Grade Level Expectations

1.1.2: Use factors and multiples to demonstrate part whole relationships

Chocomatic (Multiplication, Arrays, and Area)

Factor Trees (Factoring Numbers)

Finding Factors with Area Models

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Modeling Fractions (Area Models)

Operations with Radical Expressions

1.1.3: Use factors and multiples to develop equivalent fraction families

Factor Trees (Factoring Numbers)

1.1.5: Use place value structure to describe the size of decimals

Adding Whole Numbers and Decimals (Base-10 Blocks)

Comparing and Ordering Decimals

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Sums and Differences with Decimals

Treasure Hunter (Decimals on the Number Line)

1.1.6: Demonstrate equivalence of decimals, fractions, and percents using multiple models

Modeling Decimals (Area and Grid Models)

Part-to-part and Part-to-whole Ratios

Percents, Fractions, and Decimals

1.2.2: Multiply fractions by other fractions using physical models, ratio/rate tables, and arrays

1.2.4: Add and subtract fractions with unlike denominators and use physical models to justify your answer

Adding Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

1.2.5: Calculate the decimal equivalent of fractions

Modeling Decimals (Area and Grid Models)

1.2.7: Explain the role of place value in adding and subtracting decimals

Adding Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Sums and Differences with Decimals

1.2.8: Multiply decimals to solve real-world problems (e.g., find the cost of 3 1/2 pounds of grapes at $1.95 per pound)

1.2.10: Select and use appropriate methods and tools for computing (e.g., mental computation, estimation, calculators, paper, and pencil) depending on the context and nature of the computation

Multiplying Decimals (Area Model)

2.2.1: Demonstrate that a given situation may be represented by a table, graph or equation

Absolute Value Equations and Inequalities

Mascot Election (Pictographs and Bar Graphs)

Using Algebraic Equations

2.2.2: Explore informal methods to model and solve real-world situations that involve equivalent fractions (e.g., use a table of equivalent ratios to solve proportional reasoning problems)

Fractions with Unlike Denominators

Part-to-part and Part-to-whole Ratios

3.1.1: Estimate, measure, and classify angles

3.1.3: Explore the measure of a single angle and find the sum of the angles of a regular polygon

3.2.1: Measure angles and sides to demonstrate that transformations such as reflections (flips), translations (slides), and rotations (turns) maintain congruence

Rotations, Reflections, and Translations

3.3.1: Use the conceptual knowledge of the area of rectangles to develop formulas for the areas of triangles and parallelograms

Area of Parallelograms

Area of Triangles

Perimeter and Area of Rectangles

3.3.2: Demonstrate an understanding that the perimeters of rectangles with a fixed area can vary

Perimeter and Area of Rectangles

3.3.3: Demonstrate an understanding that the areas of rectangles with a fixed perimeter can vary

Perimeter and Area of Rectangles

3.3.7: Find the circumference of circles and explore finding the area.

Circumference and Area of Circles

4.1.1: Collect and organize numerical (whole number or decimal) data in order to answer a question

Box-and-Whisker Plots

Reaction Time 2 (Graphs and Statistics)

Stem-and-Leaf Plots

4.2.1: Construct displays of data (e.g., circle graphs, scatter plots, frequency counts) for a single data set

Box-and-Whisker Plots

Graphing Skills

Histograms

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 2 (Graphs and Statistics)

Stem-and-Leaf Plots

Trends in Scatter Plots

4.3.1: Defend conclusions drawn from the interpretation of data by comparing one data set to another

Box-and-Whisker Plots

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

4.3.2: Find and use summary measures of center (mean, median, mode) and spread (range) to compare sets of single variable data

Box-and-Whisker Plots

Describing Data Using Statistics

Mean, Median, and Mode

Movie Reviewer (Mean and Median)

Populations and Samples

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

Real-Time Histogram

4.4.1: Use real-world data to estimate the probability of future events (e.g., batting averages, weather predictions)

4.4.2: Analyze simple games to determine favorable outcomes and chances of winning or losing

Geometric Probability

Independent and Dependent Events

Spin the Big Wheel! (Probability)

Theoretical and Experimental Probability

Correlation last revised: 4/4/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.