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- 4th Grade
Kentucky - Mathematics: 4th Grade
- Core Content For Assessment Adopted: 2006
This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below to go to the Gizmo Details page.
MA-04-1: Whole number sense, addition and subtraction are key concepts and skills developed in early childhood. Students build on their number sense and counting sense to develop multiplication and division. They move flexibly and fluently through basic number facts, operations and representations. Their understanding of the base-10 number system expands to include decimals. They examine various meanings and models of fractions. They explore data, perform measurements and examine patterns as part of the development process for number and operations, using other mathematics strands to enrich number. Computational fluency with whole numbers, relationships among decimals and fractions and techniques for reasonable estimations represent elementary number
MA-04-1.1: Number Sense
MA-04-1.1.1: Students will:
MA-04-1.1.1.a: apply multiple representations (e.g., drawings, manipulatives, base-10 blocks, number lines, expanded form, symbols) to represent whole numbers (0 to 99,999):
Cannonball Clowns (Number Line Estimation)
Modeling Decimals (Base-10 Blocks)
Number Line Frog Hop (Addition and Subtraction)
MA-04-1.1.1.b: apply multiple representations (e.g., drawings, manipulatives, base-10 blocks, number lines, symbols) to describe commonly used fractions through tenths and decimals through hundredths;
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Fractions (Area Models)
MA-04-1.1.1.d: explain how the base 10 number system relates to place value.
Adding Decimals (Base-10 Blocks)
Cannonball Clowns (Number Line Estimation)
Modeling Decimals (Base-10 Blocks)
Subtracting Decimals (Base-10 Blocks)
MA-04-1.1.2: Students will read, write and rename whole numbers, fractions and decimals, and apply to real-world and mathematical problems.
Treasure Hunter (Decimals on the Number Line)
MA-04-1.1.3: Students will compare (<, >, =) and order whole numbers, commonly used fractions and decimals, and explain the relationships (equivalence, order) between and among them.
Cannonball Clowns (Number Line Estimation)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Fractions (Area Models)
MA-04-1.2: Estimation
MA-04-1.2.1: Students will apply and describe appropriate strategies for estimating quantities of objects and computational results.
Measuring Motion
Target Sum Card Game (Multi-digit Addition)
MA-04-1.3: Number Operations
MA-04-1.3.1: Students will analyze real-world problems to identify appropriate representations using mathematical operations, and will apply operations to solve real-world problems with the following constraints:
MA-04-1.3.1.a: add and subtract whole numbers with four digits or less;
Cargo Captain (Multi-digit Subtraction)
MA-04-1.3.1.d: add and subtract fractions with like denominators less than or equal to 10 and
Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
MA-04-1.3.1.e: add and subtract decimals through hundredths.
Adding Decimals (Base-10 Blocks)
Subtracting Decimals (Base-10 Blocks)
MA-04-1.5.2: Students will use the commutative properties of addition and multiplication, the associative properties of addition and multiplication, the identity properties of addition and multiplication and the zero property of multiplication in written and mental computation.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
MA-04-2: Students progress from measuring using nonstandard units to using standard units of measurement. They identify measurable attributes of objects, estimate and measure weight, length, perimeter, area, angles, temperature, time and money. They convert units within the same measurement system.
MA-04-2.1: Measuring Physical Attributes
MA-04-2.1.1: Students will apply standard units to measure length (to the nearest quarter-inch or the nearest centimeter) and to determine:
MA-04-2.1.1.b: perimeter;
Fido's Flower Bed (Perimeter and Area)
Measuring Trees
MA-04-2.1.1.c: area (figures that can be divided into rectangular shapes);
Fido's Flower Bed (Perimeter and Area)
MA-04-2.1.1.d: time (nearest five minutes) and
MA-04-2.1.6: Students will estimate weight, length, perimeter, area, angle measures and time using appropriate units of measurement.
Fido's Flower Bed (Perimeter and Area)
MA-04-3: Students explore and find basic geometric elements and terms, two-dimensional shapes and three-dimensional objects. They find and use symmetry. They move two-dimensional figures in a plane and explore congruent and similar figures.
MA-04-3.2: Transformations of Shapes
MA-04-3.2.1: Students will describe and provide examples of line symmetry in real-world and mathematical problems or will apply one or two lines of symmetry to construct a simple geometric design.
MA-04-3.2.2: Students will identify basic two-dimensional shapes in different orientations using 90ยบ rotations (turns) around a point of rotation, reflections (flips) and translations (slides) within a plane.
Quilting Bee (Symmetry)
Rock Art (Transformations)
MA-04-3.3: Coordinate Geometry
MA-04-3.3.1: Students will identify and graph ordered pairs on a positive coordinate system scaled by ones or locate points on a grid.
MA-04-4: Students pose questions, plan and collect data, organize and display data and interpret displays of data. They generate outcomes for simple probability activities, determine fairness of probability games and explore likely and unlikely events.
MA-04-4.1: Data Representations
MA-04-4.1.1: Students will analyze and make inferences from data displays (drawings, tables/charts, tally tables, pictographs, bar graphs, circle graphs, line plots, Venn diagrams).
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
MA-04-4.1.3: Students will construct data displays (pictographs, bar graphs, line plots, Venn diagrams, tables).
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
MA-04-4.2: Characteristics of Data Sets
MA-04-4.2.1: Students will determine the median, mode (for a data set with no more than one mode) and range of a set of data.
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
MA-04-4.4: Probability
MA-04-4.4.2: Students will determine the likelihood of an event and the probability of an event (expressed as a fraction).
Spin the Big Wheel! (Probability)
MA-04-4.4.3: Students will describe and give examples of the probability of an unlikely event (near zero) and a likely event (near one).
Spin the Big Wheel! (Probability)
MA-04-5: Students explore and examine patterns and develop rules to go with patterns. They generate input-output for functions and create tables to analyze functions. They use ordered pairs and plot points in the first quadrant of the Cartesian plane. Students use number sentences with missing values.
MA-04-5.1: Patterns, Relations and Functions
MA-04-5.1.1: Students will extend patterns (e.g., 108, 208, 308, 408, ?) from real-world and mathematical problems; compare simple patterns (numbers, pictures, words); and describe rules for simple number patterns (e.g., 1, 3, 5, 7, ?; 5, 10, 15, 20, ?; 30, 27, 24, 21, ?).
MA-04-5.1.2: Students will describe functions (input-output) through pictures, tables, and words; and will analyze functions from a table based on real-world and mathematical problems.
Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
MA-04-5.1.3: Students will determine the value of an output given a function rule and an input value.
Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Content correlation last revised: 10/24/2009