MA-04-1: Whole number sense, addition and subtraction are key concepts and skills developed in early childhood. Students build on their number sense and counting sense to develop multiplication and division. They move flexibly and fluently through basic number facts, operations and representations. Their understanding of the base-10 number system expands to include decimals. They examine various meanings and models of fractions. They explore data, perform measurements and examine patterns as part of the development process for number and operations, using other mathematics strands to enrich number. Computational fluency with whole numbers, relationships among decimals and fractions and techniques for reasonable estimations represent elementary number

MA-04-1.1: Number Sense

MA-04-1.1.1: Students will:

MA-04-1.1.1.a: apply multiple representations (e.g., drawings, manipulatives, base-10 blocks, number lines, expanded form, symbols) to represent whole numbers (0 to 99,999):

 Modeling Decimals (Base-10 Blocks)

MA-04-1.1.1.b: apply multiple representations (e.g., drawings, manipulatives, base-10 blocks, number lines, symbols) to describe commonly used fractions through tenths and decimals through hundredths;

 Equivalent Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fraction, Decimal, Percent (Area and Grid Models)
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)
 Treasure Hunter (Decimals on the Number Line)

MA-04-1.1.1.c: apply these numbers to represent real-world problems and

 Modeling Decimals (Area and Grid Models)

MA-04-1.1.1.d: explain how the base 10 number system relates to place value.

 Adding Decimals (Base-10 Blocks)
 Cannonball Clowns (Number Line Estimation)
 Cargo Captain (Multi-digit Subtraction)
 Modeling Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)

MA-04-1.1.2: Students will read, write and rename whole numbers, fractions and decimals, and apply to real-world and mathematical problems.

 Fraction, Decimal, Percent (Area and Grid Models)

MA-04-1.1.3: Students will compare (<, >, =) and order whole numbers, commonly used fractions and decimals, and explain the relationships (equivalence, order) between and among them.

 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

MA-04-1.2: Estimation

MA-04-1.2.1: Students will apply and describe appropriate strategies for estimating quantities of objects and computational results.

 Cannonball Clowns (Number Line Estimation)
 Multiplying Decimals (Area Model)

MA-04-1.3: Number Operations

MA-04-1.3.1: Students will analyze real-world problems to identify appropriate representations using mathematical operations, and will apply operations to solve real-world problems with the following constraints:

MA-04-1.3.1.a: add and subtract whole numbers with four digits or less;

 Adding Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Number Line Frog Hop (Addition and Subtraction)
 Subtracting Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

MA-04-1.3.1.b: multiply whole numbers with two digits or less;

 Critter Count (Modeling Multiplication)

MA-04-1.3.1.c: divide whole numbers with three digits or less by single-digit divisors (with or without remainders);

 No Alien Left Behind (Division with Remainders)

MA-04-1.3.1.d: add and subtract fractions with like denominators less than or equal to 10 and

 Adding Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)

MA-04-1.3.1.e: add and subtract decimals through hundredths.

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)

MA-04-1.5.2: Students will use the commutative properties of addition and multiplication, the associative properties of addition and multiplication, the identity properties of addition and multiplication and the zero property of multiplication in written and mental computation.

 Chocomatic (Multiplication, Arrays, and Area)
 Critter Count (Modeling Multiplication)

MA-04-2: Students progress from measuring using nonstandard units to using standard units of measurement. They identify measurable attributes of objects, estimate and measure weight, length, perimeter, area, angles, temperature, time and money. They convert units within the same measurement system.

MA-04-2.1: Measuring Physical Attributes

MA-04-2.1.1: Students will apply standard units to measure length (to the nearest quarter-inch or the nearest centimeter) and to determine:

MA-04-2.1.1.b: perimeter;

 Fido's Flower Bed (Perimeter and Area)

MA-04-2.1.1.c: area (figures that can be divided into rectangular shapes);

 Fido's Flower Bed (Perimeter and Area)

MA-04-2.1.3: Students will use nonstandard and standard units of measurement to identify measurable attributes of an object (length and width) using appropriate units of measurement.

 Cannonball Clowns (Number Line Estimation)

MA-04-2.1.4: Students will use measurements to describe and compare attributes of objects to include length (in, ft, yd, mile; cm, m, km), width, height, money (cost), temperature and weight (oz, lb, ton; g, kg); sort objects and compare attributes of objects.

 Cannonball Clowns (Number Line Estimation)

MA-04-2.1.6: Students will estimate weight, length, perimeter, area, angle measures and time using appropriate units of measurement.

 Cannonball Clowns (Number Line Estimation)
 Fido's Flower Bed (Perimeter and Area)

MA-04-2.2: Systems of Measurement

MA-04-2.2.1: Students will describe, define, give examples of and use to solve real-world and mathematical problems nonstandard and standard (U.S. Customary, metric) units of measurement (e.g., weight - oz., lbs., tons, g, kg; length ? in., ft., yd., mile, cm, m, km; area in square units) and money.

 Cannonball Clowns (Number Line Estimation)
 Fido's Flower Bed (Perimeter and Area)
 Measuring Trees
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)

MA-04-2.2.2: Students will determine elapsed time to the nearest quarter hour.

 Elapsed Time

MA-04-2.2.3: Students will convert units within the same measurement system, including money, time (seconds, minutes, hours, days, weeks, months, years), weight (ounces, pounds) and length (inches, feet, yards).

 Cannonball Clowns (Number Line Estimation)

MA-04-3: Students explore and find basic geometric elements and terms, two-dimensional shapes and three-dimensional objects. They find and use symmetry. They move two-dimensional figures in a plane and explore congruent and similar figures.

MA-04-3.1: Shapes and Relationships

MA-04-3.1.2: Students will describe and provide examples of basic two-dimensional shapes [circles, triangles (right, equilateral), squares, rectangles, trapezoids, rhombuses, pentagons, hexagons, octagons] and will apply these shapes to solve real-world and mathematical problems.

 Classifying Quadrilaterals

MA-04-3.2: Transformations of Shapes

MA-04-3.2.2: Students will identify basic two-dimensional shapes in different orientations using 90ยบ rotations (turns) around a point of rotation, reflections (flips) and translations (slides) within a plane.

 Rock Art (Transformations)

MA-04-3.3: Coordinate Geometry

MA-04-3.3.1: Students will identify and graph ordered pairs on a positive coordinate system scaled by ones or locate points on a grid.

 City Tour (Coordinates)
 Elevator Operator (Line Graphs)

MA-04-4: Students pose questions, plan and collect data, organize and display data and interpret displays of data. They generate outcomes for simple probability activities, determine fairness of probability games and explore likely and unlikely events.

MA-04-4.1: Data Representations

MA-04-4.1.1: Students will analyze and make inferences from data displays (drawings, tables/charts, tally tables, pictographs, bar graphs, circle graphs, line plots, Venn diagrams).

 Forest Ecosystem
 Graphing Skills
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

MA-04-4.1.2: Students will collect data.

 Reaction Time 2 (Graphs and Statistics)

MA-04-4.1.3: Students will construct data displays (pictographs, bar graphs, line plots, Venn diagrams, tables).

 Forest Ecosystem
 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

MA-04-4.2: Characteristics of Data Sets

MA-04-4.2.1: Students will determine the median, mode (for a data set with no more than one mode) and range of a set of data.

 Movie Reviewer (Mean and Median)
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)

MA-04-4.3: Experiments and Samples

MA-04-4.3.1: Students will pose questions that can be answered by collecting data.

 Movie Reviewer (Mean and Median)
 Reaction Time 2 (Graphs and Statistics)

MA-04-4.4: Probability

MA-04-4.4.1: Students will determine all possible outcomes of an activity/event with up to six possible outcomes.

 Spin the Big Wheel! (Probability)

MA-04-4.4.2: Students will determine the likelihood of an event and the probability of an event (expressed as a fraction).

 Spin the Big Wheel! (Probability)

MA-04-4.4.3: Students will describe and give examples of the probability of an unlikely event (near zero) and a likely event (near one).

 Spin the Big Wheel! (Probability)

MA-04-5: Students explore and examine patterns and develop rules to go with patterns. They generate input-output for functions and create tables to analyze functions. They use ordered pairs and plot points in the first quadrant of the Cartesian plane. Students use number sentences with missing values.

MA-04-5.1: Patterns, Relations and Functions

MA-04-5.1.1: Students will extend patterns (e.g., 108, 208, 308, 408, ?) from real-world and mathematical problems; compare simple patterns (numbers, pictures, words); and describe rules for simple number patterns (e.g., 1, 3, 5, 7, ?; 5, 10, 15, 20, ?; 30, 27, 24, 21, ?).

 Function Machines 1 (Functions and Tables)
 Pattern Finder
 Pattern Flip (Patterns)

MA-04-5.1.2: Students will describe functions (input-output) through pictures, tables, and words; and will analyze functions from a table based on real-world and mathematical problems.

 Function Machines 1 (Functions and Tables)
 Function Machines 2 (Functions, Tables, and Graphs)
 Function Machines 3 (Functions and Problem Solving)

MA-04-5.1.3: Students will determine the value of an output given a function rule and an input value.

 Function Machines 1 (Functions and Tables)
 Function Machines 2 (Functions, Tables, and Graphs)
 Function Machines 3 (Functions and Problem Solving)

Content correlation last revised: 10/24/2009

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.