Core Content For Assessment

MA-04-1.1.1: Students will:

MA-04-1.1.1.a: apply multiple representations (e.g., drawings, manipulatives, base-10 blocks, number lines, expanded form, symbols) to represent whole numbers (0 to 99,999):

Modeling Whole Numbers and Decimals (Base-10 Blocks)

MA-04-1.1.1.b: apply multiple representations (e.g., drawings, manipulatives, base-10 blocks, number lines, symbols) to describe commonly used fractions through tenths and decimals through hundredths;

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Modeling Fractions (Area Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Toy Factory (Set Models of Fractions)

Treasure Hunter (Decimals on the Number Line)

MA-04-1.1.1.c: apply these numbers to represent real-world problems and

Modeling Decimals (Area and Grid Models)

MA-04-1.1.1.d: explain how the base 10 number system relates to place value.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cannonball Clowns (Number Line Estimation)

Cargo Captain (Multi-digit Subtraction)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

MA-04-1.1.2: Students will read, write and rename whole numbers, fractions and decimals, and apply to real-world and mathematical problems.

Fraction, Decimal, Percent (Area and Grid Models)

MA-04-1.1.3: Students will compare (<, >, =) and order whole numbers, commonly used fractions and decimals, and explain the relationships (equivalence, order) between and among them.

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Treasure Hunter (Decimals on the Number Line)

MA-04-1.2.1: Students will apply and describe appropriate strategies for estimating quantities of objects and computational results.

Cannonball Clowns (Number Line Estimation)

Multiplying Decimals (Area Model)

MA-04-1.3.1: Students will analyze real-world problems to identify appropriate representations using mathematical operations, and will apply operations to solve real-world problems with the following constraints:

MA-04-1.3.1.a: add and subtract whole numbers with four digits or less;

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

MA-04-1.3.1.b: multiply whole numbers with two digits or less;

Critter Count (Modeling Multiplication)

MA-04-1.3.1.c: divide whole numbers with three digits or less by single-digit divisors (with or without remainders);

No Alien Left Behind (Division with Remainders)

MA-04-1.3.1.d: add and subtract fractions with like denominators less than or equal to 10 and

Adding Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

MA-04-1.3.1.e: add and subtract decimals through hundredths.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

MA-04-1.5.2: Students will use the commutative properties of addition and multiplication, the associative properties of addition and multiplication, the identity properties of addition and multiplication and the zero property of multiplication in written and mental computation.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

MA-04-2.1.1: Students will apply standard units to measure length (to the nearest quarter-inch or the nearest centimeter) and to determine:

MA-04-2.1.1.b: perimeter;

Fido's Flower Bed (Perimeter and Area)

MA-04-2.1.1.c: area (figures that can be divided into rectangular shapes);

Fido's Flower Bed (Perimeter and Area)

MA-04-2.1.3: Students will use nonstandard and standard units of measurement to identify measurable attributes of an object (length and width) using appropriate units of measurement.

Cannonball Clowns (Number Line Estimation)

MA-04-2.1.4: Students will use measurements to describe and compare attributes of objects to include length (in, ft, yd, mile; cm, m, km), width, height, money (cost), temperature and weight (oz, lb, ton; g, kg); sort objects and compare attributes of objects.

Cannonball Clowns (Number Line Estimation)

MA-04-2.1.6: Students will estimate weight, length, perimeter, area, angle measures and time using appropriate units of measurement.

Cannonball Clowns (Number Line Estimation)

Fido's Flower Bed (Perimeter and Area)

MA-04-2.2.1: Students will describe, define, give examples of and use to solve real-world and mathematical problems nonstandard and standard (U.S. Customary, metric) units of measurement (e.g., weight - oz., lbs., tons, g, kg; length ? in., ft., yd., mile, cm, m, km; area in square units) and money.

Cannonball Clowns (Number Line Estimation)

Fido's Flower Bed (Perimeter and Area)

Measuring Trees

Modeling Decimals (Area and Grid Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

MA-04-2.2.2: Students will determine elapsed time to the nearest quarter hour.

MA-04-2.2.3: Students will convert units within the same measurement system, including money, time (seconds, minutes, hours, days, weeks, months, years), weight (ounces, pounds) and length (inches, feet, yards).

Cannonball Clowns (Number Line Estimation)

MA-04-3.1.2: Students will describe and provide examples of basic two-dimensional shapes [circles, triangles (right, equilateral), squares, rectangles, trapezoids, rhombuses, pentagons, hexagons, octagons] and will apply these shapes to solve real-world and mathematical problems.

MA-04-3.2.2: Students will identify basic two-dimensional shapes in different orientations using 90ยบ rotations (turns) around a point of rotation, reflections (flips) and translations (slides) within a plane.

MA-04-3.3.1: Students will identify and graph ordered pairs on a positive coordinate system scaled by ones or locate points on a grid.

City Tour (Coordinates)

Elevator Operator (Line Graphs)

MA-04-4.1.1: Students will analyze and make inferences from data displays (drawings, tables/charts, tally tables, pictographs, bar graphs, circle graphs, line plots, Venn diagrams).

Forest Ecosystem

Graphing Skills

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

MA-04-4.1.2: Students will collect data.

Reaction Time 2 (Graphs and Statistics)

MA-04-4.1.3: Students will construct data displays (pictographs, bar graphs, line plots, Venn diagrams, tables).

Forest Ecosystem

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

MA-04-4.2.1: Students will determine the median, mode (for a data set with no more than one mode) and range of a set of data.

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

MA-04-4.3.1: Students will pose questions that can be answered by collecting data.

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

MA-04-4.4.1: Students will determine all possible outcomes of an activity/event with up to six possible outcomes.

Spin the Big Wheel! (Probability)

MA-04-4.4.2: Students will determine the likelihood of an event and the probability of an event (expressed as a fraction).

Spin the Big Wheel! (Probability)

MA-04-4.4.3: Students will describe and give examples of the probability of an unlikely event (near zero) and a likely event (near one).

Spin the Big Wheel! (Probability)

MA-04-5.1.1: Students will extend patterns (e.g., 108, 208, 308, 408, ?) from real-world and mathematical problems; compare simple patterns (numbers, pictures, words); and describe rules for simple number patterns (e.g., 1, 3, 5, 7, ?; 5, 10, 15, 20, ?; 30, 27, 24, 21, ?).

Function Machines 1 (Functions and Tables)

Pattern Finder

Pattern Flip (Patterns)

MA-04-5.1.2: Students will describe functions (input-output) through pictures, tables, and words; and will analyze functions from a table based on real-world and mathematical problems.

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Function Machines 3 (Functions and Problem Solving)

MA-04-5.1.3: Students will determine the value of an output given a function rule and an input value.

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Function Machines 3 (Functions and Problem Solving)

Correlation last revised: 5/11/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.