Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel.

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LEARNING OBJECTIVES:

  • Distinguish between events that are certain, likely, unlikely, and impossible.
  • Understand that probability refers to the likelihood of an event, but does not allow the event to be predicted with certainty.
  • Determine the probability of a given outcome, such as winning a prize with a spinner.
  • Understand that experimental results will not exactly match theoretical probability.
VOCABULARY:
  • certain, impossible, outcome, probability, sample space, trial

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