1: Read and write place value in word, standard, and expanded form through 1,000,000

Cannonball Clowns (Number Line Estimation)

2: Read, write, compare, and order whole numbers using place value concepts, standard notation, and models through 1,000,000

Cannonball Clowns (Number Line Estimation)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

3: Illustrate with manipulatives when a number is divisible by 2, 3, 5, or 10

Factor Trees (Factoring Numbers)

4: Know all basic facts for multiplication and division through 12 x 12 and 144 ÷ 12, and recognize factors of composite numbers less than 50

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)

5: Read, write, and relate decimals through hundredths and connect them with corresponding decimal fractions

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

6: Model, read, write, compare, order, and represent fractions with denominators through twelfths using region and set models

Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

7: Give decimal equivalents of halves, fourths, and tenths

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

8: Use common equivalent reference points for percents (i.e., ¼, ½, ¾, and 1 whole)

Fraction, Decimal, Percent (Area and Grid Models)

10: Solve multiplication and division number sentences including interpreting remainders

No Alien Left Behind (Division with Remainders)

13: Determine when and how to estimate, and when and how to use mental math, calculators, or paper/pencil strategies to solve multiplication and division problems

Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

17: Use manipulatives to represent the distributive property of multiplication over addition to explain multiplying numbers

Chocomatic (Multiplication, Arrays, and Area)

18: Identify and create true/false and open/closed number sentences

Number Line Frog Hop (Addition and Subtraction)

20: Measure length to the nearest quarter-inch and mm

Cannonball Clowns (Number Line Estimation)

22: Select and use the appropriate standard units of measure, abbreviations, and tools to measure length and perimeter (i.e., in., cm, ft., yd., mile, m, km), area (i.e., square inch, square foot, square centimeter), capacity (i.e., fl. oz., cup, pt., qt., gal., l, ml), weight/mass (i.e., oz., lb., g, kg, ton), and volume (i.e., cubic cm, cubic in.)

Cannonball Clowns (Number Line Estimation)
Fido's Flower Bed (Perimeter and Area)
Measuring Trees

23: Set up, solve, and interpret elapsed time problems

Elapsed Time

25: Use estimates and measurements to calculate perimeter and area of rectangular objects (including squares) in U.S. (including square feet) and metric units

Fido's Flower Bed (Perimeter and Area)

26: Estimate the area of an irregular shape drawn on a unit grid

Balancing Blocks (Volume)
Fido's Flower Bed (Perimeter and Area)

29: Identify, describe the properties of, and draw circles and polygons (triangle, quadrilateral, parallelogram, trapezoid, rectangle, square, rhombus, pentagon, hexagon, octagon, and decagon)

Classifying Quadrilaterals

33: Specify locations of points in the first quadrant of coordinate systems and describe paths on maps

City Tour (Coordinates)
Elevator Operator (Line Graphs)

35: Find and interpret the meaning of mean, mode, and median of a small set of numbers (using concrete objects) when the answer is a whole number

Reaction Time 1 (Graphs and Statistics)

36: Analyze, describe, interpret, and construct various types of charts and graphs using appropriate titles, axis labels, scales, and legends

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)

37: Determine which type of graph best represents a given set of discrete data

Graphing Skills

43: Identify missing elements in a number pattern

Function Machines 1 (Functions and Tables)

44: Represent the relationship in an input-output situation using a simple equation, graph, table, or word description

Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)

Correlation last revised: 5/11/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.