A: Arithmetic

A.U: Understanding and writing numbers

A.U.A: Natural numbers less than 1 000 000

A.U.A.9: Describes number patterns, using his/her own words and appropriate mathematical vocabulary (e.g. even numbers, odd numbers, square numbers, triangular numbers, prime numbers, composite numbers)

 Function Machines 1 (Functions and Tables)

A.U.A.11: Identifies properties of natural numbers

A.U.A.11.b: square, prime or composite numbers

 Chocomatic (Multiplication, Arrays, and Area)
 Square Roots

A.U.B: Fractions (using objects or drawings)...

A.U.B.2: Represents a fraction in a variety of ways, based on a whole or a collection of objects

 Adding Fractions (Fraction Tiles)
 Dividing Fractions
 Dividing Mixed Numbers
 Estimating Sums and Differences
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions with Unlike Denominators
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.3: Matches a fraction to part of a whole (congruent or equivalent parts) or part of a group of objects, and vice versa

 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.4: Identifies the different meanings of fractions (sharing, division, ratio)

 Fraction Artist 1 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Percents, Fractions, and Decimals
 Toy Factory (Set Models of Fractions)

A.U.B.5: Distinguishes a numerator from a denominator

 Estimating Sums and Differences
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.6: Reads and writes a fraction

 Fraction Artist 1 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.7: Compares a fraction to 0, ½ or 1

 Adding Fractions (Fraction Tiles)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Rational Numbers, Opposites, and Absolute Values
 Toy Factory (Set Models of Fractions)

A.U.B.8: Verifies whether two fractions are equivalent

 Adding Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.9: Matches a decimal or percentage to a fraction

 Modeling Decimals (Area and Grid Models)
 Part-to-part and Part-to-whole Ratios
 Percents, Fractions, and Decimals

A.U.B.10: Orders fractions with the same denominator

 Adding Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Rational Numbers, Opposites, and Absolute Values
 Toy Factory (Set Models of Fractions)

A.U.B.11: Orders fractions where one denominator is a multiple of the other(s)

 Factor Trees (Factoring Numbers)
 Fraction Artist 2 (Area Models of Fractions)
 Modeling Fractions (Area Models)

A.U.B.12: Orders fractions with the same numerator

 Adding Fractions (Fraction Tiles)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.U.B.13: Locates fractions on a number line

 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Modeling Fractions (Area Models)
 Rational Numbers, Opposites, and Absolute Values

A.U.C: Decimals up to thousandths

A.U.C.1: Represents decimals in a variety of ways (using objects or drawings)

 Comparing and Ordering Decimals
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Multiplying Decimals (Area Model)
 Percents, Fractions, and Decimals
 Treasure Hunter (Decimals on the Number Line)

A.U.C.2: Identifies equivalent representations (using objects or drawings)

 Fraction Garden (Comparing Fractions)
 Modeling Fractions (Area Models)
 Part-to-part and Part-to-whole Ratios
 Percents, Fractions, and Decimals

A.U.C.7: Locates decimals on a number line

A.U.C.7.b: between two decimals

 Comparing and Ordering Decimals
 Modeling Decimals (Area and Grid Models)
 Rational Numbers, Opposites, and Absolute Values
 Treasure Hunter (Decimals on the Number Line)

A.U.C.8: Compares two decimals

 Adding Decimals (Base-10 Blocks)
 Comparing and Ordering Decimals
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Rational Numbers, Opposites, and Absolute Values
 Subtracting Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

A.U.C.9: Approximates (e.g. estimates, rounds to a given value, truncates decimal places)

 Estimating Sums and Differences
 Multiplying Decimals (Area Model)

A.U.C.10: Arranges decimals in increasing or decreasing order

 Adding Decimals (Base-10 Blocks)
 Comparing and Ordering Decimals
 Modeling Decimals (Area and Grid Models)
 Modeling Decimals (Base-10 Blocks)
 Rational Numbers, Opposites, and Absolute Values
 Subtracting Decimals (Base-10 Blocks)
 Treasure Hunter (Decimals on the Number Line)

A.U.C.11: Matches

A.U.C.11.a: a fraction to its decimal

 Modeling Decimals (Area and Grid Models)

A.U.D: Integers

A.U.D.1: Represents integers in a variety of ways (using objects or drawings) (e.g. tokens in two different colours, number line, thermometer, football field, elevator, hot air balloon)

 Adding and Subtracting Integers

A.U.D.3: Locates integers on a number line or Cartesian plane

 Adding and Subtracting Integers
 Adding on the Number Line
 Elevator Operator (Line Graphs)
 Integers, Opposites, and Absolute Values
 Points in the Coordinate Plane
 Points, Lines, and Equations
 Rational Numbers, Opposites, and Absolute Values

A.U.D.4: Compares integers

 Integers, Opposites, and Absolute Values
 Rational Numbers, Opposites, and Absolute Values

A.U.D.5: Arranges integers in increasing or decreasing order

 Integers, Opposites, and Absolute Values
 Rational Numbers, Opposites, and Absolute Values

A.M: Meaning of operations involving numbers

A.M.A: Natural numbers less than 1 000 000

A.M.A.1: Determines the operation(s) to perform in a given situation

 Adding Decimals (Base-10 Blocks)
 Cargo Captain (Multi-digit Subtraction)
 Subtracting Decimals (Base-10 Blocks)

A.M.A.3: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of multiplication and division)

A.M.A.3.b: rectangular arrays, repeated addition, Cartesian product, area, volume, repeated subtraction, sharing, number of times x goes into y, and comparisons (using objects, diagrams or equations)

 Chocomatic (Multiplication, Arrays, and Area)
 Multiplying Decimals (Area Model)

A.M.A.5: Determines numerical equivalencies using relationships between

A.M.A.5.c: operations (the four operations), the commutative property of addition and multiplication, the associative property and the distributive property of multiplication over addition or subtraction

 Adding and Subtracting Integers
 Adding on the Number Line
 Addition of Polynomials
 Chocomatic (Multiplication, Arrays, and Area)
 Equivalent Algebraic Expressions I
 Equivalent Algebraic Expressions II
 Square Roots
 Using Algebraic Equations

A.M.B: Decimals up to thousandths

A.M.B.1: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of addition and subtraction)

A.M.B.1.a: transformation (adding, taking away), uniting, comparing

 Comparing and Ordering Decimals

A.M.B.2: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of multiplication and division: rectangular arrays, Cartesian product, area, volume, sharing, number of times x goes into y, and comparisons)

 Solving Equations on the Number Line

A.M.B.3: Determines numerical equivalencies

A.M.B.3.b: relationships between operations (the four operations), the commutative property of addition and multiplication, the associative property and the distributive property of multiplication over addition or subtraction

 Adding and Subtracting Integers
 Adding on the Number Line
 Addition of Polynomials
 Chocomatic (Multiplication, Arrays, and Area)
 Equivalent Algebraic Expressions I
 Equivalent Algebraic Expressions II
 Square Roots
 Using Algebraic Equations

A.M.C: Fractions

A.M.C.1: Uses objects, diagrams or equations to represent a situation and conversely, describes a situation represented by objects, diagrams or equations (use of different meanings of addition, subtraction and multiplication by a natural number)

 Solving Equations on the Number Line

A.O: Operations involving numbers

A.O.A: Natural numbers

A.O.A.1: Approximates the result of

A.O.A.1.b: any of the four operations involving natural numbers

 Factor Trees (Factoring Numbers)

A.O.A.3: Develops processes for mental computation

A.O.A.3.b: Uses his/her own processes to determine the product or quotient of two natural numbers

 Factor Trees (Factoring Numbers)

A.O.A.8: Determines the missing term in an equation (relationships between operations): a × b = __, a × __ = c, __ × b = c, a ÷ b = __, a ÷ __ = c,__ ÷ b = c

 Solving Two-Step Equations

A.O.A.9: Decomposes a number into prime factors

 Factor Trees (Factoring Numbers)
 Finding Factors with Area Models

A.O.A.11: Determines the divisibility of a number by 2, 3, 4, 5, 6, 8, 9, 10

 Factor Trees (Factoring Numbers)

A.O.A.12: Performs a series of operations in accordance with the order of operations

 Order of Operations

A.O.A.13: Using his/her own words and mathematical language that is at an appropriate level for the cycle, describes

A.O.A.13.a: non-numerical patterns (e.g. series of colours, shapes, sounds, gestures)

 Pattern Finder

A.O.A.13.b: numerical patterns (e.g. number rhymes, tables and charts)

 Finding Patterns
 Function Machines 1 (Functions and Tables)

A.O.A.13.c: series of numbers and family of operations

 Arithmetic Sequences
 Geometric Sequences

A.O.B: Fractions (using objects or diagrams)

A.O.B.1: Generates a set of equivalent fractions

 Adding Fractions (Fraction Tiles)
 Factor Trees (Factoring Numbers)
 Fraction Artist 1 (Area Models of Fractions)
 Fraction Artist 2 (Area Models of Fractions)
 Fraction Garden (Comparing Fractions)
 Fractions Greater than One (Fraction Tiles)
 Fractions with Unlike Denominators
 Improper Fractions and Mixed Numbers
 Modeling Fractions (Area Models)
 Toy Factory (Set Models of Fractions)

A.O.B.2: Reduces a fraction to its simplest form (lowest terms)

 Factor Trees (Factoring Numbers)
 Multiplying Fractions

A.O.B.3: Adds and subtracts fractions when the denominator of one fraction is a multiple of the other fraction(s)

 Fraction Artist 2 (Area Models of Fractions)
 Modeling Fractions (Area Models)

A.O.C: Decimals

A.O.C.1: Approximates the result of

A.O.C.1.a: an addition or a subtraction

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)
 Sums and Differences with Decimals

A.O.C.1.b: a multiplication or division

 Multiplying Decimals (Area Model)
 Multiplying with Decimals
 Square Roots

A.O.C.2: Develops processes for mental computation

A.O.C.2.a: adds and subtracts decimals

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)
 Sums and Differences with Decimals

A.O.C.3: Develops processes for written computation

A.O.C.3.a: adds and subtracts decimals whose result does not go beyond the second decimal place

 Adding Decimals (Base-10 Blocks)
 Subtracting Decimals (Base-10 Blocks)
 Sums and Differences with Decimals

A.O.C.3.b: multiplies decimals whose product does not go beyond the second decimal place

 Multiplying Decimals (Area Model)
 Multiplying with Decimals

A.O.D: Using Numbers

A.O.D.1: Expresses a decimal as a fraction, and vice versa

 Modeling Decimals (Area and Grid Models)
 Percents, Fractions, and Decimals

A.O.D.2: Expresses a decimal as a percentage, and vice versa

 Percents, Fractions, and Decimals

A.O.D.3: Expresses a fraction as a percentage, and vice versa

 Percents, Fractions, and Decimals

A.O.D.4: Chooses an appropriate number form for a given context

 Estimating Population Size
 Part-to-part and Part-to-whole Ratios
 Percents, Fractions, and Decimals

G: Geometry

G.A: Space

G.A.4: Locates points in a Cartesian plane

G.A.4.b: in all four quadrants

 City Tour (Coordinates)
 Points in the Coordinate Plane

G.B: Solids

G.B.4: Identifies and represents the different faces of a prism or pyramid

 Surface and Lateral Areas of Pyramids and Cones

G.B.6: Classifies prisms and pyramids

 Pyramids and Cones

G.B.7: Constructs a net of a prism or pyramid

 Surface and Lateral Areas of Prisms and Cylinders

G.C: Plane figures

G.C.2: Identifies plane figures (square, rectangle, triangle, rhombus and circle)

 Classifying Triangles

G.C.3: Describes plane figures (square, rectangle, triangle and rhombus)

 Perimeter and Area of Rectangles

G.C.5: Identifies and constructs parallel lines and perpendicular lines

 Constructing Congruent Segments and Angles
 Constructing Parallel and Perpendicular Lines
 Parallel, Intersecting, and Skew Lines

G.C.9: Classifies triangles

 Classifying Triangles

M: Measurement

M.A: Lengths

M.A.6: Calculates the perimeter of plane figures

 Fido's Flower Bed (Perimeter and Area)
 Perimeter and Area of Rectangles

M.D: Angles

M.D.2: Estimates and determines the degree measurement of angles

 Triangle Angle Sum

S: Statistics

S.1: Formulates questions for a survey (based on age-appropriate topics, students' language level, etc.)

 Describing Data Using Statistics
 Movie Reviewer (Mean and Median)
 Polling: Neighborhood
 Reaction Time 2 (Graphs and Statistics)

S.2: Collects, describes and organizes data (classifies or categorizes) using tables

 Describing Data Using Statistics
 Mascot Election (Pictographs and Bar Graphs)
 Reaction Time 2 (Graphs and Statistics)
 Stem-and-Leaf Plots

S.3: Interprets data using

S.3.c: a table, a bar graph, a pictograph, a broken-line graph and a circle graph

 Elevator Operator (Line Graphs)
 Forest Ecosystem
 Graphing Skills
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)

S.4: Displays data using

S.4.b: a table, a bar graph, a pictograph and a broken-line graph

 Distance-Time Graphs
 Elevator Operator (Line Graphs)
 Forest Ecosystem
 Graphing Skills
 Mascot Election (Pictographs and Bar Graphs)
 Prairie Ecosystem
 Reaction Time 1 (Graphs and Statistics)
 Reaction Time 2 (Graphs and Statistics)
 Stem-and-Leaf Plots

S.5: Understands and calculates the arithmetic mean

 Describing Data Using Statistics
 Mean, Median, and Mode
 Movie Reviewer (Mean and Median)
 Populations and Samples
 Reaction Time 2 (Graphs and Statistics)
 Stem-and-Leaf Plots

P: Probability

P.2: When applicable, recognizes equiprobability (e.g. quantity, symmetry of an object [cube])

 Probability Simulations
 Theoretical and Experimental Probability

P.3: When applicable, becomes aware of the independence of events in an experiment

 Independent and Dependent Events
 Theoretical and Experimental Probability

P.4: Experiments with activities involving chance, using various objects (e.g. spinners, rectangular prisms, glasses, marbles, thumb tacks, 6-, 8- or 12-sided dice)

 Probability Simulations
 Theoretical and Experimental Probability

P.5: Predicts qualitatively an outcome or several events using a probability line, among other things

P.5.a: certain, possible or impossible outcome

 Independent and Dependent Events
 Spin the Big Wheel! (Probability)

P.5.b: more likely, just as likely, less likely event

 Spin the Big Wheel! (Probability)

P.6: Distinguishes between prediction and outcome

 Geometric Probability
 Independent and Dependent Events
 Probability Simulations
 Spin the Big Wheel! (Probability)
 Theoretical and Experimental Probability

P.8: Enumerates possible outcomes of

P.8.b: a random experiment, using a table, a tree diagram

 Permutations and Combinations

P.9: Compares qualitatively the theoretical or experimental probability of events

 Geometric Probability
 Independent and Dependent Events
 Probability Simulations
 Spin the Big Wheel! (Probability)
 Theoretical and Experimental Probability

P.10: Recognizes that a probability is always between 0 and 1

 Geometric Probability
 Independent and Dependent Events
 Probability Simulations
 Theoretical and Experimental Probability

P.11: Uses fractions, decimals or percentages to quantify a probability

 Estimating Population Size
 Independent and Dependent Events

P.12: Compares the outcomes of a random experiment with known theoretical probabilities

 Geometric Probability
 Independent and Dependent Events
 Probability Simulations
 Spin the Big Wheel! (Probability)
 Theoretical and Experimental Probability

P.13: Simulates random experiments with or without the use of technology

 Geometric Probability
 Independent and Dependent Events

Correlation last revised: 5/12/2010

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.