N: Number Sense, Properties, and Operations

N.1: The decimal number system describes place value patterns and relationships that are repeated in large and small numbers and forms the foundation for efficient algorithms

N.1.b: Compose and decompose multi-digit numbers based on place value

 Number Line Frog Hop (Addition and Subtraction)

N.1.c: Read and write numbers to the hundredths place

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

N.1.d: Identify the value of any given digit in a number with decimals to the hundredths place

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Multiplying Decimals (Area Model)
 Treasure Hunter (Decimals on the Number Line)

N.2: Formulate, represent, and use algorithms to multiply and divide with flexibility, accuracy, and efficiency

N.2.a: Use flexible and efficient methods of computing including standard algorithms to solve three- or four-digit by one-digit multiplication or division problems

 Critter Count (Modeling Multiplication)
 Multiplying Decimals (Area Model)
 No Alien Left Behind (Division with Remainders)

N.3: Different models and representations can be used to compare fractional parts

N.3.a: Solve comparison problems using models of fractions with like and unlike denominators through 10

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

N.3.b: Estimate and justify the reasonableness of solutions to problems involving comparison of fractions

 Adding Fractions (Fraction Tiles)
 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

N.3.c: Demonstrate equivalent fractions, decimals, and percents using drawings and models

 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)

P: Patterns, Functions, and Algebraic Structures

P.1: Number patterns and relationships can be represented by symbols

P.1.c: Complete input/output tables

 Function Machines 1 (Functions and Tables)
 Function Machines 2 (Functions, Tables, and Graphs)
 Function Machines 3 (Functions and Problem Solving)

P.2: Number properties and relationships can be used to solve problems

P.2.a: Use and describe number patterns for counting by 2, 5, 9, 10, and 11 from a given starting number

 Pattern Flip (Patterns)

P.2.b: Communicate the inverse relationship between multiplication and division, and use this relationship to efficiently solve and check problems

 Factor Trees (Factoring Numbers)

P.2.c: Use the commutative and associative properties of multiplication to solve problems

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

D: Data Analysis, Statistics, and Probability

D.1: Visual displays of classroom data can be used to summarize information across the content areas

D.1.a: Compose questions to generate data related to grade level areas of study

 Movie Reviewer (Mean and Median)
 Reaction Time 2 (Graphs and Statistics)

D.1.b: Collect data from class experiments or multi-classroom surveys

 Reaction Time 2 (Graphs and Statistics)

D.1.c: Create data displays appropriate to data collected

 Graphing Skills
 Reaction Time 2 (Graphs and Statistics)

D.1.d: Describe data using the concept of shape of the distribution

 Movie Reviewer (Mean and Median)
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

D.2: Mathematical models are used to test predictions about the likelihood of events

D.2.a: Formulate a question to test a prediction, and conduct an experiment using chance devices, such as coins, spinners, and number cubes, to test predictions

 Spin the Big Wheel! (Probability)

D.2.b: Represent the outcomes of experiments with fractions, and describe using the concepts of impossible, unlikely, likely, and certain

 Spin the Big Wheel! (Probability)

S: Shape, Dimension, and Geometric Relationships

S.1: Geometric figures are described by their attributes and specific location in the plane

S.1.c: Compare geometric figures according to the attributes of congruence, symmetry, and angle size

 Classifying Quadrilaterals
 Rock Art (Transformations)

S.1.d: Name and locate points specified by ordered number pairs on a coordinate grid

 City Tour (Coordinates)
 Elevator Operator (Line Graphs)
 Function Machines 2 (Functions, Tables, and Graphs)
 Function Machines 3 (Functions and Problem Solving)

S.2: Appropriate measurement tools, units, and systems are used to measure different attributes of objects and time

S.2.a: Model area using square units

 Chocomatic (Multiplication, Arrays, and Area)

S.2.c: Convert using unit equivalencies within the standard measurement system (yards to feet and feet to inches, pounds to ounces, gallons to quarts)

 Cannonball Clowns (Number Line Estimation)

S.2.d: Convert using unit equivalencies within the metric measuring system (meters to centimeters, kilometers to meters, and liters to milliliters)

 Cannonball Clowns (Number Line Estimation)

S.2.e: Estimate and measure elapsed time to the nearest quarter hour

 Elapsed Time

S.2.f: Select an appropriate tool and unit for measuring length, weight, and capacity

 Cannonball Clowns (Number Line Estimation)
 Measuring Trees

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.