Criterion-Referenced Test Frameworks

B.a.1: Recognize and apply place-value concepts to whole numbers less than 1,000,000

Cannonball Clowns (Number Line Estimation)

Modeling Decimals (Base-10 Blocks)

Rounding Whole Numbers (Number Line)

Target Sum Card Game (Multi-digit Addition)

B.a.2: Read, write, and represent numbers using words, numerals, pictures (e.g.,. base ten blocks), number lines, , arrays, expanded forms (243=200+40+3) and symbolic renaming e.g., 243=250-7.

Cannonball Clowns (Number Line Estimation)

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Fractions (Area Models)

Treasure Hunter (Decimals on the Number Line)

B.a.4: Use basic facts to determine the first ten multiples of 2-10 and determine factors for numbers up to 100.

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

B.a.8: Read, write and identify, equivalent fractions (1/4s, 1/2s, 1/8s, 1/10s, 1/16s)

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

B.a.9: Represent fractions (1/4s, 1/2s, 1/8s, 1/10s, 1/16s) using numbers, pictures (e.g. drawings or base ten blocks), and number lines.

Adding Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

B.a.10: Order and compare fractions (1/4s, 1/2s, 1/8s, 1/10s, 1/16s)represented numerically or as models (including parts of a set and parts of a whole)

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Modeling Fractions (Area Models)

Toy Factory (Set Models of Fractions)

B.a.11: Rename improper fractions to mixed numbers.

Fractions Greater than One (Fraction Tiles)

B.b.1: Use all operations in everyday situations to solve single or multi-step word problems.

Cargo Captain (Multi-digit Subtraction)

Number Line Frog Hop (Addition and Subtraction)

B.b.2: Solve three-and four-digit addition and subtraction with regrouping; multiplication of two-digit by one-digit numbers; division with single-digit divisors and two-digit dividends and with two-step or mixed operation problems with single-digit numbers.

Critter Count (Modeling Multiplication)

No Alien Left Behind (Division with Remainders)

B.b.4: Solve problems using basic multiplication and division facts.

Critter Count (Modeling Multiplication)

B.b.5: Add and subtract fractions with like denominators.

Adding Fractions (Fraction Tiles)

Fraction Artist 2 (Area Models of Fractions)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

B.b.6: Estimate: multiplication of two-digit by one-digit problems, addition and subtraction of decimals using money, and division in context

Critter Count (Modeling Multiplication)

C.a.1: Identify, describe and compare properties of 2-and 3-dimensional figures, comparing sides, faces, vertices and edges of regular figures including parallel and perpendicular lines and line segments.

C.b.3: Use slides, flips and turns on figures. Identify congruent shapes using figures that have been manipulated by one or two motions (slides, flips and turns).

C.b.4: Discern a shape with one line of symmetry.

C.c.1: Use simple 2-dimensional coordinate systems to identify or plot locations on maps and to represent points and simple figures with coordinates using letters and numbers, (e.g., (E, 3)).

Points in the Coordinate Plane

Points, Lines, and Equations

D.a.1: Identify appropriate units to measure length, liquid capacity, volume, weight/mass, time, temperature. Units include: inches, feet, yards, miles, millimeters, centimeters, meters, kilometers, ounces, cups quarts, gallons, liters, seconds, minutes, hours, days, months, years, ounces, pounds, grams, kilograms and degrees Fahrenheit/Celsius.

Balancing Blocks (Volume)

Cannonball Clowns (Number Line Estimation)

D.a.3: Make measurement conversions within a system between units (e.g., feet and yards; inches and feet; quarts and gallons; meters and centimeters; minutes and hours; hours and days; months and years).

Cannonball Clowns (Number Line Estimation)

D.b.1: Read, interpret and use measuring instruments to determine the measurement of objects with non- standard and standard units to the nearest ΒΌ- inch or centimeter.

Cannonball Clowns (Number Line Estimation)

D.b.4: Determine and compare elapsed time in problem-solving situations.

D.c.1: Estimate measurement using U.S customary and metric measurements.

Cannonball Clowns (Number Line Estimation)

D.c.2: Determine perimeter and area of regular shapes and the area of plane rectangular shapes.

Area of Triangles

Chocomatic (Multiplication, Arrays, and Area)

Fido's Flower Bed (Perimeter and Area)

E.a.1: Formulate questions to collect, organize and display data.

Graphing Skills

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

E.a.2: Collect, organize and display data in appropriate graphs or charts.

Distance-Time Graphs

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 2 (Graphs and Statistics)

E.a.4: Use data to predict outcomes or trends from graph or table.

E.a.5: Read and interpret information from single bar graphs, line plots, picture graphs and Venn diagrams.

Forest Ecosystem

Graphing Skills

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

E.a.6: Describe a given set of data of seven items/numbers or fewer using the terms range, mode and median in problems with and without context.

Movie Reviewer (Mean and Median)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

E.b.1: Determine if future events are more, less or equally likely, impossible or certain to occur.

Spin the Big Wheel! (Probability)

E.b.3: Predict the outcomes of a simple event using words to describe probability and test predictions using data from a variety of sources.

Spin the Big Wheel! (Probability)

F.a.1: Recognize, extend, describe, create and replicate a variety of patterns including attribute, numeric and geometric patterns.

Function Machines 1 (Functions and Tables)

Pattern Flip (Patterns)

F.a.2: Represent patterns and relationships with pictures, tables and charts.

Mascot Election (Pictographs and Bar Graphs)

Pattern Flip (Patterns)

F.a.3: Describe a rule that explains a functional relationship or pattern using addition, subtraction or multiplication rules.

Function Machines 1 (Functions and Tables)

Pattern Flip (Patterns)

F.a.4: Determine a future event in a pattern up to the eighth item when given the first five.

Pattern Finder

Pattern Flip (Patterns)

F.b.1: Solve simple one-step open sentences involving all operations in context.

Cargo Captain (Multi-digit Subtraction)

F.b.2: Demonstrate a basic understanding of equality and inequality using symbols (<, >, =) with all operations.

Comparing and Ordering Decimals

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.