Math Connects: Grade 3

This correlation lists the recommended Gizmos for this textbook. Click any Gizmo title below for more information.

1: Use Palce Value to Communicate

 Cannonball Clowns (Number Line Estimation)
 Rounding Whole Numbers (Number Line)

2: Add to Solve Problems

 Target Sum Card Game (Multi-digit Addition)

3: Subtract to Solve Problems

 Cargo Captain (Multi-digit Subtraction)

4: Develop Multiplication Concepts and Facts

 Critter Count (Modeling Multiplication)

6: Develop Division Concepts and Facts

 Function Machines 3 (Functions and Problem Solving)
 No Alien Left Behind (Division with Remainders)

8: Use Patterns and Algebraic Thinking

 Function Machines 1 (Functions and Tables)
 Pattern Flip (Patterns)

9: Measure Length, Area, and Temperature

 Chocomatic (Multiplication, Arrays, and Area)
 Fido's Flower Bed (Perimeter and Area)
 Measuring Trees

10: Measure Capacity, Weight, Volume, and Time

 Balancing Blocks (Volume)
 Weight and Mass

11: Identify Geometric Figures and Spatial Reasoning

 City Tour (Coordinates)
 Quilting Bee (Symmetry)

12: Organize, Display, and Interpret Data

 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Prairie Ecosystem
 Spin the Big Wheel! (Probability)

13: Develop Fractions

 Fraction Artist 1 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Toy Factory (Set Models of Fractions)

14: Understand Fractions and Decimals

 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

Content correlation last revised: 3/20/2012