## Connected Mathematics

• Author(s): Lappan et. al.     Publisher: Pearson/Prentice Hall 2004
This correlation lists the recommended Gizmos for this textbook. Click any Gizmo title below for more information.

### 1. Prime Time

#### 1.1. The Factor Game

Finding Factors with Area Models

#### 1.5. Factorizations

Finding Factors with Area Models

Finding Patterns

#### 2.1. Looking at Data

Line Plots

Mean, Median and Mode

Describing Data Using Statistics

#### 2.3. Using Graphs to Group Data

Stem-and-Leaf Plots

#### 2.4. Coordinate Graphs

Scatter Plots - Activity A

Solving Using Trend Lines

### 3. Shapes and Designs

#### 3.2. Building Polygons

Triangle Inequalities

#### 3.3. Polygons and Angles

Points in Polar Coordinates

#### 3.5. Side-Angle-Shape Connections

Rotations, Reflections and Translations

### 4. Bits and Pieces

#### 4.2. Comparing Fractions

Comparing and Ordering Fractions

#### 4.3. Cooking with Fractions

Improper Fractions and Mixed Numbers

#### 4.4. From Fractions to Decimals

Ordering Percents, Fractions and Decimals

#### 4.6. Out of One Hundred

Percents, Fractions and Decimals

### 5. Covering and Surrounding

#### 5.5. Measuring Parallelograms

Area of Parallelograms - Activity A

#### 5.6. Measuring Triangles

Area of Parallelograms - Activity A

#### 5.7. Going Around in Circles

Circle: Perimeter, Circumference and Area

### 6. How Likely Is It?

#### 6.1. A First Look at Chance

Probability Simulations

#### 6.3. Using Spinners to Predict Chances

Probability Simulations

#### 6.4. Theoretical probabilities

Theoretical and Experimental Probability

#### 6.5. Analyzing Games of Chance

Probability Simulations

Mouse Breeding

### 7. Bits and Pieces II

#### 7.1. Using Percents

Percents and Proportions

Percent of Change

#### 7.3. Estimating with Fractions and Decimals

Estimating Sums and Differences

#### 7.4. Adding and Subtracting Fractions

Fractions with Unlike Denominators

#### 7.5. Finding Areas and Other Products

Multiplying Fractions

#### 7.6. Computing with Decimals

Multiplying with Decimals

#### 7.7. Dividing Fractions

Dividing Fractions

### 8. Ruins of Montarek

#### 8.1. Building Plans

3D and Orthographic Views - Activity A

#### 8.2. Making Buildings

3D and Orthographic Views - Activity A

#### 8.3. Describing Unique Buildings

3D and Orthographic Views - Activity A

### 9. Variables and Patterns

#### 9.1. Variables and Coordinate Graphs

Points in the Coordinate Plane - Activity A

Using Tables, Rules and Graphs

#### 9.2. Graphing Change

Distance-Time and Speed-Time Graphs

#### 9.3. Analyzing Graphs and Tables

Linear Functions

Using Tables, Rules and Graphs

#### 9.4. Patterns and Rules

Introduction to Functions

### 10. Stretching and Shrinking

Dilations

#### 10.2. Similar Figures

Similar Figures - Activity B

#### 10.4. Using Similarity

Perimeters and Areas of Similar Figures

### 11. Comparing and Scaling

#### 11.1. Making Comparisons

Part:Part and Part:Whole Ratios

#### 11.2. Comparing by Finding Percents

Percents and Proportions

#### 11.3. Comparing by Using Ratios

Part:Part and Part:Whole Ratios

#### 11.5. Estimating Populations and Population Densities

Estimating Population Size

### 12. Accentuate the Negative

#### 12.1. Extending the Number Line

Comparing and Ordering Integers

Real Number Line - Activity B

#### 12.5. Coordinate Grids

Points in the Coordinate Plane - Activity B

Linear Functions

Direct Variation

#### 13.4. Solving Equations

Modeling and Solving Two-Step Equations

#### 13.5. Exploring Slope

Slope - Activity A

#### 13.6. Writing and Equation for a Line

Point-Slope Form of a Line - Activity A

### 14. Filling and Wrapping

#### 14.2. Designing Packages

Surface and Lateral Area of Prisms and Cylinders

#### 14.3. Finding Volumes of Boxes

Prisms and Cylinders - Activity A

#### 14.4. Cylinders

Prisms and Cylinders - Activity A

#### 14.5. Cones and Spheres

Pyramids and Cones - Activity B

### 15. What Do You Expect?

#### 15.1. Evaluation Games of Chance

Probability Simulations

#### 15.2. Analyzing Number-Cube Games

Theoretical and Experimental Probability

#### 15.3. Probability and Area

Geometric Probability - Activity A

#### 15.4. Analyzing Two-Stage Games

Compound Independent and Dependent Events

#### 15.5. Expected Value

Probability Simulations

#### 15.6. Carnival Games

Compound Independent and Dependent Events

#### 15.7. Analyzing Sequences of Outcomes

Compound Independent Events

### 17. Thinking with Mathematical Models

Linear Functions

#### 17.2. Nonlinear Models

Direct and Inverse Variation

#### 17.3. More Nonlinear Models

Arithmetic and Geometric Sequences

#### 17.4. A World of Patterns

Distance-Time and Speed-Time Graphs

### 18. Looking for Pythagoras

#### 18.1. Locating Points

Points in the Coordinate Plane - Activity A

#### 18.3. The Pythagorean Theorem

Pythagorean Theorem - Activity B

### 19. Growing, Growing, Growing

#### 19.1. Exponential Growth

Exponential Growth and Decay - Activity B

#### 19.2. Growth Patterns

Arithmetic and Geometric Sequences

#### 19.3. Growth Factors

Simple and Compound Interest

#### 19.4. Exponential Decay

Exponential Growth and Decay - Activity B

### 20. Frogs, Fleas, and Painted Cubes

#### 20.1. Introduction to Quadratic Relationships

Maximize Area

Parabolas - Activity A

### 21. Say It with Symbols

#### 21.1. Order of Operations

Order of Operations

#### 21.4. Solving Equations

Solving Two-Step Equations

### 22. Kaleidoscopes, Hubcaps, and Mirrors

#### 22.1. Three Types of Symmetry

Rotations, Reflections and Translations

Reflections

### 23. Samples and Populations

#### 23.1. Comparing Data Sets

Constructing Box-and-Whisker Plots

Box-and-Whisker Plots

Scatter Plots - Activity A

### 24. Clever Counting

Permutations

#### 24.4. Deciding Whether Order is Important

Permutations and Combinations

Content correlation last revised: 6/26/2008