Academic Standards

3.1.2: Identify and interpret place value in whole numbers up to 1,000.

Adding Decimals (Base-10 Blocks)

Cannonball Clowns (Number Line Estimation)

Cargo Captain (Multi-digit Subtraction)

Modeling Decimals (Base-10 Blocks)

Subtracting Decimals (Base-10 Blocks)

3.1.3: Use words, models, and expanded form to represent numbers up to 1,000.

Fraction, Decimal, Percent (Area and Grid Models)

3.1.4: Identify any number up to 1,000 in various combinations of hundreds, tens, and ones.

Cannonball Clowns (Number Line Estimation)

Rounding Whole Numbers (Number Line)

Target Sum Card Game (Multi-digit Addition)

3.1.6: Round numbers less than 1,000 to the nearest ten and the nearest hundred.

Rounding Whole Numbers (Number Line)

3.1.8: Show equivalent fractions using equal parts.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Factor Trees (Factoring Numbers)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

3.1.9: Identify and use correct names for numerators and denominators.

Equivalent Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

3.1.10: Given a pair of fractions, decide which is larger or smaller by using objects or pictures.

Equivalent Fractions (Fraction Tiles)

3.1.12: Given a decimal for tenths, show it as a fraction using a place-value model.

Fraction, Decimal, Percent (Area and Grid Models)

3.1.13: Interpret data displayed in a circle graph and answer questions about the situation.

3.1.14: Identify whether everyday events are certain, likely, unlikely, or impossible.

Spin the Big Wheel! (Probability)

3.1.15: Record the possible outcomes for a simple probability experiment.

Spin the Big Wheel! (Probability)

3.2.1: Add and subtract whole numbers up to 1,000 with or without regrouping, using relevant properties of the number system.

Adding Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

3.2.2: Represent the concept of multiplication as repeated addition.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

3.2.3: Represent the concept of division as repeated subtraction, equal sharing, and forming equal groups.

No Alien Left Behind (Division with Remainders)

3.2.5: Show mastery of multiplication facts for 2, 5, and 10.

Critter Count (Modeling Multiplication)

3.2.6: Add and subtract simple fractions with the same denominator.

Fraction Artist 2 (Area Models of Fractions)

Modeling Fractions (Area Models)

3.2.7: Use estimation to decide whether answers are reasonable in addition and subtraction problems.

Adding Decimals (Base-10 Blocks)

Subtracting Decimals (Base-10 Blocks)

3.2.8: Use mental arithmetic to add or subtract with numbers less than 100.

Adding Decimals (Base-10 Blocks)

Adding Fractions (Fraction Tiles)

Cargo Captain (Multi-digit Subtraction)

Fractions Greater than One (Fraction Tiles)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Decimals (Base-10 Blocks)

3.3.4: Understand and use the commutative and associative rules of multiplication.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

3.3.5: Create, describe, and extend number patterns using multiplication.

Function Machines 1 (Functions and Tables)

3.3.6: Solve simple problems involving a functional relationship between two quantities.

Factor Trees (Factoring Numbers)

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Function Machines 3 (Functions and Problem Solving)

Pattern Flip (Patterns)

3.3.7: Plot and label whole numbers on a number line up to 10.

Number Line Frog Hop (Addition and Subtraction)

3.4.1: Identify quadrilaterals as four-sided shapes.

3.4.7: Draw line segments and lines.

Elevator Operator (Line Graphs)

3.4.8: Identify and draw lines of symmetry in geometric shapes (by hand or using technology).

3.5.2: Add units of length that may require regrouping of inches to feet or centimeters to meters.

Cannonball Clowns (Number Line Estimation)

3.5.3: Find the perimeter of a polygon.

Fido's Flower Bed (Perimeter and Area)

3.5.4: Estimate or find the area of shapes by covering them with squares.

Balancing Blocks (Volume)

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

3.5.5: Estimate or find the volume of objects by counting the number of cubes that would fill them.

Balancing Blocks (Volume)

Cannonball Clowns (Number Line Estimation)

3.5.9: Tell time to the nearest minute and find how much time has elapsed.

3.5.12: Carry out simple unit conversions within a measurement system (e.g., centimeters to meters, hours to minutes).

Cannonball Clowns (Number Line Estimation)

3.6.1: Analyze problems by identifying relationships, telling relevant from irrelevant information, sequencing and prioritizing information, and observing patterns.

Function Machines 2 (Functions, Tables, and Graphs)

Pattern Flip (Patterns)

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.