Academic Standards

N.1.a: Apply concepts of squares, primes, composites, factors, and multiples to solve problems

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

Pattern Flip (Patterns)

N.1.b: Use the identity, associative, commutative, and distributive properties to solve problems

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

N.1.c: Describe and use divisibility rules for two, three, four, five, six, nine, and 10 to solve problems

Factor Trees (Factoring Numbers)

N.2.a: Find equivalent forms of commonly used fractions, decimals, and percents using models, drawings, and computational strategies

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

N.2.c: Model addition, subtraction, and multiplication of fractions, decimals, and percents

Adding Fractions (Fraction Tiles)

Adding Whole Numbers and Decimals (Base-10 Blocks)

Fractions Greater than One (Fraction Tiles)

Multiplying Decimals (Area Model)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

N.2.d: Compose and decompose multi-digit whole numbers and decimals based on place value

Cannonball Clowns (Number Line Estimation)

Comparing and Ordering Decimals

Number Line Frog Hop (Addition and Subtraction)

N.3.a: Use flexible methods of computing including standard algorithms to multiply and divide multi-digit numbers by two-digit factors or divisors

Multiplying Decimals (Area Model)

No Alien Left Behind (Division with Remainders)

N.3.b: Model multiplication and division using area, linear, and grouping models

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

No Alien Left Behind (Division with Remainders)

P.1.a: Analyze and describe patterns and relationships using words, tables, graphs, symbols, and technology

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Pattern Flip (Patterns)

P.2.a: Express change relationships involving whole numbers with if/then statements, input/output boxes, function tables, and rule statements

Function Machines 1 (Functions and Tables)

Points, Lines, and Equations

P.2.b: Select, describe, and use symbols to express unknown quantities

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Function Machines 3 (Functions and Problem Solving)

Points, Lines, and Equations

D.1.a: Formulate a question and hypothesis to design appropriate data collection and display methods

Graphing Skills

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

D.1.b: Select and create appropriate displays of data including double bar graphs, time plots, and line graphs

Graphing Skills

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

D.1.c: Interpret data using the concepts of shape of distribution, range, mode, median and mean

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

D.2.b: Use fractions, decimals, and percents to quantify the likelihood of events

Spin the Big Wheel! (Probability)

S.1.b: Predict and describe the results of transformations: translations, reflections, rotations

S.1.d: Apply concepts of parallel, perpendicular, congruence and line symmetry

S.2.a: Accurately measure length to the nearest 1/8 inch or millimeter

Cannonball Clowns (Number Line Estimation)

S.2.b: Determine the perimeter of polygons and area of rectangles

Area of Triangles

Chocomatic (Multiplication, Arrays, and Area)

S.2.c: Distinguish between appropriate units for area and linear measures

Fido's Flower Bed (Perimeter and Area)

S.2.d: Model volume using cubic units

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.