2D Collisions (Classic)

Adjust the mass and initial velocity of two pucks on a frictionless table and observe the motion in two dimensions. The initial velocity and mass of the pucks can be changed, along with the angle of the table. Collisions can be elastic, inelastic, or magnetic. Velocity of the pucks is determined by measurement of spark tracks, and the center of mass of the collision can be observed.

  Launch Gizmo
CLASSIC Shockwave


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