Academic Standards

N.1.b: Compose and decompose multi-digit numbers based on place value

Number Line Frog Hop (Addition and Subtraction)

N.1.c: Read and write numbers to the hundredths place

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

N.1.d: Identify the value of any given digit in a number with decimals to the hundredths place

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Multiplying Decimals (Area Model)

Treasure Hunter (Decimals on the Number Line)

N.2.a: Use flexible and efficient methods of computing including standard algorithms to solve three- or four-digit by one-digit multiplication or division problems

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

No Alien Left Behind (Division with Remainders)

N.3.a: Solve comparison problems using models of fractions with like and unlike denominators through 10

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

N.3.b: Estimate and justify the reasonableness of solutions to problems involving comparison of fractions

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

N.3.c: Demonstrate equivalent fractions, decimals, and percents using drawings and models

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

P.1.c: Complete input/output tables

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Function Machines 3 (Functions and Problem Solving)

P.2.a: Use and describe number patterns for counting by 2, 5, 9, 10, and 11 from a given starting number

P.2.b: Communicate the inverse relationship between multiplication and division, and use this relationship to efficiently solve and check problems

Factor Trees (Factoring Numbers)

P.2.c: Use the commutative and associative properties of multiplication to solve problems

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

D.1.a: Compose questions to generate data related to grade level areas of study

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

D.1.b: Collect data from class experiments or multi-classroom surveys

Reaction Time 2 (Graphs and Statistics)

D.1.c: Create data displays appropriate to data collected

Graphing Skills

Reaction Time 2 (Graphs and Statistics)

D.1.d: Describe data using the concept of shape of the distribution

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

D.2.a: Formulate a question to test a prediction, and conduct an experiment using chance devices, such as coins, spinners, and number cubes, to test predictions

Spin the Big Wheel! (Probability)

D.2.b: Represent the outcomes of experiments with fractions, and describe using the concepts of impossible, unlikely, likely, and certain

Spin the Big Wheel! (Probability)

S.1.c: Compare geometric figures according to the attributes of congruence, symmetry, and angle size

Classifying Quadrilaterals

Rock Art (Transformations)

S.1.d: Name and locate points specified by ordered number pairs on a coordinate grid

City Tour (Coordinates)

Elevator Operator (Line Graphs)

Function Machines 2 (Functions, Tables, and Graphs)

Function Machines 3 (Functions and Problem Solving)

S.2.a: Model area using square units

Chocomatic (Multiplication, Arrays, and Area)

S.2.c: Convert using unit equivalencies within the standard measurement system (yards to feet and feet to inches, pounds to ounces, gallons to quarts)

Cannonball Clowns (Number Line Estimation)

S.2.d: Convert using unit equivalencies within the metric measuring system (meters to centimeters, kilometers to meters, and liters to milliliters)

Cannonball Clowns (Number Line Estimation)

S.2.e: Estimate and measure elapsed time to the nearest quarter hour

S.2.f: Select an appropriate tool and unit for measuring length, weight, and capacity

Cannonball Clowns (Number Line Estimation)

Measuring Trees

Correlation last revised: 3/1/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.