Gizmo

Function Machines 1 (Functions and Tables)

Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph.

Flash

LEARNING OBJECTIVES:

  • Write a function rule based on an input-output table.
  • Create an input-output table for a given function.
  • Find input and output values based on a function and/or an input-output table.
VOCABULARY:
  • function, input, output

LESSON MATERIALS:

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