a fraction in a variety of ways, based on a whole or a collection of objects

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.3: Matches a fraction to part of a whole (congruent or equivalent parts) or part of a group of objects, and vice versa

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.4: Identifies the different meanings of fractions (sharing, division, ratio)

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.5: Distinguishes a numerator from a denominator

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.6: Reads and writes a fraction

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.7: Compares a fraction to 0, ½ or 1

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.8: Verifies whether two fractions are equivalent

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.9: Matches a decimal or percentage to a fraction

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)

A.U.B.10: Orders fractions with the same denominator

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.11: Orders fractions where one denominator is a multiple of the other(s)

 Factor Trees (Factoring Numbers)
 Fraction Artist 2 (Area Models of Fractions)
 Modeling Fractions (Area Models)

A.U.B.12: Orders fractions with the same numerator

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.13: Locates fractions on a number line

 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)

A.U.C: Decimals up to thousandths

A.U.C.1: Represents decimals in a variety of ways (using objects or drawings)

 Comparing and Ordering Decimals
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Multiplying Decimals (Area Model)
 Treasure Hunter (Decimals on the Number Line)

A.U.C.2: Identifies equivalent representations (using objects or drawings)

 Equivalent Fractions (Fraction Tiles)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)

A.U.C.7: Locates decimals on a number line

A.U.C.7.b: between two decimals

 Comparing and Ordering Decimals
 Modeling Decimals (Area and Grid Models)
 Treasure Hunter (Decimals on the Number Line)

A.U.C.8: Compares two decimals

 Adding Decimals (Base-10 Blocks)
 Comparing and Ordering Decimals
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

A.U.C.9: Approximates (e.g. estimates, rounds to a given value, truncates decimal places)

 Cannonball Clowns (Number Line Estimation)
 Multiplying Decimals (Area Model)

A.U.C.10: Arranges decimals in increasing or decreasing order

 Adding Decimals (Base-10 Blocks)
 Comparing and Ordering Decimals
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

A.U.C.11: Matches

A.U.C.11.a: a fraction to its decimal

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)

A.U.C.11.b: a fraction or percentage to its decimal

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)

A.U.D: Integers

A.U.D.3: Locates integers on a number line or Cartesian plane

 Elevator Operator (Line Graphs)
 Points in the Coordinate Plane
 Points, Lines, and Equations

A.M: Meaning of operations involving numbers

A.M.A: Natural numbers less than 1 000 000

A.M.A.1: Determines the operation(s) to perform in a given situation

 Adding Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Decimals (Base-10 Blocks)

A.M.A.3: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of multiplication and division)

A.M.A.3.b: rectangular arrays, repeated addition, Cartesian product, area, volume, repeated subtraction, sharing, number of times x goes into y, and comparisons (using objects, diagrams or equations)

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)
 Multiplying Decimals (Area Model)

A.M.A.5: Determines numerical equivalencies using relationships between

A.M.A.5.c: operations (the four operations), the commutative property of addition and multiplication, the associative property and the distributive property of multiplication over addition or subtraction

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

A.M.B: Decimals up to thousandths

A.M.B.1: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of addition and subtraction)

A.M.B.1.a: transformation (adding, taking away), uniting, comparing

 Comparing and Ordering Decimals

A.M.B.3: Determines numerical equivalencies

A.M.B.3.b: relationships between operations (the four operations), the commutative property of addition and multiplication, the associative property and the distributive property of multiplication over addition or subtraction

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

A.O: Operations involving numbers

A.O.A: Natural numbers

A.O.A.1: Approximates the result of

A.O.A.1.b: any of the four operations involving natural numbers

 Factor Trees (Factoring Numbers)

A.O.A.3: Develops processes for mental computation

A.O.A.3.b: Uses his/her own processes to determine the product or quotient of two natural numbers

 Factor Trees (Factoring Numbers)

A.O.A.6: Builds a repertoire of memorized multiplication and division facts

A.O.A.6.c: Masters all multiplication facts (0 × 0 to 10 × 10) and the corresponding division facts

 Critter Count (Modeling Multiplication)

A.O.A.9: Decomposes a number into prime factors

 Factor Trees (Factoring Numbers)

A.O.A.11: Determines the divisibility of a number by 2, 3, 4, 5, 6, 8, 9, 10

 Factor Trees (Factoring Numbers)

A.O.A.12: Performs a series of operations in accordance with the order of operations

 Order of Operations

A.O.A.13: Using his/her own words and mathematical language that is at an appropriate level for the cycle, describes

A.O.A.13.a: non-numerical patterns (e.g. series of colours, shapes, sounds, gestures)

 Pattern Finder

A.O.A.13.b: numerical patterns (e.g. number rhymes, tables and charts)

 Function Machines 1 (Functions and Tables)

A.O.A.13.c: series of numbers and family of operations

 Pattern Flip (Patterns)

A.O.B: Fractions (using objects or diagrams)

A.O.B.1: Generates a set of equivalent fractions

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.O.B.2: Reduces a fraction to its simplest form (lowest terms)

 Factor Trees (Factoring Numbers)

A.O.B.3: Adds and subtracts fractions when the denominator of one fraction is a multiple of the other fraction(s)

 Fraction Artist 2 (Area Models of Fractions)
 Modeling Fractions (Area Models)

A.O.C: Decimals

A.O.C.1: Approximates the result of

A.O.C.1.a: an addition or a subtraction

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)

A.O.C.1.b: a multiplication or division

 Multiplying Decimals (Area Model)

A.O.C.2: Develops processes for mental computation

A.O.C.2.a: adds and subtracts decimals

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)

A.O.C.3: Develops processes for written computation

A.O.C.3.a: adds and subtracts decimals whose result does not go beyond the second decimal place

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)

A.O.C.3.b: multiplies decimals whose product does not go beyond the second decimal place

 Multiplying Decimals (Area Model)

A.O.D: Using Numbers

A.O.D.1: Expresses a decimal as a fraction, and vice versa

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)

A.O.D.2: Expresses a decimal as a percentage, and vice versa

 Fraction, Decimal, Percent (Area and Grid Models)

A.O.D.3: Expresses a fraction as a percentage, and vice versa

 Fraction, Decimal, Percent (Area and Grid Models)

A.O.D.4: Chooses an appropriate number form for a given context

 Fraction, Decimal, Percent (Area and Grid Models)

G: Geometry

G.A: Space

G.A.4: Locates points in a Cartesian plane

G.A.4.b: in all four quadrants

 City Tour (Coordinates)
 Points in the Coordinate Plane

G.C: Plane figures

G.C.2: Identifies plane figures (square, rectangle, triangle, rhombus and circle)

 Classifying Quadrilaterals

G.C.3: Describes plane figures (square, rectangle, triangle and rhombus)

 Classifying Quadrilaterals

G.C.6: Describes quadrilaterals (e.g. parallel segments, perpendicular segments, right angles, acute angles, obtuse angles)

 Classifying Quadrilaterals

G.C.7: Classifies quadrilaterals

 Classifying Quadrilaterals

M: Measurement

M.A: Lengths

M.A.4: Estimates and measures the dimensions of an object using conventional units

M.A.4.c: metre, decimetre, centimetre, millimetre and kilometre

 Cannonball Clowns (Number Line Estimation)

M.A.6: Calculates the perimeter of plane figures

 Fido's Flower Bed (Perimeter and Area)

M.D: Angles

M.D.1: Compares angles

 Classifying Quadrilaterals

M.E: Capacities

M.E.1: Estimates and measures capacity using unconventional units

 Cannonball Clowns (Number Line Estimation)

M.E.2: Estimates and measures capacity using conventional units

 Cannonball Clowns (Number Line Estimation)

M.F: Masses

M.F.1: Estimates and measures mass using unconventional units

 Cannonball Clowns (Number Line Estimation)

M.F.2: Estimates and measures mass using conventional units

 Cannonball Clowns (Number Line Estimation)

S: Statistics

S.1: Formulates questions for a survey (based on age-appropriate topics, students' language level, etc.)

 Movie Reviewer (Mean and Median)
 Reaction Time 2 (Graphs and Statistics)

S.2: Collects, describes and organizes data (classifies or categorizes) using tables

 Mascot Election (Pictographs and Bar Graphs)
 Reaction Time 2 (Graphs and Statistics)

S.3: Interprets data using

S.3.c: a table, a bar graph, a pictograph, a broken-line graph and a circle graph

 Elevator Operator (Line Graphs)
 Forest Ecosystem
 Graphing Skills
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)

S.4: Displays data using

S.4.b: a table, a bar graph, a pictograph and a broken-line graph

 Distance-Time Graphs
 Elevator Operator (Line Graphs)
 Forest Ecosystem
 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

S.5: Understands and calculates the arithmetic mean

 Movie Reviewer (Mean and Median)
 Reaction Time 2 (Graphs and Statistics)

P: Probability

P.5: Predicts qualitatively an outcome or several events using a probability line, among other things

P.5.a: certain, possible or impossible outcome

 Spin the Big Wheel! (Probability)

P.5.b: more likely, just as likely, less likely event

 Spin the Big Wheel! (Probability)

P.6: Distinguishes between prediction and outcome

 Spin the Big Wheel! (Probability)

P.9: Compares qualitatively the theoretical or experimental probability of events

 Spin the Big Wheel! (Probability)

P.12: Compares the outcomes of a random experiment with known theoretical probabilities

 Spin the Big Wheel! (Probability)

Correlation last revised: 5/12/2010

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.