Math Connects: Grade 5

This correlation lists the recommended Gizmos for this textbook. Click any Gizmo title below for more information.

1: Use Place Value

 Cannonball Clowns (Number Line Estimation)
 Modeling Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

2: Add and Subtract Whole Numbers and Decimals

 Adding Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Rounding Whole Numbers (Number Line)
 Subtracting Decimals (Base-10 Blocks)
 Target Sum Card Game (Multi-digit Addition)

4: Divide Whole Numbers

 No Alien Left Behind (Division with Remainders)

5: Use Algebraic Expressions

 Function Machines 1 (Functions and Tables)

6: Use Equations and Function Tables

 City Tour (Coordinates)
 Function Machines 2 (Functions, Tables, and Graphs)

7: Display and Interpret Data

 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Mean, Median and Mode
 Spin the Big Wheel! (Probability)

8: Develop Fraction Concepts

 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)

9: Use Factors and Multiples

 Equivalent Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)

10: Add and Subtract Fractions

 Adding Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)

12: Use Measures in the Metric System

 Measuring Trees
 Weight and Mass

13: Identify, Compare, and Classify Geometric Figures

 Quilting Bee (Symmetry)
 Rock Art (Transformations)

14: Measure Perimeter, Area, and Volume

 Balancing Blocks (Volume)
 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)
 Surface and Lateral Area of Prisms and Cylinders

15: Use Probability to Make Predictions

 Spin the Big Wheel! (Probability)

Content correlation last revised: 3/20/2012