Academic Standards

5.1.2: Round whole numbers and decimals to any place value.

Rounding Whole Numbers (Number Line)

5.1.3: Arrange in numerical order and compare whole numbers or decimals to two decimal places by using the symbols for less than (<), equals (=), and greater than (>).

Comparing and Ordering Decimals

Modeling Decimals (Area and Grid Models)

Modeling Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

5.1.4: Interpret percents as a part of a hundred. Find decimal and percent equivalents for common fractions and explain why they represent the same value.

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

5.1.5: Explain different interpretations of fractions: as parts of a whole, parts of a set, and division of whole numbers by whole numbers.

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

5.1.6: Describe and identify prime and composite numbers.

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

5.1.7: Identify on a number line the relative position of simple positive fractions, positive mixed numbers, and positive decimals.

Comparing and Ordering Decimals

5.2.1: Solve problems involving multiplication and division of any whole numbers.

Critter Count (Modeling Multiplication)

No Alien Left Behind (Division with Remainders)

5.2.2: Add and subtract fractions (including mixed numbers) with different denominators.

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

5.2.5: Add and subtract decimals and verify the reasonableness of the results.

Adding Decimals (Base-10 Blocks)

Subtracting Decimals (Base-10 Blocks)

5.2.6: Use estimation to decide whether answers are reasonable in addition, subtraction, multiplication, and division problems.

Adding Decimals (Base-10 Blocks)

Multiplying Decimals (Area Model)

Subtracting Decimals (Base-10 Blocks)

5.2.7: Use mental arithmetic to add or subtract simple decimals.

Adding Decimals (Base-10 Blocks)

Subtracting Decimals (Base-10 Blocks)

5.3.4: Identify and graph ordered pairs of positive numbers.

Elevator Operator (Line Graphs)

Points in the Coordinate Plane

Points, Lines, and Equations

5.3.5: Find ordered pairs (positive numbers only) that fit a linear equation, graph the ordered pairs, and draw the line they determine.

5.3.7: Use information taken from a graph or equation to answer questions about a problem situation.

5.4.1: Measure, identify, and draw angles, perpendicular and parallel lines, rectangles, triangles, and circles by using appropriate tools (e.g., ruler, compass, protractor, appropriate technology, media tools).

5.4.4: Identify, describe, draw, and classify polygons, such as pentagons and hexagons.

5.4.6: Identify shapes that have reflectional and rotational symmetry.

5.5.1: Understand and apply the formulas for the area of a triangle, parallelogram, and trapezoid.

5.5.2: Solve problems involving perimeters and areas of rectangles, triangles, parallelograms, and trapezoids, using appropriate units.

Area of Triangles

Fido's Flower Bed (Perimeter and Area)

5.5.4: Find the surface area and volume of rectangular solids using appropriate units.

5.5.5: Understand and use the smaller and larger units for measuring weight (ounce, gram, and ton) and their relationship to pounds and kilograms.

Cannonball Clowns (Number Line Estimation)

5.6.1: Explain which types of displays are appropriate for various sets of data.

5.6.2: Find the mean, median, mode, and range of a set of data and describe what each does and does not tell about the data set.

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

5.6.3: Understand that probability can take any value between 0 and 1, events that are not going to occur have probability 0, events certain to occur have probability 1, and more likely events have a higher probability than less likely events.

Spin the Big Wheel! (Probability)

5.7.1: Analyze problems by identifying relationships, telling relevant from irrelevant information, sequencing and prioritizing information, and observing patterns.

Function Machines 2 (Functions, Tables, and Graphs)

Pattern Flip (Patterns)

5.7.6: Know and apply appropriate methods for estimating results of rational-number computations.

Critter Count (Modeling Multiplication)

Multiplying Decimals (Area Model)

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.