1. Prime Time
1.1. The Factor Game
Finding Factors with Area Models
1.5. Factorizations
Finding Factors with Area Models
1.6. The Locker Problem
Finding Patterns
2. Data About Us
2.1. Looking at Data
Line Plots
Mean, Median and Mode
Describing Data Using Statistics
2.3. Using Graphs to Group Data
Stem-and-Leaf Plots
2.4. Coordinate Graphs
Scatter Plots - Activity A
Solving Using Trend Lines
3. Shapes and Designs
3.2. Building Polygons
Triangle Inequalities
3.3. Polygons and Angles
Points in Polar Coordinates
3.5. Side-Angle-Shape Connections
Rotations, Reflections and Translations
Classifying Quadrilaterals - Activity A
4. Bits and Pieces
4.2. Comparing Fractions
Comparing and Ordering Fractions
4.3. Cooking with Fractions
Improper Fractions and Mixed Numbers
4.4. From Fractions to Decimals
Ordering Percents, Fractions and Decimals
4.6. Out of One Hundred
Percents, Fractions and Decimals
5. Covering and Surrounding
5.5. Measuring Parallelograms
Area of Parallelograms - Activity A
5.6. Measuring Triangles
Area of Parallelograms - Activity A
5.7. Going Around in Circles
Circle: Perimeter, Circumference and Area
6. How Likely Is It?
6.1. A First Look at Chance
Probability Simulations
6.3. Using Spinners to Predict Chances
Probability Simulations
6.4. Theoretical probabilities
Theoretical and Experimental Probability
6.5. Analyzing Games of Chance
Probability Simulations
6.7. Probability and Genetics
Mouse Breeding
7. Bits and Pieces II
7.1. Using Percents
Percents and Proportions
7.2. More About Percents
Percent of Change
7.3. Estimating with Fractions and Decimals
Estimating Sums and Differences
7.4. Adding and Subtracting Fractions
Fractions with Unlike Denominators
7.5. Finding Areas and Other Products
Multiplying Fractions
7.6. Computing with Decimals
Multiplying with Decimals
7.7. Dividing Fractions
Dividing Fractions
8. Ruins of Montarek
8.1. Building Plans
3D and Orthographic Views - Activity A
8.2. Making Buildings
3D and Orthographic Views - Activity A
8.3. Describing Unique Buildings
3D and Orthographic Views - Activity A
9. Variables and Patterns
9.1. Variables and Coordinate Graphs
Points in the Coordinate Plane - Activity A
Using Tables, Rules and Graphs
9.2. Graphing Change
Distance-Time and Speed-Time Graphs
9.3. Analyzing Graphs and Tables
Linear Functions
Using Tables, Rules and Graphs
9.4. Patterns and Rules
Introduction to Functions
10. Stretching and Shrinking
10.1. Enlarging Figures
Dilations
10.2. Similar Figures
Similar Figures - Activity B
10.4. Using Similarity
Perimeters and Areas of Similar Figures
11. Comparing and Scaling
11.1. Making Comparisons
Part:Part and Part:Whole Ratios
11.2. Comparing by Finding Percents
Percents and Proportions
11.3. Comparing by Using Ratios
Part:Part and Part:Whole Ratios
11.5. Estimating Populations and Population Densities
Estimating Population Size
12. Accentuate the Negative
12.1. Extending the Number Line
Comparing and Ordering Integers
Real Number Line - Activity B
12.2. Adding Integers
Adding Real Numbers
12.3. Subtracting Integers
Adding and Subtracting Integers
12.5. Coordinate Grids
Points in the Coordinate Plane - Activity B
13. Moving Straight Ahead
13.1. Predicting from Patterns
Linear Functions
13.2. Walking Rates
Direct Variation
13.4. Solving Equations
Modeling and Solving Two-Step Equations
13.5. Exploring Slope
Slope - Activity A
13.6. Writing and Equation for a Line
Point-Slope Form of a Line - Activity A
14. Filling and Wrapping
14.2. Designing Packages
Surface and Lateral Area of Prisms and Cylinders
14.3. Finding Volumes of Boxes
Prisms and Cylinders - Activity A
14.4. Cylinders
Prisms and Cylinders - Activity A
14.5. Cones and Spheres
Pyramids and Cones - Activity B
15. What Do You Expect?
15.1. Evaluation Games of Chance
Probability Simulations
15.2. Analyzing Number-Cube Games
Theoretical and Experimental Probability
15.3. Probability and Area
Geometric Probability - Activity A
15.4. Analyzing Two-Stage Games
Compound Independent and Dependent Events
15.5. Expected Value
Probability Simulations
15.6. Carnival Games
Compound Independent and Dependent Events
15.7. Analyzing Sequences of Outcomes
Compound Independent Events
17. Thinking with Mathematical Models
17.1. Linear Models
Linear Functions
17.2. Nonlinear Models
Direct and Inverse Variation
17.3. More Nonlinear Models
Arithmetic and Geometric Sequences
17.4. A World of Patterns
Distance-Time and Speed-Time Graphs
18. Looking for Pythagoras
18.1. Locating Points
Points in the Coordinate Plane - Activity A
18.3. The Pythagorean Theorem
Pythagorean Theorem - Activity B
19. Growing, Growing, Growing
19.1. Exponential Growth
Exponential Growth and Decay - Activity B
19.2. Growth Patterns
Arithmetic and Geometric Sequences
19.3. Growth Factors
Simple and Compound Interest
19.4. Exponential Decay
Exponential Growth and Decay - Activity B
20. Frogs, Fleas, and Painted Cubes
20.1. Introduction to Quadratic Relationships
Maximize Area
20.2. Quadratic Expressions
Parabolas - Activity A
Quadratics in Factored Form
20.4. What is a Quadratic Function?
Quadratic Functions
21. Say It with Symbols
21.1. Order of Operations
Order of Operations
21.4. Solving Equations
Solving Two-Step Equations
Quadratics in Factored Form
22. Kaleidoscopes, Hubcaps, and Mirrors
22.1. Three Types of Symmetry
Rotations, Reflections and Translations
Reflections
23. Samples and Populations
23.1. Comparing Data Sets
Constructing Box-and-Whisker Plots
Box-and-Whisker Plots
Scatter Plots - Activity A
24. Clever Counting
24.2. Opening Locks
Permutations
24.4. Deciding Whether Order is Important
Permutations and Combinations