1.3.1: Place Value

1.3.1.1: Identify, use, and model place value positions of 1's, 10's, 100's, and 1,000's.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cannonball Clowns (Number Line Estimation)
Cargo Captain (Multi-digit Subtraction)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

1.3.1.2: Identify the value of a given digit in the 1's, 10's, 100's, and 1,000's place.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cannonball Clowns (Number Line Estimation)
Cargo Captain (Multi-digit Subtraction)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

1.3.2: Fractions

1.3.2.1: Identify and model the unit fractions 1/2, 1/3, 1/4, 1/6, and 1/8 as equal parts of a whole or sets of objects.

Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Modeling Fractions (Area Models)

1.3.3: Comparing and Ordering

1.3.3.1: Read, write, compare, and order numbers from 0 - 9,999.

Modeling Whole Numbers and Decimals (Base-10 Blocks)

1.3.4: Counting

1.3.4.1: Model and explain multiplication and division as skip counting patterns.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

1.3.4.2: Model and explain multiplication and division as repeated addition or subtraction.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)

1.3.5: Facts

1.3.5.2: Immediately recall multiplication facts (products to 81).

Critter Count (Modeling Multiplication)

1.3.7: Computation

1.3.7.1: Add and subtract two- and three-digit numbers with and without regrouping.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

1.3.8: Solving Problems and Number Theory

1.3.8.2: Model addition, subtraction, multiplication, and division in a variety of ways.

Cargo Captain (Multi-digit Subtraction)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
Number Line Frog Hop (Addition and Subtraction)

1.3.8.3: Use mathematical vocabulary and symbols to describe multiplication and division.

Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
Pattern Flip (Patterns)

2.3.1: Patterns

2.3.1.2: Record results of patterns created using manipulatives, pictures, and numeric representations and describe how they are extended.

Function Machines 1 (Functions and Tables)
Pattern Flip (Patterns)

3.3.4: Money

3.3.4.2: Read, write, and use money notation.

Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

3.3.6: Time

3.3.6.2: Use elapsed time in half-hour increments, beginning on the hour or half-hour, to determine start, end, and elapsed time.

Elapsed Time
Real-Time Histogram

4.3.3: Coordinate Geometry and Lines of Symmetry

4.3.3.1: Create two-dimensional designs that contain a line of symmetry.

Quilting Bee (Symmetry)

5.3.1: Data Collection and Organization

5.3.1.1: Pose questions that can be used to guide data collection, organization, and representation.

Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)
Real-Time Histogram

5.3.1.2: Use graphical representations, including number lines, frequency tables, and pictographs to represent data.

Forest Ecosystem
Mascot Election (Pictographs and Bar Graphs)

Correlation last revised: 5/17/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.