N: Number Sense, Properties, and Operations

N.1: The characteristics of numbers can be used to classify them in various ways

N.1.a: Apply concepts of squares, primes, composites, factors, and multiples to solve problems

 Chocomatic (Multiplication, Arrays, and Area)
 Factor Trees (Factoring Numbers)
 Pattern Flip (Patterns)

N.1.b: Use the identity, associative, commutative, and distributive properties to solve problems

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

N.1.c: Describe and use divisibility rules for two, three, four, five, six, nine, and 10 to solve problems

 Factor Trees (Factoring Numbers)

N.2: In the real number system, commonly used rational numbers have multiple equivalent representations

N.2.a: Find equivalent forms of commonly used fractions, decimals, and percents using models, drawings, and computational strategies

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)

N.2.c: Model addition, subtraction, and multiplication of fractions, decimals, and percents

 Adding Fractions (Fraction Tiles)
 Adding Whole Numbers and Decimals (Base-10 Blocks)
 Fractions Greater than One (Fraction Tiles)
 Multiplying Decimals (Area Model)
 Subtracting Whole Numbers and Decimals (Base-10 Blocks)

N.2.d: Compose and decompose multi-digit whole numbers and decimals based on place value

 Cannonball Clowns (Number Line Estimation)
 Comparing and Ordering Decimals
 Number Line Frog Hop (Addition and Subtraction)

N.3: Formulate, represent, and use algorithms to multiply and divide multi-digit whole numbers with flexibility, accuracy, and efficiency

N.3.a: Use flexible methods of computing including standard algorithms to multiply and divide multi-digit numbers by two-digit factors or divisors

 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)

N.3.b: Model multiplication and division using area, linear, and grouping models

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)
 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)

P: Patterns, Functions, and Algebraic Structures

P.1: Number patterns and relationships can be described using a variety of tools

P.1.a: Analyze and describe patterns and relationships using words, tables, graphs, symbols, and technology

 Function Machines 1 (Functions and Tables)
 Function Machines 2 (Functions, Tables, and Graphs)
 Pattern Flip (Patterns)

P.2: When a relationship exists between two quantities, a change in one results in a change in the other

P.2.a: Express change relationships involving whole numbers with if/then statements, input/output boxes, function tables, and rule statements

 Function Machines 1 (Functions and Tables)
 Points, Lines, and Equations

P.2.b: Select, describe, and use symbols to express unknown quantities

 Function Machines 1 (Functions and Tables)
 Function Machines 2 (Functions, Tables, and Graphs)
 Function Machines 3 (Functions and Problem Solving)
 Points, Lines, and Equations

D: Data Analysis, Statistics, and Probability

D.1: Visual displays and summary statistics are used to describe and interpret data

D.1.a: Formulate a question and hypothesis to design appropriate data collection and display methods

 Graphing Skills
 Movie Reviewer (Mean and Median)
 Reaction Time 2 (Graphs and Statistics)

D.1.b: Select and create appropriate displays of data including double bar graphs, time plots, and line graphs

 Graphing Skills
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

D.1.c: Interpret data using the concepts of shape of distribution, range, mode, median and mean

 Movie Reviewer (Mean and Median)
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

D.2: Mathematical models are used to determine probability, analyze and describe the outcomes of events

D.2.b: Use fractions, decimals, and percents to quantify the likelihood of events

 Spin the Big Wheel! (Probability)

S: Shape, Dimension, and Geometric Relationships

S.1: Geometric figures in the plane and in space are described and analyzed by their attributes

S.1.b: Predict and describe the results of transformations: translations, reflections, rotations

 Rock Art (Transformations)

S.1.d: Apply concepts of parallel, perpendicular, congruence and line symmetry

 Quilting Bee (Symmetry)

S.2: Linear measure, area, and volume are fundamentally different and require different units of measure

S.2.a: Accurately measure length to the nearest 1/8 inch or millimeter

 Cannonball Clowns (Number Line Estimation)

S.2.b: Determine the perimeter of polygons and area of rectangles

 Area of Triangles
 Chocomatic (Multiplication, Arrays, and Area)

S.2.c: Distinguish between appropriate units for area and linear measures

 Fido's Flower Bed (Perimeter and Area)

S.2.d: Model volume using cubic units

 Balancing Blocks (Volume)

Correlation last revised: 5/9/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.