MN&O?3?1: Demonstrates conceptual understanding of rational numbers with respect to:

MN&O?3?1.1: whole numbers from 0 to 999 through equivalency, composition, decomposition, or place value using models, explanations, or other representations; and

 Equivalent Fractions (Fraction Tiles)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)

MN&O?3?1.2: positive fractional numbers (benchmark fractions: a/2, a/3, a/4, a/6, or a/8, where a is a whole number greater than 0 and less than or equal to the denominator) as a part to whole relationship in area and set models where the number of parts in the whole is equal to the denominator; and decimals (within a context of money) as a part of 100 using models, explanations, or other representations.

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Fractions (Area Models)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)
 Toy Factory (Set Models of Fractions)

MN&O?3?2: Demonstrates understanding of the relative magnitude of numbers from 0 to 999 by ordering whole numbers; by comparing whole numbers to benchmark whole numbers (100, 250, 500, or 750); or by comparing whole numbers to each other; and comparing or identifying equivalent positive fractional numbers (a/2, a/3, a/4 where a is a whole number greater than 0 and less than or equal to the denominator) using models, number lines, or explanations.

 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Modeling Whole Numbers and Decimals (Base-10 Blocks)
 Toy Factory (Set Models of Fractions)

MN&O?3?3: Demonstrates conceptual understanding of mathematical operations by describing or illustrating the inverse relationship between addition and subtraction of whole numbers; and the relationship between repeated addition and multiplication using models, number lines, or explanations.

 Chocomatic (Multiplication, Arrays, and Area)

MN&O?3?4: Accurately solves problems involving addition and subtraction with and without regrouping; the concept of multiplication; and addition or subtraction of decimals (in the context of money).

 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)
 Multiplying Decimals (Area Model)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

MG&M?3?6: Demonstrates conceptual understanding of perimeter of polygons, and the area of rectangles on grids using a variety of models or manipulatives. Expresses all measures using appropriate units.

 Chocomatic (Multiplication, Arrays, and Area)

MG&M?3?7: Measures and uses units of measures appropriately and consistently, and makes conversions within systems when solving problems across the content strands.

 Cannonball Clowns (Number Line Estimation)
 Estimating Population Size

MF&A?3?1: Identifies and extends to specific cases a variety of patterns (linear and non-numeric) represented in models, tables, or sequences by extending the pattern to the next one, two, or three elements, or finding missing elements.

 Function Machines 1 (Functions and Tables)
 Function Machines 2 (Functions, Tables, and Graphs)
 Pattern Finder
 Pattern Flip (Patterns)

MDSP?3?1: Interprets a given representation (line plots, tally charts, tables, or bar graphs) to answer questions related to the data, to analyze the data to formulate conclusions, or to make predictions.

 Reaction Time 1 (Graphs and Statistics)

MDSP?3?2: Analyzes patterns, trends, or distributions in data in a variety of contexts by determining or using most frequent (mode), least frequent, largest, or smallest.

 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

MDSP?3?3: Identifies or describes representations or elements of representations that best display a given set of data or situation, consistent with the representations required in M(DSP)?3?1.

 Graphing Skills
 Reaction Time 1 (Graphs and Statistics)

MDSP?3?5: For a probability event in which the sample space may or may not contain equally likely outcomes, determines the likelihood of the occurrence of an event (using "more likely", "less likely", or "equally likely").

 Spin the Big Wheel! (Probability)

Correlation last revised: 5/11/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.