Progression of Learning
A.U.A: Natural numbers less than 100 000
A.U.A.9: Describes number patterns, using his/her own words and appropriate mathematical vocabulary (e.g. even numbers, odd numbers, square numbers, triangular numbers, prime numbers, composite numbers)
Function Machines 1 (Functions and Tables)
Pattern Flip (Patterns)
A.U.A.11: Identifies properties of natural numbers
A.U.A.11.b: square, prime or composite numbers
Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
A.U.B: Fractions (using objects or drawings)...
A.U.B.2: Represents a fraction in a variety of ways, based on a whole or a collection of objects
Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
A.U.B.3: Matches a fraction to part of a whole (congruent or equivalent parts) or part of a group of objects, and vice versa
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Toy Factory (Set Models of Fractions)
A.U.B.4: Identifies the different meanings of fractions (sharing, division, ratio)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
A.U.B.5: Distinguishes a numerator from a denominator
Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
A.U.B.6: Reads and writes a fraction
Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
A.U.B.7: Compares a fraction to 0, ½ or 1
Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
A.U.B.8: Verifies whether two fractions are equivalent
Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
A.U.B.9: Matches a decimal or percentage to a fraction
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
A.U.B.10: Orders fractions with the same denominator
Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
A.U.C: Decimals up to hundreths
A.U.C.1: Represents decimals in a variety of ways (using objects or drawings)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Treasure Hunter (Decimals on the Number Line)
A.U.C.2: Identifies equivalent representations (using objects or drawings)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
A.U.C.3: Reads and writes numbers written in decimal notation
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)
A.U.C.4: Understands the role of the decimal point
Adding Whole Numbers and Decimals (Base-10 Blocks)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Treasure Hunter (Decimals on the Number Line)
A.U.C.5: Composes and decomposes a decimal written in decimal notation
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
A.U.C.6: Recognizes equivalent expressions (e.g. 12 tenths is equivalent to 1 unit and 2 tenths; 0.5 is equivalent to 0.50)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
A.U.C.7: Locates decimals on a number line
A.U.C.7.b: between two decimals
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Treasure Hunter (Decimals on the Number Line)
A.U.C.8: Compares two decimals
Adding Whole Numbers and Decimals (Base-10 Blocks)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)
A.U.C.9: Approximates (e.g. estimates, rounds to a given value, truncates decimal places)
Multiplying Decimals (Area Model)
A.U.C.10: Arranges decimals in increasing or decreasing order
Adding Whole Numbers and Decimals (Base-10 Blocks)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)
A.U.C.11: Matches
A.U.C.11.a: a fraction to its decimal
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
A.M.A: Natural numbers less than 100 000
A.M.A.2: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of addition and subtraction)
A.M.A.2.a: transformation (adding, taking away), uniting, comparing
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Equivalent Fractions (Fraction Tiles)
Modeling Fractions (Area Models)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
A.M.A.2.b: composition of transformations: positive, negative
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Equivalent Fractions (Fraction Tiles)
Modeling Fractions (Area Models)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
A.M.A.3: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of multiplication and division)
A.M.A.3.b: rectangular arrays, repeated addition, Cartesian product, area, volume, repeated subtraction, sharing, number of times x goes into y, and comparisons (using objects, diagrams or equations)
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Fraction, Decimal, Percent (Area and Grid Models)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
A.M.A.5: Determines numerical equivalencies using relationships between
A.M.A.5.b: operations (the four operations), the commutative property of addition and multiplication and the associative property
Factor Trees (Factoring Numbers)
A.M.B: Decimals up to hundreths
A.M.B.1: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of addition and subtraction)
A.M.B.1.a: transformation (adding, taking away), uniting, comparing
Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
A.M.B.1.b: composition of transformations: positive, negative
Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
A.M.B.2: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of multiplication and division: rectangular arrays, Cartesian product, area, volume, sharing, number of times x goes into y, and comparisons)
Multiplying Decimals (Area Model)
A.O.A: Natural numbers
A.O.A.2: Builds a repertoire of memorized addition and subtraction facts
A.O.A.2.c: Masters all addition facts (0 + 0 to 10 + 10) and the corresponding subtraction facts
Adding Fractions (Fraction Tiles)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Equivalent Fractions (Fraction Tiles)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
A.O.A.6: Builds a repertoire of memorized multiplication and division facts
A.O.A.6.c: Masters all multiplication facts (0 × 0 to 10 × 10) and the corresponding division facts
Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
Pattern Flip (Patterns)
A.O.A.9: Decomposes a number into prime factors
Factor Trees (Factoring Numbers)
A.O.A.13: Using his/her own words and mathematical language that is at an appropriate level for the cycle, describes
A.O.A.13.a: non-numerical patterns (e.g. series of colours, shapes, sounds, gestures)
A.O.A.13.b: numerical patterns (e.g. number rhymes, tables and charts)
Function Machines 1 (Functions and Tables)
Pattern Flip (Patterns)
A.O.A.13.c: series of numbers and family of operations
A.O.A.14: Adds new terms to a series when the first three terms or more are given
Function Machines 1 (Functions and Tables)
Pattern Flip (Patterns)
A.O.B: Fractions (using objects or diagrams)
A.O.B.1: Generates a set of equivalent fractions
Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
A.O.C: Decimals
A.O.C.2: Develops processes for mental computation
A.O.C.2.a: adds and subtracts decimals
Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
A.O.C.3: Develops processes for written computation
A.O.C.3.a: adds and subtracts decimals whose result does not go beyond the second decimal place
Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
G.A.3: Locates objects on an axis (based on the types of numbers studied)
Elevator Operator (Line Graphs)
G.A.4: Locates points in a Cartesian plane
G.A.4.a: in the first quadrant
City Tour (Coordinates)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
G.C.2: Identifies plane figures (square, rectangle, triangle, rhombus and circle)
G.C.3: Describes plane figures (square, rectangle, triangle and rhombus)
G.C.6: Describes quadrilaterals (e.g. parallel segments, perpendicular segments, right angles, acute angles, obtuse angles)
G.C.7: Classifies quadrilaterals
G.D.1: Identifies congruent figures
G.D.2: Observes and produces patterns using geometric figures
M.A.4: Estimates and measures the dimensions of an object using conventional units
M.A.4.b: metre, decimetre, centimetre and millimetre
Cannonball Clowns (Number Line Estimation)
M.A.5: Establishes relationships between units of measure for length
M.A.5.a: metre, decimetre, centimetre and millimetre
Cannonball Clowns (Number Line Estimation)
M.A.6: Calculates the perimeter of plane figures
Fido's Flower Bed (Perimeter and Area)
M.C.1: Estimates and measures volume
M.C.1.a: using unconventional units
Cannonball Clowns (Number Line Estimation)
M.E.1: Estimates and measures capacity using unconventional units
Cannonball Clowns (Number Line Estimation)
M.E.2: Estimates and measures capacity using conventional units
Cannonball Clowns (Number Line Estimation)
M.F.1: Estimates and measures mass using unconventional units
Cannonball Clowns (Number Line Estimation)
M.G.1: Estimates and measures time using conventional units
Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 2 (Graphs and Statistics)
S.3.b: a table, a bar graph, a pictograph and a broken-line graph
Elevator Operator (Line Graphs)
Forest Ecosystem
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
S.4.b: a table, a bar graph, a pictograph and a broken-line graph
Elevator Operator (Line Graphs)
Forest Ecosystem
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
Spin the Big Wheel! (Probability)
Spin the Big Wheel! (Probability)
Spin the Big Wheel! (Probability)
P.5.a: certain, possible or impossible outcome
Spin the Big Wheel! (Probability)
P.5.b: more likely, just as likely, less likely event
Spin the Big Wheel! (Probability)
Spin the Big Wheel! (Probability)
Graphing Skills
Spin the Big Wheel! (Probability)
Spin the Big Wheel! (Probability)
Correlation last revised: 9/16/2020