A: Arithmetic

A.U: Understanding and writing numbers

A.U.A: Natural numbers less than 100 000

A.U.A.9: Describes number patterns, using his/her own words and appropriate mathematical vocabulary (e.g. even numbers, odd numbers, square numbers, triangular numbers, prime numbers, composite numbers)

 Function Machines 1 (Functions and Tables)

A.U.A.11: Identifies properties of natural numbers

A.U.A.11.b: square, prime or composite numbers

 Chocomatic (Multiplication, Arrays, and Area)
 Factor Trees (Factoring Numbers)

A.U.B: Fractions (using objects or drawings)...

A.U.B.2: Represents a fraction in a variety of ways, based on a whole or a collection of objects

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.3: Matches a fraction to part of a whole (congruent or equivalent parts) or part of a group of objects, and vice versa

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)

A.U.B.4: Identifies the different meanings of fractions (sharing, division, ratio)

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.5: Distinguishes a numerator from a denominator

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.6: Reads and writes a fraction

 Equivalent Fractions (Fraction Tiles)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.7: Compares a fraction to 0, ½ or 1

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.8: Verifies whether two fractions are equivalent

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.9: Matches a decimal or percentage to a fraction

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)

A.U.B.10: Orders fractions with the same denominator

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.C: Decimals up to hundreths

A.U.C.1: Represents decimals in a variety of ways (using objects or drawings)

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Multiplying Decimals (Area Model)
 Treasure Hunter (Decimals on the Number Line)

A.U.C.2: Identifies equivalent representations (using objects or drawings)

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)

A.U.C.3: Reads and writes numbers written in decimal notation

 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

A.U.C.4: Understands the role of the decimal point

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Multiplying Decimals (Area Model)
 Treasure Hunter (Decimals on the Number Line)

A.U.C.5: Composes and decomposes a decimal written in decimal notation

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)

A.U.C.6: Recognizes equivalent expressions (e.g. 12 tenths is equivalent to 1 unit and 2 tenths; 0.5 is equivalent to 0.50)

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)

A.U.C.7: Locates decimals on a number line

A.U.C.7.b: between two decimals

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Treasure Hunter (Decimals on the Number Line)

A.U.C.8: Compares two decimals

 Adding Decimals (Base-10 Blocks)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

A.U.C.9: Approximates (e.g. estimates, rounds to a given value, truncates decimal places)

 Multiplying Decimals (Area Model)

A.U.C.10: Arranges decimals in increasing or decreasing order

 Adding Decimals (Base-10 Blocks)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

A.U.C.11: Matches

A.U.C.11.a: a fraction to its decimal

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)

A.M: Meaning of operations involving numbers

A.M.A: Natural numbers less than 100 000

A.M.A.2: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of addition and subtraction)

A.M.A.2.a: transformation (adding, taking away), uniting, comparing

 Adding Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Equivalent Fractions (Fraction Tiles)
 Modeling Fractions (Area Models)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Decimals (Base-10 Blocks)

A.M.A.2.b: composition of transformations: positive, negative

 Adding Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Equivalent Fractions (Fraction Tiles)
 Modeling Fractions (Area Models)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Decimals (Base-10 Blocks)

A.M.A.3: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of multiplication and division)

A.M.A.3.b: rectangular arrays, repeated addition, Cartesian product, area, volume, repeated subtraction, sharing, number of times x goes into y, and comparisons (using objects, diagrams or equations)

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)
 Fraction, Decimal, Percent (Area and Grid Models)
 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)

A.M.A.5: Determines numerical equivalencies using relationships between

A.M.A.5.b: operations (the four operations), the commutative property of addition and multiplication and the associative property

 Factor Trees (Factoring Numbers)

A.M.B: Decimals up to hundreths

A.M.B.1: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of addition and subtraction)

A.M.B.1.a: transformation (adding, taking away), uniting, comparing

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)

A.M.B.1.b: composition of transformations: positive, negative

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)

A.M.B.2: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of multiplication and division: rectangular arrays, Cartesian product, area, volume, sharing, number of times x goes into y, and comparisons)

 Multiplying Decimals (Area Model)

A.O: Operations involving numbers

A.O.A: Natural numbers

A.O.A.2: Builds a repertoire of memorized addition and subtraction facts

A.O.A.2.c: Masters all addition facts (0 + 0 to 10 + 10) and the corresponding subtraction facts

 Adding Decimals (Base-10 Blocks)
 Adding Fractions (Fraction Tiles)
 Cargo Captain (Multi-digit Subtraction)
 Equivalent Fractions (Fraction Tiles)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

A.O.A.6: Builds a repertoire of memorized multiplication and division facts

A.O.A.6.c: Masters all multiplication facts (0 × 0 to 10 × 10) and the corresponding division facts

 Critter Count (Modeling Multiplication)
 Factor Trees (Factoring Numbers)
 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)
 Pattern Flip (Patterns)

A.O.A.9: Decomposes a number into prime factors

 Factor Trees (Factoring Numbers)

A.O.A.13: Using his/her own words and mathematical language that is at an appropriate level for the cycle, describes

A.O.A.13.b: numerical patterns (e.g. number rhymes, tables and charts)

 Function Machines 1 (Functions and Tables)

A.O.A.13.c: series of numbers and family of operations

 Pattern Flip (Patterns)

A.O.A.14: Adds new terms to a series when the first three terms or more are given

 Function Machines 1 (Functions and Tables)
 Pattern Flip (Patterns)

A.O.B: Fractions (using objects or diagrams)

A.O.B.1: Generates a set of equivalent fractions

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 2 (Area Models of Fractions)
 Fractions Greater than One (Fraction Tiles)

A.O.C: Decimals

A.O.C.2: Develops processes for mental computation

A.O.C.2.a: adds and subtracts decimals

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)

G: Geometry

G.A: Space

G.A.3: Locates objects on an axis (based on the types of numbers studied)

 Elevator Operator (Line Graphs)

G.A.4: Locates points in a Cartesian plane

G.A.4.a: in the first quadrant

 City Tour (Coordinates)
 Function Machines 2 (Functions, Tables, and Graphs)
 Function Machines 3 (Functions and Problem Solving)

G.C: Plane figures

G.C.2: Identifies plane figures (square, rectangle, triangle, rhombus and circle)

 Classifying Quadrilaterals

G.C.3: Describes plane figures (square, rectangle, triangle and rhombus)

 Classifying Quadrilaterals

G.C.6: Describes quadrilaterals (e.g. parallel segments, perpendicular segments, right angles, acute angles, obtuse angles)

 Classifying Quadrilaterals

G.C.7: Classifies quadrilaterals

 Classifying Quadrilaterals

G.D: Frieze patterns and tessellations

G.D.1: Identifies congruent figures

 Rock Art (Transformations)

G.D.2: Observes and produces patterns using geometric figures

 Pattern Finder

M: Measurement

M.A: Lengths

M.A.4: Estimates and measures the dimensions of an object using conventional units

M.A.4.b: metre, decimetre, centimetre and millimetre

 Cannonball Clowns (Number Line Estimation)

M.A.5: Establishes relationships between units of measure for length

M.A.5.a: metre, decimetre, centimetre and millimetre

 Cannonball Clowns (Number Line Estimation)

M.A.6: Calculates the perimeter of plane figures

 Fido's Flower Bed (Perimeter and Area)

M.C: Volumes

M.C.1: Estimates and measures volume

M.C.1.a: using unconventional units

 Cannonball Clowns (Number Line Estimation)

M.E: Capacities

M.E.1: Estimates and measures capacity using unconventional units

 Cannonball Clowns (Number Line Estimation)

M.E.2: Estimates and measures capacity using conventional units

 Cannonball Clowns (Number Line Estimation)

M.F: Masses

M.F.1: Estimates and measures mass using unconventional units

 Cannonball Clowns (Number Line Estimation)

S: Statistics

S.1: Formulates questions for a survey (based on age-appropriate topics, students' language level, etc.)

 Movie Reviewer (Mean and Median)
 Reaction Time 2 (Graphs and Statistics)

S.2: Collects, describes and organizes data (classifies or categorizes) using tables

 Graphing Skills
 Reaction Time 2 (Graphs and Statistics)

S.3: Interprets data using

S.3.b: a table, a bar graph, a pictograph and a broken-line graph

 Elevator Operator (Line Graphs)
 Forest Ecosystem
 Graphing Skills
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)

S.4: Displays data using

S.4.b: a table, a bar graph, a pictograph and a broken-line graph

 Elevator Operator (Line Graphs)
 Forest Ecosystem
 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

P: Probability

P.1: When applicable, recognizes variability in possible outcomes (uncertainty)

 Spin the Big Wheel! (Probability)

P.2: When applicable, recognizes equiprobability (e.g. quantity, symmetry of an object [cube])

 Spin the Big Wheel! (Probability)

P.5: Predicts qualitatively an outcome or several events using a probability line, among other things

P.5.a: certain, possible or impossible outcome

 Spin the Big Wheel! (Probability)

P.5.b: more likely, just as likely, less likely event

 Spin the Big Wheel! (Probability)

P.6: Distinguishes between prediction and outcome

 Spin the Big Wheel! (Probability)

P.7: Uses tables or diagrams to collect and display the outcomes of an experiment

 Graphing Skills

P.9: Compares qualitatively the theoretical or experimental probability of events

 Spin the Big Wheel! (Probability)

Correlation last revised: 1/26/2017

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.